Page 2 of 3
RE: Next Patch 1.00.03
Posted: Mon Nov 11, 2019 2:56 pm
by AlvaroSousa
To address this.... Land units on land hexes can't be destroyed.
But if you put out 30k soldiers laying on a beach in the open light colored sand with their dark uniforms....well they can get mowed.
It is there as a preventative effort because WarPlan has beach hexes. Someone wants to run the gauntlet of air and naval interception and spend landing craft to dump a corps on a beach hex.... Well then they have to survive getting obliterated.
The idea came from a recent CEaW game I played. I noticed the German player setting up for Sealion. So I bought every garrison I could and just filled my coast. He literally couldn't land anywhere. He had to blow up a unit to land in the location. Even if he did I would have an armor to easily contain and blitz him off the beach.
He had zero chance at Sealion and I thought that wasn't right.
I also thought about invading from the sea. But that is a problem also as units can just move away in their fleet. Means you can always pick up and invade somewhere else in an instant.
In the 2nd version of the game I will probably do invasion on top of the hex where the enemy shares the space with the invader. Not sure yet.
RE: Next Patch 1.00.03
Posted: Mon Nov 11, 2019 3:51 pm
by Gamer1745
I think with this version it will be time to start a new game/series.
RE: Next Patch 1.00.03
Posted: Mon Nov 11, 2019 4:01 pm
by AlvaroSousa
Thought they would put it up today. Looks like Tuesday folks. I did my part. Worked 18 hours yesterday to make sure everything was done.
RE: Next Patch 1.00.03
Posted: Mon Nov 11, 2019 4:06 pm
by beldurax
Thanks for your hard work and dedication to this great game, Alvaro !
RE: Next Patch 1.00.03
Posted: Mon Nov 11, 2019 4:11 pm
by canuckgamer
Isn't an attack from the sea against defending units on land an amphibious assault? For an amphibious assault the attacking unit(s) should have a negative modifier applied. For example at half it's combat strength.
"I also thought about invading from the sea. But that is a problem also as units can just move away in their fleet. Means you can always pick up and invade somewhere else in an instant."
If you allowed invading from the sea i.e. amphibious assaults this wouldn't be an issue since units cannot attack more than once a turn.
I think your idea of allowing an attacking unit to stack on an enemy unit to resolve specific types of battles such as amphibious assaults is a good idea. You could also allow this for paratroop landings. That way, places like Malta or Gibraltar could be attacked by paratroopers alone or in conjunction with an amphibious assault. For D-Day this is exactly what the Allies did.
Anyway, just throwing out some ideas and comments. Thanks.
RE: Next Patch 1.00.03
Posted: Mon Nov 11, 2019 4:35 pm
by AlbertN
Improved Netherlands, Belgium, and Greece defenses
UGH
RE: Next Patch 1.00.03
Posted: Mon Nov 11, 2019 5:17 pm
by AlvaroSousa
It just makes you plan a little better. Everything in increments for balancing. They are still under historical representation.
RE: Next Patch 1.00.03
Posted: Mon Nov 11, 2019 5:24 pm
by AlbertN
Well - right now to me it just seems that the game is being more and more railroaded into 'do exactly as history was and see if you can squeeze 1 month more or less before Allies are into Berlim' (Or 1 year more or less).
But strategies like a winter west campaign are turning into a 'no-go', same as trying to close the Med, and so on.
There will be -1- way to play, and that's it.
RE: Next Patch 1.00.03
Posted: Mon Nov 11, 2019 5:50 pm
by AlvaroSousa
Completely not true.
Gibraltar now has a beach.
The choice in the Benelux is because people were plowing through them in 1939 not giving the Allied player a chance.
RE: Next Patch 1.00.03
Posted: Mon Nov 11, 2019 5:51 pm
by Michael T
Thanks for the fixes and ongoing support.
RE: Next Patch 1.00.03
Posted: Mon Nov 11, 2019 6:02 pm
by MOS96B2P
ORIGINAL: Alvaro Sousa
Thought they would put it up today. Looks like Tuesday folks. I did my part. Worked 18 hours yesterday to make sure everything was done.
Thank you for a great game and for continuing to improve it. [:)]
RE: Next Patch 1.00.03
Posted: Mon Nov 11, 2019 6:03 pm
by Radagy
Thanks for your hard work Alvaro.
Rest assured that your dedication will be rewarded, I guess your game will become a classic.
RE: Next Patch 1.00.03
Posted: Mon Nov 11, 2019 6:20 pm
by ncc1701e
ORIGINAL: Alvaro Sousa
Thought they would put it up today. Looks like Tuesday folks. I did my part. Worked 18 hours yesterday to make sure everything was done.
Impressive list of fixes, thanks a lot. Rest a little now. [:)]
I am impatient to see those two:
Adjusted Netherlands coast
Added tile for Netherlands coast to tiles.png for custom images
Cheers
RE: Next Patch 1.00.03
Posted: Mon Nov 11, 2019 10:05 pm
by AlvaroSousa
Thank you...
And it is just one tile added.
RE: Next Patch 1.00.03
Posted: Mon Nov 11, 2019 10:32 pm
by aspqrz02
It isn't that simplistic. Hitler made quite a few mistakes and if you, in the role of supreme German commander, avoid making them then you should do better.
Ultimately, however, come late September 1945, the Germans lose as their cities are atom bombed even if they have held on that long.
There is, quite literally, no way they can avoid this in anything more than a Risk WW2 style game.
I accept that a significant chunk of players prefer fantasy to history, but that means there are a significant chunk of players who prefer history to fantasy ... since this game is so easily moddable then it shouldn't be a problem, simply have two different versions of each scenario, one for the fantasy players and one for the historical players ... a lot of WW2 games only cater, and are structured so they can only cater, for one or the other.
This one seems to be quite different, which is a good thing.
YMMV [:)]
Phil McGregor
RE: Next Patch 1.00.03
Posted: Tue Nov 12, 2019 10:05 am
by AlbertN
Can it be added to the combat log how much Efficiency and Experience troops have respectively lost / gained?
I think that would help a lot understanding bits.
RE: Next Patch 1.00.03
Posted: Tue Nov 12, 2019 10:37 am
by AlvaroSousa
That was considered but it would be information overload for the majority of players. It would triple the number of fields.
RE: Next Patch 1.00.03
Posted: Tue Nov 12, 2019 10:39 am
by AlbertN
Have among options / preferences different layers of information?
Like simple / average / advanced type of combat report?
RE: Next Patch 1.00.03
Posted: Tue Nov 12, 2019 11:05 am
by Radagy
+1
I would enjoy those features too, but you know, I got Gary Grisby's sickness years ago and I never fully recovered

RE: Next Patch 1.00.03
Posted: Tue Nov 12, 2019 11:22 am
by comsolut
ORIGINAL: Radagy
+1
I would enjoy those features too, but you know, I got Gary Grisby's sickness years ago and I never fully recovered
Gary Grisby's sickness, lol!