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RE: Mod unit
Posted: Tue Nov 12, 2019 9:35 pm
by escorpion
RE: Mod unit (Version 2)
Posted: Thu Nov 14, 2019 6:01 pm
by escorpion
Europe 1942 (Winter)
Europe 1943 (Winter)
Soon...
RE: Mod unit (Version 2)
Posted: Thu Nov 14, 2019 8:50 pm
by Lascar
Very impressive mod, thanks for your efforts.
RE: Mod unit (Version 2)
Posted: Thu Nov 14, 2019 8:58 pm
by escorpion
ORIGINAL: Lascar
Very impressive mod, thanks for your efforts.
Thank you very much!
RE: Mod unit (Version 2)
Posted: Sun Nov 17, 2019 11:21 am
by escorpion
Version 3 to download in the first post.
Images in the following link
www.puntadelanza.net/Foro/phpBB3/viewto ... 10&t=20567
RE: Mod unit (Version 3)
Posted: Tue Nov 19, 2019 11:51 am
by escorpion
Barbarroja preparations (version 4)

RE: Mod unit (Version 2)
Posted: Tue Nov 19, 2019 5:04 pm
by TrogusP96
The first post leads to a non functioning link. and the links in the lower portion of post 1 say Versions 1 and 2.
RE: Mod unit (Version 2)
Posted: Tue Nov 19, 2019 6:14 pm
by escorpion
ORIGINAL: TrogusP96
The first post leads to a non functioning link. and the links in the lower portion of post 1 say Versions 1 and 2.
The links already work. I have left versions 1 and 2 in case someone likes some units more.
Thanks for the warning
RE: Mod unit (Version 4)
Posted: Wed Nov 20, 2019 2:58 pm
by escorpion
Well, finally I think I'm done, I did not like the contours of the chips, but I saw some that I liked in another mod, I asked permission to mroyer and he lets me use his mod. As always in the first post.
This is the latest version (the 4) and I hope at some time not to touch it, I have added a file, units_unico, for those who do not want to use the other files and that this is the one that lasts throughout the game, "_unico" is removed leaving only the name of "units" and gets into the folders of the different scenarios.
RE: Mod unit (Version 4)
Posted: Fri Nov 22, 2019 11:24 pm
by James Taylor
Where's the "plus" sign for replacement/upgrade emphasis?
RE: Mod unit (Version 4)
Posted: Sat Nov 23, 2019 8:45 am
by escorpion
I do not understand the question.
The HQs are the ones that give replacement/upgrade.
RE: Mod unit (Version 4)
Posted: Sat Nov 23, 2019 9:23 am
by Zovs
Its not a question, what he is saying is with your mod the replacement priority is hidden/lost, another words the way you created your bitmap icon is hiding the '+' sign.
If you take a look at Mark's mod he fixed that issue.
RE: Mod unit (Version 4)
Posted: Sat Nov 23, 2019 9:46 am
by escorpion
Thanks for the clarification.
I'll see how I fix it
RE: Mod unit (Version 4)
Posted: Sat Nov 23, 2019 11:47 am
by escorpion
ORIGINAL: James Taylor
Where's the "plus" sign for replacement/upgrade emphasis?
Well, you are absolutely right, I had version 5 ready, in fact I had posted it on the Spanish PdL forum, I will try since it is quite a job, if possible clean the area where the "+" icon is.
Thanks James
RE: Mod unit (Version 4)
Posted: Sun Nov 24, 2019 3:19 pm
by escorpion
In the American infantry units I have placed the icon of a truck meaning that they are motorized.
The link for downloading version 5 in the first post
RE: Mod unit (Version 6)
Posted: Thu Nov 28, 2019 8:50 pm
by escorpion
In this version I have updated some units, the armored units have made them hexagonal. As always, version 6 in the first post.
A ... Play and have fun
RE: Counter mod (Version 6.1)
Posted: Wed Dec 04, 2019 2:51 pm
by escorpion
New version, v6.1. I have rectified some unit models. As always the update in post 1.
A ... Play and have fun.
RE: Counter mod (Version 6.1)
Posted: Wed Dec 04, 2019 10:37 pm
by mroyer
It's pretty cool how your unknown-unit counters with question marks are see-through

Nice effect.
-Mark R.
RE: Counter mod (Version 6.1)
Posted: Wed Dec 04, 2019 11:54 pm
by escorpion
Thank you. You already know that you can get the idea, your mod with this one is perfectly compatible.
RE: Counter mod (Version 6.2)
Posted: Thu Dec 12, 2019 3:35 pm
by escorpion
I have updated some models (V6.2), as always in the first post.
A ... Play and have fun.