Page 2 of 3
RE: Was it too early for CMO?
Posted: Fri Nov 15, 2019 4:58 pm
by thewood1
From the wargamer quick review...
"To test it I ran two fairly big scenarios ‘Don of a new Era’ and ‘Hail Mary’ (from Chains of War) for sixty seconds of real time in both CMANO and CMO. I ran the simulations without making any orders, so only the AI routines were running. CMANO was set to run at its maximum time acceleration (x1800, although my computer never comes close to this) and with no pulse. CMO was set to ‘warp speed’. In the sixty seconds of real time CMANO managed to run 778 simulated seconds in ‘Don’ and 675 simulated seconds in ‘Hail Mary’. CMO ran 959 simulated seconds in ‘Don’ and 847 simulated seconds in ‘Hail Mary’"
https://www.wargamer.com/reviews/comman ... perations/
The 25% number is pretty much in line with my 30% number.
RE: Was it too early for CMO?
Posted: Fri Nov 15, 2019 5:33 pm
by LORDPrometheus
Performance wise everything is better in CMO with one major exception. Because the maps are downloaded and diacared constantly loading the imagery is super slow and it frequently just gives up and disappears. I would greatly prefer the option to cache at least some of it on my computer so that things don't keep disappearing and then never loading again or loading when I go to a new region
RE: Was it too early for CMO?
Posted: Fri Nov 15, 2019 6:04 pm
by cdnice
Definitely better performing than CMANO. Map cache would be a nice option down the road.
RE: Was it too early for CMO?
Posted: Fri Nov 15, 2019 6:34 pm
by mavfin
ORIGINAL: LORDPrometheus
Performance wise everything is better in CMO with one major exception. Because the maps are downloaded and diacared constantly loading the imagery is super slow and it frequently just gives up and disappears. I would greatly prefer the option to cache at least some of it on my computer so that things don't keep disappearing and then never loading again or loading when I go to a new region
What's your bandwidth like? I'm not having this issue at all, but I've got 45 Mbit DSL, and it's pretty solid...
RE: Was it too early for CMO?
Posted: Fri Nov 15, 2019 6:48 pm
by Primarchx
I'd say that CMO is a little slow out of the gates but I am also confident that the game will be supported and improvements will happen.
RE: Was it too early for CMO?
Posted: Fri Nov 15, 2019 6:50 pm
by KnightHawk75
ORIGINAL: morphin
...
What are your experiences?
Largely the same as yours, will wait a month to reassess, for now it's back to old reliable cmano while issues are sorted (both with the game and potentially my own system perhaps). I have some faith most things will get resolved in short enough order.
ORIGINAL: LORDPrometheus
...
Because the maps are downloaded and diacared constantly loading the imagery is super slow and it frequently just gives up and disappears.
Looking though the \WW folder structure and monitoring size while browsing around the earth last night, seems what does get looked at with whatever layers enabled,
does get cached on disk, or at least most of it seems too.
I mean just looking around atlanta and dallas at different zoom levels(~3000meters) with staman sat + terrain +city\road data enabled added a couple hundred meg in those folders of data for example over ~5 minutes. Though having it there doesn't seem to make it too much faster in appearing, but maybe that was more perception then reality in my very limited testing.
RE: Was it too early for CMO?
Posted: Fri Nov 15, 2019 7:03 pm
by thewood1
You know you can turn off the overlays, right? You can use the default map, which is actually better than CMNAO.
RE: Was it too early for CMO?
Posted: Mon Nov 18, 2019 1:13 am
by LargeDiameterBomb
I have the exact same experience as LORDPrometheus, overall good performance, much faster loading times than CMANO and game seems to run smooth, but maps in scenarios are frequently download very slow or even stops downloading completely and I am using a 100/10 Mbit downstream/upstream fiber line connected by Ethernet cable to my moden/router/computer setup and normally reaches download speeds of 12-13 Megabyte per second, so I figure the problem shouldn't be on my end here.
Also, it doesn't seem like map caching (That somebody here said was used) is working as intended. I have CMO installed on a 500 Gb SSD with 90 % available space (In preparation for the release of CMO as I read that maps would be around half a terabyte) but even when I have managed to download a map of a certain area changing back to that same map in that same area at a later time can take a very long time or not appear at all.
EDIT: Especially the map that shows what different terrain types an area is composed of (I can't remember it's name now but it's the one which shows which areas are urban, needlewood forests, shrublands etc) seems to have a problem both downloading and loading from cache.
RE: Was it too early for CMO?
Posted: Mon Nov 18, 2019 6:44 am
by IainMcNeil
Bear in mind there are 13 zoom levels and each zoom level is downloaded independently so you wold have to look at the entire map at all 13 zoom levels to cache everything and not hit the server again.
RE: Was it too early for CMO?
Posted: Mon Nov 18, 2019 11:21 am
by LargeDiameterBomb
Thanks for the information. Caching probably works as intended then as I wasn't aware of so many levels of the maps being available.
If the download issues persists, especially with the terrain type map most often not loading at all, and/or I am absolutely sure there is an issue with the maps not loading from cache I shall start a thread in the bug report part of the forum instead.
Thanks for the great work you guys are doing.
RE: Was it too early for CMO?
Posted: Mon Nov 18, 2019 11:27 am
by Ekaton
I see some decrease in performance, but the biggest problem, as noted in another topic, is new maps - they glitch all the time and are generally hard to use. Here's an example.

RE: Was it too early for CMO?
Posted: Mon Dec 09, 2019 3:32 pm
by Dimitris
We released a new update that, among other things, aims to drastically improve tile loading:
https://www.matrixgames.com/forums/tm.asp?m=4730735
RE: Was it too early for CMO?
Posted: Mon Dec 09, 2019 6:05 pm
by Monkie
I can see quite a big difference so far, loading much faster, thank you.
Is it still in the works to allow users more control over the cache size and location to avoid overfilling disk space?
RE: Was it too early for CMO?
Posted: Tue Dec 10, 2019 7:55 am
by Dimitris
ORIGINAL: Monkie
Is it still in the works to allow users more control over the cache size and location to avoid overfilling disk space?
Yes. We are also taking some other steps to reduce the disk footprint (and download bandwidth) of the map tiles.
RE: Was it too early for CMO?
Posted: Tue Dec 10, 2019 5:43 pm
by TheCabal
@morphin... I know it may sound weird but... do you perhaps have the specific sound enhancer "Nahimic" installed on your new laptop? => DEINSTALL IT ASAP!
RE: Was it too early for CMO?
Posted: Tue Dec 10, 2019 6:30 pm
by morphin
Thank's. not installed. New version has improved, but artefacts are still here and hence i do still use only BMNG Layer and borders. This is also mostly enough to run the game smoothly[:D]
The developpers are working hard to improve it but neverless if i were the lead developper i wouldn't go public with this state....(There quite a lot of things that should not happen, for another example double click on scenario browser opens two times the database viewer screen and other issues are already mentioned on the tech forum).
It seems that a discussion i had twenty years ago on a software developpment workshop as our teacher told us how NASA developped software in these old days and of course nobody has the resource to do this way....
But i do not complain and i'm very excited to see further improvements[&o]
RE: Was it too early for CMO?
Posted: Tue Dec 10, 2019 7:50 pm
by thewood1
"But i do not complain" Really?
RE: Was it too early for CMO?
Posted: Tue Dec 10, 2019 8:18 pm
by Darren_H_slith
ORIGINAL: thewood1
"But i do not complain" Really?
If anything it's obvious most of us have a great love of CMANO. We're offered a 50% discount to be basically beta-testers - which is fine by me. I think morphin has been very complimentary but also critical. How else will the product move forward? With a small team like this, it has to be that criticism, observations, and gripes be aired. And yes, sometimes we're misinformed or mistaken.
RE: Was it too early for CMO?
Posted: Tue Dec 10, 2019 8:39 pm
by thewood1
Its more the start and end of his posts are complaints and then he says he isn't complaining. Complain all you want. Just don't try to then deny what you are doing. Stick with your beliefs.
RE: Was it too early for CMO?
Posted: Tue Dec 10, 2019 8:43 pm
by guanotwozero
Any complex software project will have initial glitches - it was the same in the early days of CMANO. Many of these only become apparent when a small group of in-house testers vastly expands to the much larger number of initial customers.
If CMO had been delayed until later, then that expanded glitch-fixing process wouldn't have begun until then.
So no, I don't believe it's too early for CMO.