RE: partizans don't work as intended. plz give option to nix
Posted: Thu Nov 21, 2019 6:30 pm
Why gamey - It is extremely difficult for any army of regulars to completely shut down partisans. It just cannot be done.
1) Partisans are irregulars, they blend in with the locals - they are the locals.
2) They operate in small groups.
3) They can be where the enemy isn't relatively easy.
4) They can and do negatively impact enemy morale - especially so in rear areas with garrison quality troops.
5) Considering the hex size and time scale of Warplan it seems a bit over reaching for any military force to be able to completely nullify the impact of a local partisan presence and definitely not to include the surrounding 6.
To use the example that the OP was having issues with - targets like rail lines can be taken out fairly easily by partisans and with relatively low risk - see my response to the OP. Of course in this example the rail line could be repaired in days if not hours. Could the same be true of roads blown up, electric plants destroyed, high ranking officer asassinated, troops killed while visiting the local ladies of the evening. The list goes on and on. Partisans need to be represented and represented in a way that negatively impacts enemy operations.
Partisans don't always win wars but they can add a level of difficulty that can and does impact the enemy's abilty to fight as effectively as they could.
I provide as relatively contemporary examples: In WW2 - the French, the russians, the viet minh in Vietnam against the French. Post WWII - the afghans and the vietcong. Palestinians in Israel. Isis - I'm sure their are others.
And the grand daddy of 'em all - Americans in our Revolutionary War.
As much as gamers hate RNG - for me the perfect solution would be to use an RNG modified by what ever variables seem appropriate so that partisan activity be represented by both a morale reduction and a logistical hit for any enemy forces in the hex. If the hex is a supply source then the supplies of units depending on that source should also be impacted.
2nd - partisans aren't universal so concentrations of them could be represented by them with counters pointing out their presence. The presence of enemy forces could be one of the variables that reduces the impact of the partisan presence.
1) Partisans are irregulars, they blend in with the locals - they are the locals.
2) They operate in small groups.
3) They can be where the enemy isn't relatively easy.
4) They can and do negatively impact enemy morale - especially so in rear areas with garrison quality troops.
5) Considering the hex size and time scale of Warplan it seems a bit over reaching for any military force to be able to completely nullify the impact of a local partisan presence and definitely not to include the surrounding 6.
To use the example that the OP was having issues with - targets like rail lines can be taken out fairly easily by partisans and with relatively low risk - see my response to the OP. Of course in this example the rail line could be repaired in days if not hours. Could the same be true of roads blown up, electric plants destroyed, high ranking officer asassinated, troops killed while visiting the local ladies of the evening. The list goes on and on. Partisans need to be represented and represented in a way that negatively impacts enemy operations.
Partisans don't always win wars but they can add a level of difficulty that can and does impact the enemy's abilty to fight as effectively as they could.
I provide as relatively contemporary examples: In WW2 - the French, the russians, the viet minh in Vietnam against the French. Post WWII - the afghans and the vietcong. Palestinians in Israel. Isis - I'm sure their are others.
And the grand daddy of 'em all - Americans in our Revolutionary War.
As much as gamers hate RNG - for me the perfect solution would be to use an RNG modified by what ever variables seem appropriate so that partisan activity be represented by both a morale reduction and a logistical hit for any enemy forces in the hex. If the hex is a supply source then the supplies of units depending on that source should also be impacted.
2nd - partisans aren't universal so concentrations of them could be represented by them with counters pointing out their presence. The presence of enemy forces could be one of the variables that reduces the impact of the partisan presence.