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RE: Naval Unit Types?

Posted: Mon Dec 02, 2019 4:58 am
by seydlitz22513
Well here is some info on Austro/Hungary:[;)]


Austro-Hungarian Navy

Battle squadrons of the Austro-Hungarian Navy


1st Battle Squadron ( Dreadnoughts )
2nd Battle Squadron ( Pre-Dreadnoughts )


Armoured Cruisers Squadron of the Austro-Hungarian Navy

1st Cruiser Division ( Armoured Cruiser)


Protected/Light Cruiser Squadron of the Austro-Hungarian Navy

2nd Cruiser Division (Protected/Light Cruiser)


Destroyer Flotillas of the Austro-Hungarian Navy

1st Torpedo Flotilla
2nd Torpedo Flotilla
3rd Torpedo Flotilla
4th Torpedo Flotilla
5th Torpedo Flotilla
6th Torpedo Flotilla


Submarine flotillas of the Austro-Hungarian Navy

1st U-boat Flotilla
2nd U-boat Flotilla
3rd U-boat Flotilla

RE: Naval Unit Types?

Posted: Thu Dec 05, 2019 5:20 pm
by elmo3
Sorry to veer off course a bit, but are the naval mechanics in this game the same as in the other SC titles? Thanks.

RE: Naval Unit Types?

Posted: Thu Dec 05, 2019 7:44 pm
by Hubert Cater
Hi Elmo3,

It will be familiar but there are some changes as we've introduce Naval Mines for the WWI release, i.e. Destroyers and Motor Torpedo Boats can now lay naval mines in game, and the Seaplane Carrier acts a bit different, more of a recon unit at sea, than what you would think of as a traditional WWII type Carrier etc.

Hubert

RE: Naval Unit Types?

Posted: Thu Dec 05, 2019 8:25 pm
by elmo3
Thanks Hubert. In all honesty I dislike the current naval mechanics. Ships appearing out of nowhere, attacking, and retreating back out of range with no response by adjacent defenders feels very unrealistic to me. Best of luck with the game but it won't be for me.

RE: Naval Unit Types?

Posted: Thu Dec 05, 2019 11:57 pm
by seydlitz22513
Hi Elmo3,

If you have been following this thread, Hairog will be making a Naval Mod for this game just like he has done for War In Europe as well as World At War. Plus I have just started to create my own major mod. In which all naval units are in their historical Squadrons and Flotillas. These naval mods completely change how naval warfare plays, by increasing the ZONES OF CONTROL which has the bonus of really restricting the Ships appearing out of nowhere, attacking, and retreating back out of range with no response by adjacent defenders tactic. Plus since these Battle Squadrons represent 5 or more Dreadnoughts it is a lot harder to inflict damage on them, because they all have much higher evade stats.


This is a plea to anyone who has anything to do with the design of Strategic Command series of games. In order to improve the naval game you need to increase the Zone Of Control for Dreadnoughts, Pre-Dreadnoughts, Battlecruisers, Armoured Cruisers, and Light Cruisers, plus give all these ship types much higher evade ratings! Plus the naval unit scale does not work with the map scale. The game needs to implement historical Squadron sized units as per the example below of the British 1st Battle Squadron.


First World War

August 1914

1st Battle Squadron

On 5 August 1914, the squadron was based in Scapa Flow and consisted of the following 8 Dreadnoughts.

HMS Marlborough
HMS Collingwood
HMS Colossus
HMS Hercules
HMS Neptune
HMS St. Vincent
HMS Superb
HMS Vanguard

RE: Naval Unit Types?

Posted: Fri Dec 06, 2019 8:36 am
by elmo3
OK, thanks seydlitz22513 and Hairog.

RE: Naval Unit Types?

Posted: Fri Dec 06, 2019 9:03 am
by The Land
ORIGINAL: seydlitz22513

Plus the naval unit scale does not work with the map scale. The game needs to implement historical Squadron sized units as per the example below of the British 1st Battle Squadron.

I think the counters are indeed squadron-sized units - but I find it more flavourful having ship names rather than generic "First Battle Squadron" type names...

RE: Naval Unit Types?

Posted: Fri Dec 06, 2019 9:32 am
by Phoenix100
Will Hairog's naval mod be usable alongside the Blue Max mod?

RE: Naval Unit Types?

Posted: Fri Dec 06, 2019 11:59 am
by Hubert Cater
Yes, aesthetic mods should work with any customized campaign mods.

RE: Naval Unit Types?

Posted: Sat Dec 07, 2019 12:46 am
by Hairog
ORIGINAL: The Land

ORIGINAL: seydlitz22513

Plus the naval unit scale does not work with the map scale. The game needs to implement historical Squadron sized units as per the example below of the British 1st Battle Squadron.

I think the counters are indeed squadron-sized units - but I find it more flavourful having ship names rather than generic "First Battle Squadron" type names...

How about this? We use the squadron's lowest division flagship for the sub-name ie... 1st Battle Squadron - HMS Colossus

The current naming convention for capital ships chooses only a few to represent the many anyway.