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RE: Question for developers

Posted: Sat Dec 14, 2019 3:03 pm
by 22sec
The preview size limit seems to be around 100MB.

RE: Question for developers

Posted: Sat Dec 14, 2019 7:59 pm
by Veitikka
ORIGINAL: 22sec

The preview size limit seems to be around 100MB.

I think what the system can load depends on your graphics card capabilities. Texture sizes are rounded up and loaded in the video memory in the powers of two sizes, 1024x1024, 2048x2048, 4096x4096, 8192x8192, etc. The file size or format has nothing to do with this.

RE: Question for developers

Posted: Sat Dec 14, 2019 8:21 pm
by 22sec
That would explain it. When I tried loading a preview map that was over 10,000x10,000 I got an Out Of Memory Error.

RE: Question for developers

Posted: Tue Dec 17, 2019 8:58 pm
by tombo
ORIGINAL: 22sec

ORIGINAL: Veitikka
ORIGINAL: 22sec

Any ETA on the patch? The transparent preview map in the map editor is a must.

Don't tell anyone, but it should be available in the Steam Open Beta branch now.

Build 1.049

NOTE: Savegames from older builds are not compatible.

[engine] Improve hill shading.
[engine] Implement the 'Rice field' terrain type.
[engine] Reset the unit engagement range settings automatically when under fire.
[engine] Halve the 'rotate' order command delay.
[graphics] Update the winter warehouse pattern.
[ui] Implement the stylized unit icon set option.
[ui] Implement the LOS tool preview and profile features.
[ui] Implement the map editor preview image opacity +/- hotkeys.

Awesome! Your secret is safe....


….any update when this build 1.049 will be released?

RE: Question for developers

Posted: Tue Dec 17, 2019 9:45 pm
by Veitikka
ORIGINAL: tombo

ORIGINAL: 22sec

ORIGINAL: Veitikka



Don't tell anyone, but it should be available in the Steam Open Beta branch now.

Build 1.049

NOTE: Savegames from older builds are not compatible.

[engine] Improve hill shading.
[engine] Implement the 'Rice field' terrain type.
[engine] Reset the unit engagement range settings automatically when under fire.
[engine] Halve the 'rotate' order command delay.
[graphics] Update the winter warehouse pattern.
[ui] Implement the stylized unit icon set option.
[ui] Implement the LOS tool preview and profile features.
[ui] Implement the map editor preview image opacity +/- hotkeys.

Awesome! Your secret is safe....


….any update when this build 1.049 will be released?

The beta build is available on Steam, if you select the game Properties -> Betas -> Select the beta you would like to opt into. No issues with it so far.

Looks like the next official update will come out next year, because the Slitherine team holidays will start soon.

RE: Question for developers

Posted: Tue Dec 17, 2019 10:28 pm
by tombo
...do I need a Steam acct and game added to get build?

RE: Question for developers

Posted: Tue Dec 17, 2019 11:31 pm
by Veitikka
ORIGINAL: tombo

...do I need a Steam acct and game added to get build?

Yes, the instructions for redeeming the Steam key are here: https://steamcommunity.com/app/1089840/ ... 009015250/

RE: Question for developers

Posted: Wed Dec 18, 2019 8:05 pm
by Lowlaner2012
Thanks, downloading the Steam Beta now :)