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RE: 1.04 scenario bug/error thread

Posted: Mon Dec 16, 2019 4:27 pm
by AlvaroSousa
For Denmark I forgot to move the minefield at 158,71 to 158,72 to allow ship access.

RE: 1.04 scenario bug/error thread

Posted: Mon Dec 16, 2019 4:32 pm
by Journier
Currently have a bug in the PBEM system, i resigned an old game, for the new patch, and the game dissapeared, after i hosted a new game and played the first turn, the old resigned game came back, and wont let me resign from it... stating failed to update game to resign.

RE: 1.04 scenario bug/error thread

Posted: Mon Dec 16, 2019 4:56 pm
by AlvaroSousa
I see the advance after combat issue. I fixed the blinking someone mentioned and it affected an update. I'll fix that.

The old game resign was from them not leaving the screen unless both players resigned. It should have cleared it. I'll check that.

RE: 1.04 scenario bug/error thread

Posted: Mon Dec 16, 2019 5:10 pm
by Journier
thanks alvaro just annoying having a non existant game in my list still :(

RE: 1.04 scenario bug/error thread

Posted: Mon Dec 16, 2019 6:07 pm
by Michael T
Was the accelerated tech bug fixed?

RE: 1.04 scenario bug/error thread

Posted: Mon Dec 16, 2019 6:18 pm
by Journier
i believe it was, but its still fast imo. im in october 1941, and have a few 1943 techs.

RE: 1.04 scenario bug/error thread

Posted: Mon Dec 16, 2019 6:46 pm
by Michael T
Looking at the bugs so far, I wonder what Matrix were spending all this QA time on.

RE: 1.04 scenario bug/error thread

Posted: Mon Dec 16, 2019 7:22 pm
by Journier
ORIGINAL: Michael T

Looking at the bugs so far, I wonder what Matrix were spending all this QA time on.

incredible amounts of digital signing. ^_^

RE: 1.04 scenario bug/error thread

Posted: Mon Dec 16, 2019 7:22 pm
by Michael T
The Allies in the 39 scenario are still losing all their turn 1 production to perhaps unwanted naval upgrades.

@Alvaro please fix this. As an Allied player please let me have my turn 1 production to do as *I* please.

RE: 1.04 scenario bug/error thread

Posted: Mon Dec 16, 2019 7:54 pm
by Journier
ORIGINAL: Michael T

Was the accelerated tech bug fixed?


so i can answer this now, a little bit.

by mid 1942 you now will have 1945 tech still seems a little fast imo.

last patch it was mid 1941 you would have 1945 tech if you kept tech maxed out.

RE: 1.04 scenario bug/error thread

Posted: Mon Dec 16, 2019 8:31 pm
by AlvaroSousa
Ok I'll check again. I calculated it out. I'll recheck.

RE: 1.04 scenario bug/error thread

Posted: Mon Dec 16, 2019 9:07 pm
by Michael T
But Matrix is setting up a live beta forum spot Tuesday so I can constantly update the game there

Great idea. Does this mean a new beta or hotfix will go up tomorrow?

Also it would be very helpful to know in the patch notes if a fix/change applies to existing/ongoing games or only to new games beginning under that patch.