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RE: Ideal Builds
Posted: Tue Dec 17, 2019 9:02 pm
by Michael T
Well apples with apples also. You can't compare what you can achieve versus the AI as against a human opponent.
A Human will make your wars much more costly and lots more production will be spent on replacements, so fewer new units.
RE: Ideal Builds
Posted: Tue Dec 17, 2019 9:22 pm
by jzardos
ORIGINAL: Journier
ORIGINAL: Flaviusx
I think a lot of players don't quite understand how to manipulate the production system by using garrison mode as you have cleverly done here. (You have to pay to reactive them down the line, sure, but this is great way to frontload production. The Soviets can do this as well on their end, note.)
I agree a 100% Flavius. thank you sir.
Players that know about WitE know how to use 'static' troops for a benefit, sure. BUT, this does not give you oil. So when I saw your screens it all made sense.
Germany has 75 oil in 1941! So this is a comp stomp game and Germany has oil already from the middle east. Good luck getting Germany to 75 oil with a decent human player in 1941. So your idea to go crazy on mech might work against an AI, but no way against a human player.
Why don't you play Michael T or Flaviusx and report back to us on how your 'oodles' of mech strategy carries the day. Have a feeling I know the outcome of these games. You're a funny guy, amuse us.
Don't get me wrong I love mech with heavy armor! Love it! So you're right on with that.
RE: Ideal Builds
Posted: Tue Dec 17, 2019 9:34 pm
by AlbertN
I agree against a player is not going to work.
And you'll need way more infantries (at least from my perspective) to hold the line oil or not.
A good Allied player won't let you take the oil in ME, or that's my experience at least.
RE: Ideal Builds
Posted: Tue Dec 17, 2019 9:41 pm
by Flaviusx
Well, point in fact, I have fielded a 12 mech corps Barbarossa in PBEM. So I know this can be done.
But I also know that it is a stretch and you will be very hard pressed to do more than this with the oil usually available.
With such a force and most of the Luftwaffe in the east, you can expect to lose up to a net 150 oil per turn during the summer turns. This is no joke. With planning, you will have just enough oil on hand to get to mud. But with very little to spare. I think I was down to 250 in the bank in my game by October.
RE: Ideal Builds
Posted: Tue Dec 17, 2019 9:42 pm
by Journier
ORIGINAL: jzardos
ORIGINAL: Journier
ORIGINAL: Flaviusx
I think a lot of players don't quite understand how to manipulate the production system by using garrison mode as you have cleverly done here. (You have to pay to reactive them down the line, sure, but this is great way to frontload production. The Soviets can do this as well on their end, note.)
I agree a 100% Flavius. thank you sir.
Players that know about WitE know how to use 'static' troops for a benefit, sure. BUT, this does not give you oil. So when I saw your screens it all made sense.
Germany has 75 oil in 1941! So this is a comp stomp game and Germany has oil already from the middle east. Good luck getting Germany to 75 oil with a decent human player in 1941. So your idea to go crazy on mech might work against an AI, but no way against a human player.
Why don't you play Michael T or Flaviusx and report back to us on how your 'oodles' of mech strategy carries the day. Have a feeling I know the outcome of these games. You're a funny guy, amuse us.
Don't get me wrong I love mech with heavy armor! Love it! So you're right on with that.
Oh boy! I dont have middle east oil. All I have is Romania, lol.
Im currently playing two pbem games, and two AI games on hardest setting as well with the same strategy. The AI games were the precursor to online pbem play to see if it was a possibility, it definitely is.
I agree with you a human creates a far costlier situation to advance. However, not hard enough for you to not create a strong armored force to advance and defend with.
chillax bro.
RE: Ideal Builds
Posted: Tue Dec 17, 2019 10:13 pm
by Michael T
It will be nice to actually play a game again some day. After waiting for 3 weeks for the 1.04, still can't play due to bad bugs. So waiting now for 1.04.01. I have this cool Soviet theory I want to try. Ah well. Maybe next week.
RE: Ideal Builds
Posted: Tue Dec 17, 2019 10:17 pm
by Flaviusx
I have an interesting Soviet idea as well, so I feel your pain.
It could be brilliant or a total flop in PBEM.
RE: Ideal Builds
Posted: Tue Dec 17, 2019 10:27 pm
by James Taylor
Just because you build them doesn't mean you have to use them every opportunity.
RE: Ideal Builds
Posted: Tue Dec 17, 2019 10:31 pm
by Journier
ORIGINAL: Flaviusx
I have an interesting Soviet idea as well, so I feel your pain.
It could be brilliant or a total flop in PBEM.
the current beta patch is fine for PBEM, minor issues but no gamebreakers, playing one game pbem on latest beta im willing to start another one if your open.
RE: Ideal Builds
Posted: Tue Dec 17, 2019 10:43 pm
by Michael T
I think the current beta setup is ok for testing. But no way I would actually try to play a PBEM using it. It's to open to abuse or just simple mistakes in file management.
RE: Ideal Builds
Posted: Tue Dec 17, 2019 10:49 pm
by Flaviusx
Appreciate the offer but I'm going to hold out for a bit here. I may take you up on it in a week or so.
RE: Ideal Builds
Posted: Tue Dec 17, 2019 11:15 pm
by Journier
ORIGINAL: Flaviusx
Appreciate the offer but I'm going to hold out for a bit here. I may take you up on it in a week or so.
you got it boss.
RE: Ideal Builds
Posted: Wed Dec 18, 2019 1:39 am
by Journier
and for my final reply regarding "no oil germany" and you "cant build that many armored units and operate subs" etc, heres 1942, april fuel stockpiles not bad, slowly climbed through the winter, still shipping 25 excess oil to italy, since paris fell.
and here is the casualties, showing i have been very active at sea with subs, even built one ^_^
So enjoy the strategy my fellow wargamers. god bless.
RE: Ideal Builds
Posted: Wed Dec 18, 2019 7:26 am
by shri
Thanks all of you for the inputs given.
So, one last thing- what are the cities that trigger Vichy in France after Paris?
RE: Ideal Builds
Posted: Wed Dec 18, 2019 10:30 am
by tyronec
It is not specific cities, it is national morale. So any production or morale hexes will bring it down.