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RE: 1.05 Beta Testing Thread, The Finest of wine.

Posted: Tue Jan 07, 2020 12:36 pm
by AlvaroSousa
ORIGINAL: PanzerMike

Not a bug, but just wanted to say that the British Expeditionary Force in 1939/1940 France seems to be constantly on the move without what appears to be a clear aim (that is before Germany invades France). Maybe some finetuning of the AI can be done for this?

It just means the A.I. has more units than the current defensive positions and it is deciding where to place it best.

Once the bugs all die down I will be playing the A.I. to improve it myself.

SOMEONE on this forum has been doing goofy things to break the game making me fix them :)

RE: 1.05 Beta Testing Thread, The Finest of wine.

Posted: Tue Jan 07, 2020 1:34 pm
by PanzerMike
ORIGINAL: Alvaro Sousa

ORIGINAL: PanzerMike

Not a bug, but just wanted to say that the British Expeditionary Force in 1939/1940 France seems to be constantly on the move without what appears to be a clear aim (that is before Germany invades France). Maybe some finetuning of the AI can be done for this?

It just means the A.I. has more units than the current defensive positions and it is deciding where to place it best.

Once the bugs all die down I will be playing the A.I. to improve it myself.

SOMEONE on this forum has been doing goofy things to break the game making me fix them :)
You make em, we break em [:D]

RE: 1.05 Beta Testing Thread, The Finest of wine.

Posted: Tue Jan 07, 2020 3:33 pm
by Journier
ORIGINAL: Alvaro Sousa

Once the bugs all die down I will be playing the A.I. to improve it myself.

SOMEONE on this forum has been doing goofy things to break the game making me fix them :)

The base game is gonna be bulletproof soon Alvaro after the manpower thing gets balanced now. this official patch is gonna be a golden one i feel it in me bones. Then you can relax knock out a few bugs once in a while and whip up the pacific warplan

RE: 1.05 Beta Testing Thread, The Finest of wine.

Posted: Tue Jan 07, 2020 4:14 pm
by PanzerMike
And throw in some improvements to Warplan ETO hopefully. The list with possible improvements is no doubt virtually endless, but a few significant ones would be great. Especially if they can also be really useful for PTO of course. Improving the AI for example. Or supply. They are universal.

RE: 1.05 Beta Testing Thread, The Finest of wine.

Posted: Tue Jan 07, 2020 4:47 pm
by AlbertN
I am not sure the Manpower bug is actually fixed.
I keep getting the same math not returning with less manpower than the turn before.

RE: 1.05 Beta Testing Thread, The Finest of wine.

Posted: Tue Jan 07, 2020 9:28 pm
by Journier
what cohen? your saying its not fixed?

RE: 1.05 Beta Testing Thread, The Finest of wine.

Posted: Tue Jan 07, 2020 9:38 pm
by AlbertN
Cannot speak for our game ongoing.

But the patch applied should work adequately on any future turn of any ongoing game - since it's not a setup change but a turn per turn computing business I feel.

RE: 1.05 Beta Testing Thread, The Finest of wine.

Posted: Tue Jan 07, 2020 11:34 pm
by AlvaroSousa
So what is wrong with the upkeep?

RE: 1.05 Beta Testing Thread, The Finest of wine.

Posted: Wed Jan 08, 2020 6:08 am
by AlbertN
It's the same as before - but in a multiplayer game what happens if only 1 player updated to the Beta and the other hasn't? (Which could be the case in some ongoing games)
Because that could be the problem.

RE: 1.05 Beta Testing Thread, The Finest of wine.

Posted: Wed Jan 08, 2020 8:45 am
by PanzerMike
Is anybody else seeing this: during the enemy turn all the unit types of the enemey units become visible (instead of the unknown unit symbol). No strength numbers, just the type (ARM, INF, etc).After the enemy turn ends, they change back to unknown enemy units. Is this working as designed?

RE: 1.05 Beta Testing Thread, The Finest of wine.

Posted: Wed Jan 08, 2020 3:03 pm
by Journier
ORIGINAL: Cohen_slith

It's the same as before - but in a multiplayer game what happens if only 1 player updated to the Beta and the other hasn't? (Which could be the case in some ongoing games)
Because that could be the problem.

the upkeep bug wont be fixed in ongoing games as far as I know, best practice is fresh start for fixes to be implemented i thought.

RE: 1.05 Beta Testing Thread, The Finest of wine.

Posted: Wed Jan 08, 2020 3:04 pm
by Journier
ORIGINAL: PanzerMike

Is anybody else seeing this: during the enemy turn all the unit types of the enemey units become visible (instead of the unknown unit symbol). No strength numbers, just the type (ARM, INF, etc).After the enemy turn ends, they change back to unknown enemy units. Is this working as designed?


ACTUALLY YES! didnt even notice that. I thought that got fixed.

RE: 1.05 Beta Testing Thread, The Finest of wine.

Posted: Wed Jan 08, 2020 4:09 pm
by AlvaroSousa
Nope that is not right. I will look into it. Maybe it was always there and no one noticed. I checked the code and it has not changed.

RE: 1.05 Beta Testing Thread, The Finest of wine.

Posted: Wed Jan 08, 2020 4:13 pm
by PanzerMike
Sorry to keep you busy, Alvaro, hehehe [:D]

RE: 1.05 Beta Testing Thread, The Finest of wine.

Posted: Wed Jan 08, 2020 4:18 pm
by AlvaroSousa
It's all fine. This is my job.