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RE: Graphic Mod - "Best of both Worlds"
Posted: Sun Feb 16, 2020 4:40 pm
by Telumar
ORIGINAL: jmlima
Looks amazing, great work.
Thanks. But it would not have been possible without Cabido's original graphics, credits go to him as well.
RE: Graphic Mod - "Best of both Worlds"
Posted: Fri Feb 28, 2020 6:02 am
by countrboy
Hi Telumar,
I downloaded your files and extracted them into \Graphics Override but nothing changed. I also renamed the three files you pointed out. I must be doing something wrong.
Do I put the two folders 'Blue Gui' and 'Map' into \Graphics Override ....or do I put the contents of those folders in there? Do I need to start a new game?
Thanks.
RE: Graphic Mod - "Best of both Worlds"
Posted: Fri Feb 28, 2020 11:39 am
by Telumar
ORIGINAL: countrboy
Hi Telumar,
I downloaded your files and extracted them into \Graphics Override but nothing changed. I also renamed the three files you pointed out. I must be doing something wrong.
Do I put the two folders 'Blue Gui' and 'Map' into \Graphics Override ....or do I put the contents of those folders in there? Do I need to start a new game?
Thanks.
You put the content of the folder(s) into \Graphics Override. If you do this while running TOAW, press Ctrl+R to refresh the graphics.
RE: Graphic Mod - "Best of both Worlds"
Posted: Fri Feb 28, 2020 6:30 pm
by tcarusil
Sir:
I like the font set up I am currently using, but would like to change to the blue background. Is there a setting in the Opart 4 Font ini that I can set to accomplish that limited change? Thanks
TomC
RE: Graphic Mod - "Best of both Worlds"
Posted: Fri Feb 28, 2020 8:41 pm
by Telumar
ORIGINAL: tcarusil
Sir:
I like the font set up I am currently using, but would like to change to the blue background. Is there a setting in the Opart 4 Font ini that I can set to accomplish that limited change? Thanks
TomC
Do I understand you right: You want to keep your own map fonts while using my GUI fonts?
If so, there is no quick fix or fast way to do this. Load both, your and my Opart font ini, into a text editor and do a copy and paste operation. Just copy all versions of your placename fonts (1-4 in huge, normal and small) over mine. That should do the trick I think.
RE: Graphic Mod - "Best of both Worlds"
Posted: Sat Feb 29, 2020 4:54 pm
by tcarusil
I apologize if I was not clear. What I am trying to replicate is the background for the various reports. See the Unit Report earlier in this string (post #1). What setting results in the background color for the report. Currently I have a light tan background. I am not really concerned with the fonts, but just the background. I hope I am making sense and not rambling. Thank you for you help.
TomC
RE: Graphic Mod - "Best of both Worlds"
Posted: Sat Feb 29, 2020 4:59 pm
by tcarusil
Boy, am I an idiot. I downloaded the wrong file. Got it squared away. Sorry to have bothered you.
TomC
RE: Graphic Mod - "Best of both Worlds"
Posted: Sat Feb 29, 2020 9:39 pm
by tcarusil
I see you are using Telumar's blue GUI. It appears to me though that Telumar's, shown in post #1 above is transparent (you can see the map behind the box), while in your AAR it appears to be opaque (you can not see the map behind the box). Is there a change or setting that you used to accomplish the opaque view? Thanks.
TomC
RE: Graphic Mod - "Best of both Worlds"
Posted: Sun Mar 01, 2020 7:44 pm
by Hellen_slith
I think it might be the "Background is Opaque?" option in file menu "Play --> Player Options" then on page 2.
Mine is set to "ON" so the backgrounds are opaque? Does that do it?
RE: Graphic Mod - "Best of both Worlds"
Posted: Sun Mar 01, 2020 8:16 pm
by tcarusil
Unfortunately, that did not do it.
So I started guessing. I wish there was a index or list of what the various options and fonts controlled.
I discovered that in file menu "Play --> Player Options" then on page 2, there is a setting called Out Background Alpha. It has a range of settings from 0 to 255. My was set at 210. I changed it to 255 and the map was no longer visible under the report screens.
There were some other options listed with this, but after changing them, I could not figure out what they did.
Anyway, thank you for taking the time to respond.
TomC
RE: Graphic Mod - "Best of both Worlds"
Posted: Sun Mar 01, 2020 9:03 pm
by sPzAbt653
RE: Graphic Mod - "Best of both Worlds"
Posted: Sun Mar 01, 2020 10:07 pm
by tcarusil
Thank you for pointing this out. I will keep it marked so I will know where to find it in the future.
TomC
RE: Graphic Mod - "Best of both Worlds"
Posted: Sat Mar 07, 2020 1:23 pm
by Telumar
Added s_unitviewnew.png to the GUI files in the download on the first page of the thread.
For those of you who have already downloaded the GUI Mod, I attached the missing file to this post (so you don't need to download the entire package a second time).
RE: Graphic Mod - "Best of both Worlds"
Posted: Fri May 08, 2020 2:33 am
by Dave25210
Thanks guys! Fantastic mod! Love the look of these maps, this is what I've been waiting for since I installed
the game, mod changed the experience for me entirely. I actually enjoy TOAW now
BTW, I modified the counters background to go along with these beautiful maps, wanted more flat and clean feel,
so I removed the 3D look of them, sample below, can post the modded files if anyone interested.

RE: Graphic Mod - "Best of both Worlds"
Posted: Fri May 08, 2020 10:54 am
by Shadrach
That looks really great, Dave! [:D]
Telumar should incorporate those in the mod as well, they go really well with the map.
Please post the mod files [&o]
RE: Graphic Mod - "Best of both Worlds"
Posted: Fri May 08, 2020 2:44 pm
by Dave25210
Thanks Shadrach, glad to hear you like them too, here are those two files, installing to
My Games\TOAW\Graphics Override works fine...
RE: Graphic Mod - "Best of both Worlds"
Posted: Sun Aug 23, 2020 10:59 am
by gRaider2001
Thanks for the mod. I just installed and they look greet!
RE: Graphic Mod - "Best of both Worlds"
Posted: Mon Sep 21, 2020 7:51 am
by Telumar
ORIGINAL: Dave25210
Thanks guys! Fantastic mod! Love the look of these maps, this is what I've been waiting for since I installed
the game, mod changed the experience for me entirely. I actually enjoy TOAW now
BTW, I modified the counters background to go along with these beautiful maps, wanted more flat and clean feel,
so I removed the 3D look of them, sample below, can post the modded files if anyone interested.
I am glad you like the mod

I have a less brighter version in the making, i think i will incoorperate your Unit Counter Mod or a modification of it in the final version if i have your permission.
RE: Graphic Mod - "Best of both Worlds"
Posted: Mon Sep 21, 2020 12:13 pm
by jmlima
Worth pointing out that (on my system) this mod (the text and font side of it) has got problems with the latest beta patch (the text on the info bar at the bottom of the screen is either very cropped, or even missing).
RE: Graphic Mod - "Best of both Worlds"
Posted: Thu Sep 24, 2020 7:24 am
by Dave25210
ORIGINAL: Telumar
ORIGINAL: Dave25210
Thanks guys! Fantastic mod! Love the look of these maps, this is what I've been waiting for since I installed
the game, mod changed the experience for me entirely. I actually enjoy TOAW now
BTW, I modified the counters background to go along with these beautiful maps, wanted more flat and clean feel,
so I removed the 3D look of them, sample below, can post the modded files if anyone interested.
I am glad you like the mod

I have a less brighter version in the making, i think i will incoorperate your Unit Counter Mod or a modification of it in the final version if i have your permission.
Hello Telumar,
looking forward for darker version too, admire your work, keep going!...especially after I attempted modding maps and game elements, I realized how much work and patience it actually involves.
Also,glad to hear you like my humble counters mod, feel free to integrate/modify it into your large mod. Also, a while ago I made a slightly cleaned up version (few pixels here and there..)as well as rectangle version,
Im attaching both new versions in archive below.