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RE: Questions On Ironman (Allied Player)
Posted: Wed Feb 05, 2020 12:54 pm
by Scott_USN
Do these trigger during the campaign or is it static? I have never really edited much so wasn't sure if it was like the trigger that dumps all the equipment off on the East Coast.
Thanks
RE: Questions On Ironman (Allied Player)
Posted: Wed Feb 05, 2020 12:57 pm
by BillBrown
These have to be added using the editor.
edit due to mistype
RE: Questions On Ironman (Allied Player)
Posted: Wed Feb 05, 2020 12:58 pm
by Scott_USN
Ah ok so that is just a matrix to keep it logical and fair I assume. Use up your points?
RE: Questions On Ironman (Allied Player)
Posted: Wed Feb 05, 2020 1:00 pm
by Alfred
ORIGINAL: Scott_USN
... Does the version of editor matter? 32 vs 64?
No.
Alfred
RE: Questions On Ironman (Allied Player)
Posted: Thu Feb 06, 2020 2:42 am
by CaptBeefheart
ORIGINAL: HansBolter
No withdrawals has a HUGE impact on British participation in the Pacific.
Withdrawals means the Brits can not really build up a viable carrier force capable of independent action.
It also means they cannot build up a really viable BB force.
Withdrawals off means they can accomplish both of those things.
I won't play another game with withdrawals turned off.
Well, Hans, I disagree a bit. In my latest outing (Andy Mac's recent Ironman Nasty 3) I decided not to challenge the large KB unit gallivanting around the Bay of Bengal with the Royal Navy. The RN would have been slaughtered. Even with four decks, you still only have no more than 140 aircraft, plus a few slow BBs, vs. a KB that shows over 400 planes. This and your RN TB replacements have been depleted due to ill-advised naval attacks from Colombo.
After a few months of keeping everything back at Bombay, I finally decided to send most of the RN BBs, CAs and CVs to SoPac by way of the Cape to bolster the USN in that area, which needed a lot of help to counter the big KB unit causing mischief in that theater. A couple of USMC squadrons helped to fill space on those RN decks due to a dearth of Stringbags and Albacores.
It's now July 1944 and my Burma campaign is a pure ground and air slugfest, while most capital units of the RN are ably assisting the drive north of New Guinea toward the PI and the drive into the DEI. IJN still has quite a few CVs and CVLs, although from experience I expect they won't come out and play unless I do a Marianas invasion. I may do one just for grins.
Cheers,
CB
RE: Questions On Ironman (Allied Player)
Posted: Fri Feb 07, 2020 1:43 am
by NigelKentarus
ORIGINAL: HansBolter
No withdrawals has a HUGE impact on British participation in the Pacific.
Withdrawals means the Brits can not really build up a viable carrier force capable of independent action.
It also means they cannot build up a really viable BB force.
Withdrawals off means they can accomplish both of those things.
I won't play another game with withdrawals turned off.
I'm thinking of giving Ironman (Babes) a try. Do you still set AI to hard?
RE: Questions On Ironman (Allied Player)
Posted: Fri Feb 07, 2020 12:00 pm
by HansBolter
ORIGINAL: NigelKentarus
ORIGINAL: HansBolter
No withdrawals has a HUGE impact on British participation in the Pacific.
Withdrawals means the Brits can not really build up a viable carrier force capable of independent action.
It also means they cannot build up a really viable BB force.
Withdrawals off means they can accomplish both of those things.
I won't play another game with withdrawals turned off.
I'm thinking of giving Ironman (Babes) a try. Do you still set AI to hard?
Yes, but unlike Paxmondo, I didn't use Very Hard at intervals as I was afraid of it allowing the AI to avoid running out of supply in surrounded siege conditions. Eliminating supply is essential to conquering heavily fortified, heavily defended bases. I have since learned that it is possible to eliminate supply under Very Hard and plan to implement a practice like Pax Maondo's in my next game.
RE: Questions On Ironman (Allied Player)
Posted: Fri Feb 07, 2020 12:02 pm
by HansBolter
ORIGINAL: CaptBeefheart
ORIGINAL: HansBolter
No withdrawals has a HUGE impact on British participation in the Pacific.
Withdrawals means the Brits can not really build up a viable carrier force capable of independent action.
It also means they cannot build up a really viable BB force.
Withdrawals off means they can accomplish both of those things.
I won't play another game with withdrawals turned off.
Well, Hans, I disagree a bit. In my latest outing (Andy Mac's recent Ironman Nasty 3) I decided not to challenge the large KB unit gallivanting around the Bay of Bengal with the Royal Navy. The RN would have been slaughtered. Even with four decks, you still only have no more than 140 aircraft, plus a few slow BBs, vs. a KB that shows over 400 planes. This and your RN TB replacements have been depleted due to ill-advised naval attacks from Colombo.
After a few months of keeping everything back at Bombay, I finally decided to send most of the RN BBs, CAs and CVs to SoPac by way of the Cape to bolster the USN in that area, which needed a lot of help to counter the big KB unit causing mischief in that theater. A couple of USMC squadrons helped to fill space on those RN decks due to a dearth of Stringbags and Albacores.
It's now July 1944 and my Burma campaign is a pure ground and air slugfest, while most capital units of the RN are ably assisting the drive north of New Guinea toward the PI and the drive into the DEI. IJN still has quite a few CVs and CVLs, although from experience I expect they won't come out and play unless I do a Marianas invasion. I may do one just for grins.
Cheers,
CB
Even with withdrawals on, the Brits can build up viable naval forces capable of independent operations by '44.
It's the period '42-'43 that no withdrawals has a huge impact on.
RE: Questions On Ironman (Allied Player)
Posted: Mon Feb 10, 2020 6:19 pm
by Scott_USN
ORIGINAL: HansBolter
For the past couple of years I have been playing AndyMac's Ironman Nasty ported to Babes (scen 40).
I'm not sure what tier of Ironman difficulty it is based on, but the only advantage I gave to the Allied side was to play with withdrawals off. This is the first game I have ever done that and did it mostly for the novelty of seeing how it played out than because I thought my side needed a boost. It didn't and I won't use that setting again.
I don't see the need to give the Allied side any kind of a boost in these scenarios. That seems to be defeating the very purpose of the scenario.
Did you port the Nasty to Babes yourself or is it a scenario that can be downloaded?
Thanks
RE: Questions On Ironman (Allied Player)
Posted: Mon Feb 10, 2020 6:38 pm
by BillBrown
RE: Questions On Ironman (Allied Player)
Posted: Mon Feb 10, 2020 6:41 pm
by Scott_USN
Thanks as always Bill, I do look but sometimes confusing with them being created over 7 to 10 years! [X(]
RE: Questions On Ironman (Allied Player)
Posted: Fri Apr 10, 2020 2:27 pm
by Andy Mac
Sorry someday when I have time I will put out a comprehensive update but would need to Matrix now to organise it as a proper patch to get it all stamped and official and that's unlikely for a 10 year old game
RE: Questions On Ironman (Allied Player)
Posted: Fri Apr 10, 2020 8:10 pm
by PaxMondo
Andy, you could release Ironman updates (AI and/or TOE) unofficially any time you wish under whatever scen you want. The community would love and appreciate it.
RE: Questions On Ironman (Allied Player)
Posted: Sat Apr 11, 2020 11:46 am
by ckk
+1
RE: Questions On Ironman (Allied Player)
Posted: Sun Apr 12, 2020 10:29 am
by traskott
.