Page 2 of 2
RE: Version 1.06.00 is out
Posted: Wed Feb 19, 2020 6:08 pm
by Hubert Cater
Hi Thunderlizard,
There are some automatic surrender helper events for the Axis AI that likely played a part in what you've seen above. If you go to OPTIONS->ADVANCED->SCRIPTS and then the SURRENDER#2 events, scroll down to the bottom AXIS AI events and you can in the future turn the undesired ones off.
Hubert
RE: Version 1.06.00 is out
Posted: Fri Feb 21, 2020 12:29 am
by Helsingor
Hi Hubert, Bill,
Thanks for listening to feedback. These seem like good changes. Hope the LR Amphib bug can be fixed without too much trouble.
RE: Version 1.06.00 is out
Posted: Sat Feb 22, 2020 2:23 pm
by Christolos
Regarding the following change in 1.06.00:
- HQ highlights for assist and manual modes will now show green for attached, red for attached to another HQ, and blue for unattached for all applicable units that are within the attachable range (ArtDen, budd).
My bad partly colour blind eyes have a very hard time seeing the red highlights for attached to another HQ. Particularly in hexes that are dark to begin with because of the terrain type like wooded or mountainous.
I'm sure the red could be changed to maybe something like a bright orange which I think I would be able to see better. My problem is that I am clueless as to how to do this.
I also have a very hard time seeing the land looping hexes in the Eastern and Western US because I recently (and just barely) realized they too are highlighted with the same red...
Up until then, I never new that the loops consisted of two hexes and therefore ended sending units back and forth by mistake thinking there was only one hex per loop entry point.
If there are any modders reading this who could give me the basics as to how to change the red into a bright orange, I would appreciate it.
Thanks,
C
P.S.,
I will also post this in the mods section.
RE: Version 1.06.00 is out
Posted: Thu Feb 27, 2020 11:58 am
by chucknra
For the next update, can you introduce more options when you save the game, like renaming the save file so you can have multiple saves per turn? Or am I missing something? Thanks.
Chuck
RE: Version 1.06.00 is out
Posted: Thu Feb 27, 2020 1:31 pm
by Hubert Cater
Renaming the file is already built in, simply hit backspace to remove the current default naming and type in the name you prefer. Hope this helps!
RE: Version 1.06.00 is out
Posted: Thu Feb 27, 2020 2:31 pm
by chucknra
Oops! Thanks!