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RE: harder for the germans after 1.00.06?

Posted: Sun Mar 29, 2020 6:39 am
by Krupinski
once again: double post (cant delete it sorry)

RE: harder for the germans after 1.00.06?

Posted: Sun Mar 29, 2020 6:41 am
by battlevonwar
I really failed bad in my last few German ~ French TakeDowns but PBEM the new rules are better on the Axis cause the Axis cannot afford the air that the Allies can nor come inherently with so many. Games were getting really one sided before this patch. Axis had little chance without a weak Allied Opponent(I am still learning the Allies)

Axis need more tanks than CAS and Fighters so if you're forced to like in the ole rules build tons of those you really lack the ground units to do maximum damage...

but I still find that a little luck, good weather, and a few errors change games drastically early on especially! 2 or 3 units lost can rearrange the game or a few undefended sectors for the Allies or Axis.

RE: harder for the germans after 1.00.06?

Posted: Sun Mar 29, 2020 7:05 am
by ncc1701e
ORIGINAL: sveint

I have to say ncc1701e, that is a fantastic tutorial.

Thanks, so you will apply it against me now? [;)] [:-]

RE: harder for the germans after 1.00.06?

Posted: Sun Mar 29, 2020 7:08 am
by ncc1701e
ORIGINAL: Krupinski

Thank you so much for the great tutorial![&o][&o][&o]

I will do it as described.[:)]

PS. Tried the `40 scenario: it feld very "histroic" - great!
I guess my fault was to start "Fall Gelb" without strong tank and mechanized forces.

Thanks and yes, building more mobile forces is critical. I will put this tutorial with more advice in the War Room section.

RE: harder for the germans after 1.00.06?

Posted: Sun Mar 29, 2020 8:02 am
by ncc1701e
ORIGINAL: ncc1701e

ORIGINAL: Krupinski

Thank you so much for the great tutorial![&o][&o][&o]

I will do it as described.[:)]

PS. Tried the `40 scenario: it feld very "histroic" - great!
I guess my fault was to start "Fall Gelb" without strong tank and mechanized forces.

Thanks and yes, building more mobile forces is critical. I will put this tutorial with more advice in the War Room section.

Here it is with few tips on how to produce those armor and mechanized units in time:
https://www.matrixgames.com/forums/tm.asp?m=4784371

Cheers

RE: harder for the germans after 1.00.06?

Posted: Sun Mar 29, 2020 5:28 pm
by sveint
ORIGINAL: ncc1701e

Thanks, so you will apply it against me now? [;)] [:-]

Sorry no I have other plans. And I don't think I'm that good tactically yet.

RE: harder for the germans after 1.00.06?

Posted: Tue Mar 31, 2020 7:54 am
by Nachtmahr667
ORIGINAL: Krupinski

Image

Those are some nice-looking counters! May I ask what mod you are using?

Nevermind. I found it >.< WP NATOs_v3.0 – Counter Mod , right?