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RE: Editing

Posted: Sat Apr 18, 2020 12:36 am
by Lobster
Never liked how TOAW did the trees. Prefer the full hex look so I made my own and doctored the old TOAWIII rivers a bit since the ones in IV are pathetic. So it's stuff from III, stuff from IV, things I made and things I doctored up a bit plus the wooded swamps that I made from Jungle tiles. A big mash up really.

RE: Editing

Posted: Sat Apr 18, 2020 3:56 am
by cathar1244
The only thing I've ever used for other purposes was the Jungle terrain.

I'm tinkering with a scenario and using your gametext tip to identify polder (soft ground but not really swamp).

So I copied the mud tiles and renamed them as rocky. This gives me a terrain tile that looks like mud, imposes some movement penalties, but doesn't affect combat (if I understand the terrain effects). And the game identifies it as "polder" :-)

Cheers

RE: Editing

Posted: Sat Apr 18, 2020 11:31 am
by 76mm
ORIGINAL: Lobster
Never liked how TOAW did the trees.
Yeah, agreed, I like how your trees turned out.

RE: Editing

Posted: Sat Apr 18, 2020 12:09 pm
by cathar1244
Lobster, I like those swampy-tree tiles. Any chance you can load those and the tree tiles as a mod?

Cheers

RE: Editing

Posted: Sat Apr 18, 2020 2:50 pm
by Lobster
ORIGINAL: cathar1244

Lobster, I like those swampy-tree tiles. Any chance you can load those and the tree tiles as a mod?

Cheers

I'm not at liberty to do that until the entire map is released. [:(]

RE: Editing

Posted: Sun Apr 19, 2020 3:40 am
by cathar1244
Lots of little features in that screen shot.

- Tree-lined minor river hexes
- a small island in a bend of a major river

Nice work.

Cheers