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RE: Naval attack.

Posted: Fri Apr 24, 2020 6:09 pm
by sveint
As far as I can tell ports magically create supply.

For example an isolated Malta will still receive supply.

RE: Naval attack.

Posted: Fri Apr 24, 2020 6:14 pm
by PanzerMike
Malta is our of supply when Gibraltar and port said (Suez) are Axis. Otherwise, yes, Maltaa is in supply. Can be interdicted though by bombers in Sicily or posting a fleet within 4 hexes of it.

RE: Naval attack.

Posted: Fri Apr 24, 2020 6:24 pm
by ncc1701e
If ports are not supplied by convoy routes, it means there is no need to assign Escorts to the Mediterranean convoy route.

Initially, as Italian, I was putting my subs on this Mediterranean convoy route to disturb UK ports but without results. After, I have decided as Italian and as UK to put my subs near ports to do port supply interdiction.

Thus, the only way, on both sides, to defend against this is to use Air units (on the ground and carrier based only for UK that is a big advantage). Am I wrong?

As such, I think Patrol Groups should be allowed to attack subs.

RE: Naval attack.

Posted: Fri Apr 24, 2020 6:32 pm
by ncc1701e
ORIGINAL: PanzerMike

Malta is our of supply when Gibraltar and port said (Suez) are Axis. Otherwise, yes, Maltaa is in supply. Can be interdicted though by bombers in Sicily or posting a fleet within 4 hexes of it.

Yes but, even out of supply, naval and air units keep receiving oil to flight even with ZERO supply. I have already highlighted this bug here:
https://www.matrixgames.com/forums/tm.asp?m=4798374

RE: Naval attack.

Posted: Fri Apr 24, 2020 6:45 pm
by sveint
ORIGINAL: ncc1701e

If ports are not supplied by convoy routes, it means there is no need to assign Escorts to the Mediterranean convoy route.

Initially, as Italian, I was putting my subs on this Mediterranean convoy route to disturb UK ports but without results. After, I have decided as Italian and as UK to put my subs near ports to do port supply interdiction.

Thus, the only way, on both sides, to defend against this is to use Air units (on the ground and carrier based only for UK that is a big advantage). Am I wrong?

This is my understanding too.

RE: Naval attack.

Posted: Fri Apr 24, 2020 6:47 pm
by sveint
As concerns naval battles, I find it very hard to locate enemy fleets (as it should be I suppose).

However, intercepting an enemy fleet is extremely powerful. So you'll want to place your fleet (not on raiding) where you think the enemy will move.
Of course, the opponent can see your fleets and so will most likely avoid them.

RE: Naval attack.

Posted: Fri Apr 24, 2020 6:54 pm
by ncc1701e
ORIGINAL: sveint

However, intercepting an enemy fleet is extremely powerful. So you'll want to place your fleet (not on raiding) where you think the enemy will move.
Of course, the opponent can see your fleets and so will most likely avoid them.

But is it working against subs?

RE: Naval attack.

Posted: Fri Apr 24, 2020 7:09 pm
by sveint
I've never been able to effectively find/fight subs with DD units. Only air.

RE: Naval attack.

Posted: Fri Apr 24, 2020 8:47 pm
by PanzerMike
I have seen surface fleets intercepting my submarines that are not in raider mode in full ocean hexes. Which makes sense since you can also attack surface fleets with your subs as long as they are not in Raider mode.

RE: Naval attack.

Posted: Fri Apr 24, 2020 9:01 pm
by AlvaroSousa
Convoy routes are only for resources not supplies. Ports get supplies and are affected by units near them.

If you want to stop ships and planes raiding your port supply place other ships and planes in the area. Also attack and sink them.

RE: Naval attack.

Posted: Sat Apr 25, 2020 3:04 am
by ncc1701e
ORIGINAL: Alvaro Sousa

Convoy routes are only for resources not supplies. Ports get supplies and are affected by units near them.

If you want to stop ships and planes raiding your port supply place other ships and planes in the area. Also attack and sink them.

This is the point and this is where I do not understand what you mean by "attack and sink them". I would like to attack and sink them but it seems ONLY the air units are allowed to do this.

See this Italian sub. It is destroying 40 supplies already.

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RE: Naval attack.

Posted: Sat Apr 25, 2020 3:06 am
by ncc1701e
I am taking my DD Patrol boat outside the port. Impossible to attack.

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RE: Naval attack.

Posted: Sat Apr 25, 2020 3:08 am
by ncc1701e
OK, why not the DD group was in port after all. So I decide to leave the DD group near the Italian sub group.
And, I am ending the turn...

The supply is no more destroyed, fine.

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RE: Naval attack.

Posted: Sat Apr 25, 2020 3:11 am
by ncc1701e
Now with one turn just near the Italian sub, I decide to attack with my DD group. Impossible to attack.

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RE: Naval attack.

Posted: Sat Apr 25, 2020 3:14 am
by ncc1701e
So, I end the turn once more. The supply of another harbor is now sunk despite my DD group. But, the one of Alexandria has been preserved.

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RE: Naval attack.

Posted: Sat Apr 25, 2020 3:16 am
by ncc1701e
Trying to attack once more after two turns near the Italian subs. Impossible to attack.

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RE: Naval attack.

Posted: Sat Apr 25, 2020 3:17 am
by ncc1701e
I have even tried to move the DD group around the sub, same result. I have tried with CA group alone, BB group alone, same result.
Only CV can attack with its Air unit.

Is it the expected behavior?

RE: Naval attack.

Posted: Sat Apr 25, 2020 8:06 am
by Meteor2
Thanks nnc1701e for all the „Research“ you are doing here.
Especially these naval aspects have to be right and meaningful, before going to the PTO. [:)]

RE: Naval attack.

Posted: Sat Apr 25, 2020 1:32 pm
by AlvaroSousa
All you have to do is part a fleet outside the port. That's it. He has 3 subs there part 3 patrol groups just outside the port. Your escorts give full protection vs the supply convoy. His subs provide less attack because they are 3-4 hexes away. Then just pound it with air units.

But this does give me an idea to include sub combat for supply in this case for the next beta.

RE: Naval attack.

Posted: Sat Apr 25, 2020 5:59 pm
by ncc1701e
Alvaro, I like your convoy routes system. This is elegant, simple and transparent. But, at the same time, I have to say that the port supply system is opaque.

Why don't you add two things in the below window?

1. The number of transport ships used to supply one port. The "1 transport for 1 port unlimited supply amount" rule is a little too simple. Maybe 1 transport for 1 port for 40 supplies would be better. Like this, Tripoli (120) needs 3 transport ships instead of one. And, if in a port supply interdiction a message is shown saying I have lost 40 stockpile, then you sunk 1 transport ship from the pool.

2. Allow the player to assign escorts on port supply routes just like you are doing for convoy routes.

Thanks

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