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RE: 12.04 extremely low fighter interception
Posted: Mon May 18, 2020 5:03 pm
by morvael
I don't think so, it's coded so that it takes supply from any "in supply" city on the map (if the unit is "in supply"; OOS units have a limit of 25 hexes / 100 MP to look for eligible cities).
RE: 12.04 extremely low fighter interception
Posted: Mon May 18, 2020 5:22 pm
by joelmar
Ok, thanks. Still getting used to thinking in terms of city depot instead of railheads.
That raises another question I had, if an airbases pulls supplies from a city during a turn, and the depot becomes empty, will the airbase switch to pull supplies from another nearby city or does it end up that its airgroups will stop flying?
RE: 12.04 extremely low fighter interception
Posted: Mon May 18, 2020 5:45 pm
by morvael
Airbases can (and do) draw resources during any player turn on demand from any city, they are not restricted to one (like it happens in the supply phase for resupply). The same happens when moving units need to draw fuel (infantry units can still get full MP even with fuel shortages; they later draw that fuel on demand, so at least there is no movement "for free").
RE: 12.04 extremely low fighter interception
Posted: Mon May 18, 2020 5:46 pm
by morvael
ORIGINAL: joelmar
Ok, thanks. Still getting used to thinking in terms of city depot instead of railheads.
Remember railhead is virtual, it's just closes working rail hex, but resources are stored only in cities (and units).
RE: 12.04 extremely low fighter interception
Posted: Mon May 18, 2020 6:55 pm
by eskuche
Morvael while you’re back can you confirm whether there are only three sets of multipliers for supply in a normal chain of command:
1. Axis rail modifier with x, y, and weather modifier
2. Request modifiers including MP/hex/independent
3. Deliver modifiers including global vehicles
What I am getting at is what determines the % available at source? Is it the multiple of #1 and #3? Or is there another modifier such as HQ having a request modifier (#2) in addition to unit requesting from HQ?
RE: 12.04 extremely low fighter interception
Posted: Mon May 18, 2020 7:18 pm
by morvael
There can also be global shortage of a resource.
I think everything is shown in the logistics phase log, unit details screen, city details screen, and CR, so it's not a problem to find any info you need.
RE: 12.04 extremely low fighter interception
Posted: Mon May 18, 2020 7:27 pm
by joelmar
Original: Morvael
Airbases can (and do) draw resources during any player turn on demand from any city, they are not restricted to one (like it happens in the supply phase for resupply). The same happens when moving units need to draw fuel (infantry units can still get full MP even with fuel shortages; they later draw that fuel on demand, so at least there is no movement "for free").
Super, thank you, also good to know about infantry.
For railheads and supply depots, I know. It's just that we're used to think about distance to railhead when calculating supply to an HQ and we used to think it better to position airbases on railheads as much as possible. But now my understanding is that it doesn't really matter anymore if an airbase is on a railhead or not, since the distance to the city depot is what really matters.
RE: 12.04 extremely low fighter interception
Posted: Tue May 19, 2020 12:56 am
by Rick402
is there going to be a quik patch to fix this supply intercept issue? please, pretty plaese, this is a bummer!
RE: 12.04 extremely low fighter interception
Posted: Tue May 19, 2020 6:14 pm
by Richard III
Please a Hotfix ( if possible
FoG
RE: 12.04 extremely low fighter interception
Posted: Mon Jun 08, 2020 6:03 pm
by Disgruntled Veteran
Glad I found this thread. I'm experiencing the same thing.
RE: 12.04 extremely low fighter interception
Posted: Fri Nov 27, 2020 8:37 pm
by 88mmshock
Was this ever patched?
RE: 12.04 extremely low fighter interception
Posted: Fri Nov 27, 2020 8:59 pm
by Shupov
Yes, it was patched in the latest Beta. Following is the notice in the WitE forum.
1.12.06 Bug fixes
- Fixed a bug where intercept flights were not calling base resupply routines, which caused low numbers of fighters flying those missions.
Eskuche has a new AAR underway that I'm sure will evaluate the bug fix.
RE: 12.04 extremely low fighter interception
Posted: Fri Nov 27, 2020 10:09 pm
by 88mmshock
Thank you.