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RE: Ridiculous rules

Posted: Sun May 31, 2020 6:40 am
by Admiral Delabroglio
Another extremely annoying rule is the US entry effect of war declarations against Italy or by Italy

Turn 1, impulse 3 : Italy declares war on France
Benito : "Rolled an 8, no US effect"

Turn 1, impulse 4 : the CW declares war on Italy
Franklin : "Rolled an 8, those nasty war-mongering Britons are trying to expand the conflict, I decree that two chits be removed from the Euro-Axis entry pool"
Wincton : "Chit"

I believe it used to be -14, in the CE edition it is -18.

Best regards

RE: Ridiculous rules

Posted: Sun May 31, 2020 11:49 am
by michaelbaldur

for me the worst rule, is the easy conquest of Italy.

I wish that was a option

RE: Ridiculous rules

Posted: Sun May 31, 2020 1:33 pm
by paulderynck
ORIGINAL: Admiral Delabroglio

Another extremely annoying rule is the US entry effect of war declarations against Italy or by Italy

Turn 1, impulse 3 : Italy declares war on France
Benito : "Rolled an 8, no US effect"

Turn 1, impulse 4 : the CW declares war on Italy
Franklin : "Rolled an 8, those nasty war-mongering Britons are trying to expand the conflict, I decree that two chits be removed from the Euro-Axis entry pool"
Wincton : "Chit"

I believe it used to be -14, in the CE edition it is -18.

Best regards
In CE, if one partner is already at war with a partner on your side, the US entry for a DoW is halved.

RE: Ridiculous rules

Posted: Sun May 31, 2020 10:40 pm
by Shannon V. OKeets
ORIGINAL: paulderynck

ORIGINAL: Admiral Delabroglio

Another extremely annoying rule is the US entry effect of war declarations against Italy or by Italy

Turn 1, impulse 3 : Italy declares war on France
Benito : "Rolled an 8, no US effect"

Turn 1, impulse 4 : the CW declares war on Italy
Franklin : "Rolled an 8, those nasty war-mongering Britons are trying to expand the conflict, I decree that two chits be removed from the Euro-Axis entry pool"
Wincton : "Chit"

I believe it used to be -14, in the CE edition it is -18.

Best regards
In CE, if one partner is already at war with a partner on your side, the US entry for a DoW is halved.
Sorry, but that sentence did not compute.

RE: Ridiculous rules

Posted: Sun May 31, 2020 11:26 pm
by paulderynck
If Italy DoWs France only, it costs half the stated US entry for the CW to DoW Italy.

If France DoWs Italy only, it costs half the stated US entry for Italy to DoW the CW.

RE: Ridiculous rules

Posted: Mon Jun 01, 2020 2:25 am
by Admiral Delabroglio
Indeed ! Thanks for pointing that out. It is much better that way.
Too bad I still haven't had the time (and the required space) to install the CE board game in my living room.

RE: Ridiculous rules

Posted: Mon Jun 29, 2020 7:40 pm
by Oberost
ORIGINAL: michaelbaldur


for me the worst rule, is the easy conquest of Italy.

I wish that was a option

This^^.
Or at least that the Allies had to archieve the four conditions for the conquest of Italy, not just 3.

Also, 1 convoy point giving supply to the US and British Army and Air Force that lands in Europe...

RE: Ridiculous rules

Posted: Tue Jun 30, 2020 9:33 am
by Centuur
ORIGINAL: Oberost

ORIGINAL: michaelbaldur


for me the worst rule, is the easy conquest of Italy.

I wish that was a option

This^^.
Or at least that the Allies had to archieve the four conditions for the conquest of Italy, not just 3.

Also, 1 convoy point giving supply to the US and British Army and Air Force that lands in Europe...

That's the Italian political situation in the game, when the Italian King decided to revolt against Mussolini.
The same could also be said for France. French politics was a total mess in 1939-1940, which resulted in Vichy...

And I agree on the convoy point for supply. Why should one need a convoy point to supply a single Japanese unit in a sea zone? The total number of ships historically needed to supply a Japanese corps in a sea zone is far less than the equivalent of the convoy point. It's one of the reasons why I don't agree with the LOS rule. To arbitrary. Playability on the board however, dictates simplicity sometimes.

RE: Ridiculous rules

Posted: Wed Jul 01, 2020 3:42 am
by Orm
ORIGINAL: paulderynck

If Italy DoWs France only, it costs half the stated US entry for the CW to DoW Italy.

If France DoWs Italy only, it costs half the stated US entry for Italy to DoW the CW.
So if CW, or USSR, DOW Japan, then the US entry cost is halved (since Japan is at war with China)?

RE: Ridiculous rules

Posted: Wed Jul 01, 2020 12:49 pm
by Admiral Delabroglio
For supply issues, I like the rule in use in Fatal Alliances very much : a port, for instance, can provide supply to a (very) limited number of units.
True, units in WW1 did not use as much supply as in WW2, but those ports, even in pacific islands, prabably could also provide some form of supply.
As for a single CP required to keep a cavalry division in supply, or able to keep over 2 million US, CW, Free French, Polish, Belgian troops in supply (apologies to those I have forgotten in my ignorance) simulates the will to risk ships near the shore rather than the actual number of ships in use.

Best Regards

RE: Ridiculous rules

Posted: Thu Jul 02, 2020 3:36 pm
by paulderynck
ORIGINAL: Orm

ORIGINAL: paulderynck

If Italy DoWs France only, it costs half the stated US entry for the CW to DoW Italy.

If France DoWs Italy only, it costs half the stated US entry for Italy to DoW the CW.
So if CW, or USSR, DOW Japan, then the US entry cost is halved (since Japan is at war with China)?
It's only for multiple DoW possibilities. Here is the rule:
12, 13, 22, 24 & 25. Multiple major power declarations of war –
If both major powers declare war on the same major power in the same impulse you only roll once, otherwise roll for each declaration of war. The second roll only costs half if the other major power is already at war with that major power (e.g. if Italy and France are already at war, the Commonwealth could declare war on Italy for only -9, not -18).

RE: Ridiculous rules

Posted: Tue Jul 07, 2020 12:04 pm
by rsunley
My personal bugbear is how a unit can sit on a rail line with a completely controlled path to a supply source, yet it can be out of supply!