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RE: NATO/WARSAW PACT

Posted: Sun Jul 26, 2020 4:17 pm
by ericdauriac
What do these numbers mean and how are they calculated?



Image

RE: NATO/WARSAW PACT

Posted: Sun Jul 26, 2020 4:30 pm
by AlvaroSousa
Total for the fleet itself on it's firepower.

RE: NATO/WARSAW PACT

Posted: Sun Jul 26, 2020 5:00 pm
by ericdauriac
You are way off scope of the ranges for the game. Numbers should usually be between 1 and 10 for combat values. You must be on a previous version because the beta (that I remember) limits ranges.

I use 8U2. I got 29 by the advancements.

RE: NATO/WARSAW PACT

Posted: Wed Jul 29, 2020 5:21 am
by ericdauriac
Total for the fleet itself on it's firepower.

But I don't understand how these numbers are calculated, they don't add up to the forces of the ships in the fleet:

For example:
Naval Air = 3 while this fleet has an aircraft carrier with Naval Air = 8.
or anti sub = 4 while this fleet has anti sub = 6x2+2x4.


And Surface appears to be equal to the sum of the strenght and not the Surface of each ship.

RE: NATO/WARSAW PACT

Posted: Wed Jul 29, 2020 10:55 am
by AlvaroSousa
Experience X effectiveness X value X an internal number modifier for game mechanic balance.

RE: NATO/WARSAW PACT

Posted: Fri Aug 07, 2020 7:01 am
by ericdauriac
I've modified the loops (lengthening the duration because I've shortened the lenght of turn), but I can't record it in the scenario.

RE: NATO/WARSAW PACT

Posted: Tue Aug 11, 2020 7:34 am
by ericdauriac
after testing, it seems to me that it's the beta 8U6 version that doesn't record the loops script.

RE: NATO/WARSAW PACT

Posted: Wed Aug 12, 2020 5:49 pm
by AlvaroSousa
Which loops are you talking about?

RE: NATO/WARSAW PACT

Posted: Thu Aug 13, 2020 4:37 am
by ericdauriac
All, Red Sea, Atlantic, and persian gulf.

But I think it's a problem with the file scripts and the beta 8U6 version of my PC.

I manage to save the scripts by version 7.3.

Regards

RE: NATO/WARSAW PACT

Posted: Thu Aug 13, 2020 11:53 am
by AlvaroSousa
You need Beta 8U7 to fix the error in the game. Which is up as of last week.

As for Loops... this is the file
//loop construct. Auto adapts for land/air/naval
//enter x, y .... exit x, y ..... delay in turns..... which side can use 0=all, 1=axis, 2=allies
104,0,201,2,2,2
106,0,224,3,2,2
201,0,104,4,2,2
203,0,224,3,1,2
225,0,104,0,2,2
227,0,201,2,1,2


Change it to this if you want everyone to use it

//loop construct. Auto adapts for land/air/naval
//enter x, y .... exit x, y ..... delay in turns..... which side can use 0=all, 1=axis, 2=allies
104,0,201,2,2,0
106,0,224,3,2,0
201,0,104,4,2,0
203,0,224,3,1,0
225,0,104,0,2,0
227,0,201,2,1,0