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RE: Really getting tired of impervious creatures

Posted: Sat Jun 20, 2020 1:00 pm
by Malevolence
A suggestion from a long time ago (a few days)... Hunting!

RE: Really getting tired of impervious creatures

Posted: Sat Jun 20, 2020 1:13 pm
by Malevolence
ORIGINAL: zgrssd

Using conventional military vs large animal groups. And failing at that. Where have I heard of that one before? Oh right:
The Great Australian Emu War of 1932

Armed with two Lewis guns (MG's) and 10,000 rounds of ammunition! They should have called the Americans. We could throw together 10x the weapons and ammunition on a Saturday afternoon with what's available in my suburban cul de sac. [:D]

RE: Really getting tired of impervious creatures

Posted: Sat Jun 20, 2020 4:19 pm
by GodwinW
I love that wildlife can be very strong (all non-strong wildlife is just ignored by the game anyway (I'm not going to believe planets have just 5 lifeforms on them)), variety is king. I really want more variety, not less (I've rolled a start on a tiny island near the north pole without roads once in 1.01, been trying to get that again in 1.03 but alas not happened so far!).

You can check the offensiveness and competitiveness of wildlife in the auxiliary pages, but it would be nice if their strength/power was included in the main Biosphere page.
Something like:

Wildlife danger: None, Minimal, Harsh, Extreme

RE: Really getting tired of impervious creatures

Posted: Sat Jun 20, 2020 4:23 pm
by Malevolence
ORIGINAL: GodwinW

I love that wildlife can be very strong (all non-strong wildlife is just ignored by the game anyway (I'm not going to believe planets have just 5 lifeforms on them)), variety is king. I really want more variety, not less (I've rolled a start on a tiny island near the north pole without roads once in 1.01, been trying to get that again in 1.03 but alas not happened so far!).

You can check the offensiveness and competitiveness of wildlife in the auxiliary pages, but it would be nice if their strength/power was included in the main Biosphere page.
Something like:

Wildlife danger: None, Minimal, Harsh, Extreme

That's a great idea!


RE: Really getting tired of impervious creatures

Posted: Sat Jun 20, 2020 4:41 pm
by demiare
ORIGINAL: Meteor2
I can not imagine any lifeform (other than very, very, very exotic), that survives a burst from an MG.
The „armor“ of the creature has to be of 1 cm solid metal.
Do we need another concept or more fantasy?

I don't want to disappoint you but 1cm of metal will not stop MG military-grade ammo. Especially from vehicle-based MG :)
Any water-based large lifeform will have zero chances against modern military - even rifles will deal mortal wounds to it (as bullet hits lead to necrosis) plus artillery & anti-tank weapons will easily kill them. People are tricked by endless action movies as in real life most of times a single bullet hit is a ticket to hospital.

And game already is a heavy fantasy. Solar plants available before laser or at least electric engine techs and ignoring planet orbit radius, "slavers" and "raiders" instead of farmers on lifeless planets, howitzers as separate option for tank design, 300mm guns for not mechanized artillery, tactical nukes researched before strategic ones, current values of ammo consumption... All this is a pure fantasy.

My IMHO - combat treat from alien lifeforms should be an option, like cults and so on (or at least "powerful lifeform" as an option and without it animal stats should at worst be equal to militia infantry). It add nothing to game, it's completely unrealistic (same as cults with stat boosts and major corporations in post-apocalypse world). Someone will like it, true, but for me it's a big facepalm when I see pack of animals having soft attack value of artillery or MG.

RE: Really getting tired of impervious creatures

Posted: Sat Jun 20, 2020 4:59 pm
by Malevolence
ORIGINAL: demiare

I don't want to disappoint you but 1cm of metal will not stop MG military-grade ammo. Especially from vehicle-based MG :)
Any water-based large lifeform will have zero chances against modern military - even rifles will deal mortal wounds to it (as bullet hits lead to necrosis) plus artillery & anti-tank weapons will easily kill them. People are tricked by endless action movies as in real life most of times a single bullet hit is a ticket to hospital.

And game already is a heavy fantasy. Solar plants available before laser or at least electric engine techs and ignoring planet orbit radius, "slavers" and "raiders" instead of farmers on lifeless planets, howitzers as separate option for tank design, 300mm guns for not mechanized artillery, tactical nukes researched before strategic ones, current values of ammo consumption... All this is a pure fantasy.

My IMHO - combat treat from alien lifeforms should be an option, like cults and so on (or at least "powerful lifeform" as an option and without it animal stats should at worst be equal to militia infantry). It add nothing to game, it's completely unrealistic (same as cults with stat boosts and major corporations in post-apocalypse world). Someone will like it, true, but for me it's a big facepalm when I see pack of animals having soft attack value of artillery or MG.

Indeed; science fantasy. War in the East 2 will be ready soon™. Stick around and I'll see you there!

RE: Really getting tired of impervious creatures

Posted: Sat Jun 20, 2020 5:11 pm
by Meteor2
ORIGINAL: demiare
ORIGINAL: Meteor2
I can not imagine any lifeform (other than very, very, very exotic), that survives a burst from an MG.
The „armor“ of the creature has to be of 1 cm solid metal.
Do we need another concept or more fantasy?

I don't want to disappoint you but 1cm of metal will not stop MG military-grade ammo. Especially from vehicle-based MG :)
Any water-based large lifeform will have zero chances against modern military - even rifles will deal mortal wounds to it (as bullet hits lead to necrosis) plus artillery & anti-tank weapons will easily kill them. People are tricked by endless action movies as in real life most of times a single bullet hit is a ticket to hospital.

And game already is a heavy fantasy. Solar plants available before laser or at least electric engine techs and ignoring planet orbit radius, "slavers" and "raiders" instead of farmers on lifeless planets, howitzers as separate option for tank design, 300mm guns for not mechanized artillery, tactical nukes researched before strategic ones, current values of ammo consumption... All this is a pure fantasy.

My IMHO - combat treat from alien lifeforms should be an option, like cults and so on (or at least "powerful lifeform" as an option and without it animal stats should at worst be equal to militia infantry). It add nothing to game, it's completely unrealistic (same as cults with stat boosts and major corporations in post-apocalypse world). Someone will like it, true, but for me it's a big facepalm when I see pack of animals having soft attack value of artillery or MG.

Right, the 1 cm of metall was only a picture of the problem.
A little bit more „realism“ regarding firepower, damage or sequence of develpoment would be welcome.
The imagination of the struggle for survive on a dangerous surface of a planet should not be damaged by
totally unrealictic pictures. And organic lifeforms attacking MG or flamethrowers is a little bit to much. [8|]


RE: Really getting tired of impervious creatures

Posted: Sat Jun 20, 2020 5:30 pm
by Malevolence
So you will not be at the Starship Troopers - Terran Command launch party? [:D]

I'm friends with many that will not play wargames unless they are historical. It's a spectrum, and I get that you're on it.

RE: Really getting tired of impervious creatures

Posted: Sat Jun 20, 2020 6:22 pm
by zgrssd
ORIGINAL: Meteor2

Despite the sci-fi environment and all fantasy, organic, more or less dump creatures, should have NO chance against any modern weapon.
I can not imagine any lifeform (other than very, very, very exotic), that survives a burst from an MG.
The „armor“ of the creature has to be of 1 cm solid metal.
Do we need another concept or more fantasy?
That is what the Australians thought when they send the Army vs Emus. You could kill one really, really hard. But that does not help against the other 99 in his subunit wich then moved away 1-2km. And then came back a hour after you left.
And those groups are more then just 1 subunit.

At their best, the Task Force vs the Emu needed 10 bullets per confirmed killed Emu. And that is a Emu. The only danger was from them eating the fields!

RE: Really getting tired of impervious creatures

Posted: Sat Jun 20, 2020 6:37 pm
by 76mm
ORIGINAL: zgrssd
At their best, the Task Force vs the Emu needed 10 bullets per confirmed killed Emu. And that is a Emu. The only danger was from them eating the fields!
While I'm not familiar with the Great Emu War, I can only assume that the emus fled when fired upon rather than standing their ground, and did not inflict massive casualties on the attacking troops?

If these assumptions are incorrect, it looks like I've got some interesting reading ahead of me...

RE: Really getting tired of impervious creatures

Posted: Sat Jun 20, 2020 6:48 pm
by demiare
ORIGINAL: Malevolence

So you will not be at the <LINK WAS THERE> launch party? [:D]

There is a major difference between Hive Mind with a space ships (even if it's using organic technologies) and native lifeforms. It's quite similar to old Civilization meme of stone age militia killing tank units :) Funny once, not so after some time.

ORIGINAL: zgrssd

That is what the Australians thought when they send the Army vs Emus. You could kill one really, really hard. But that does not help against the other 99 in his subunit wich then moved away 1-2km. And then came back a hour after you left.
And those groups are more then just 1 subunit.

At their best, the Task Force vs the Emu needed 10 bullets per confirmed killed Emu. And that is a Emu. The only danger was from them eating the fields!

Australians are very bad example here. They lack any notable war experience (while during post-apoc would be plenty of skirmishes), had very poor equipment, lack mobility, had unsuitable commanders and so on.

And you're forgetting to mention that Australian army had retreated not because of high causalities but because of political&economical reasons [:D]

Compare this story with wolves & bears - that mostly gonna extinct in highly-populated areas and would definitely extinct if not laws protecting wildlife.

To be clear - I'm not against animals harassing your borders. I'm against that such animals would easily butcher starting infantry militia, at least if you aren't using special game option. Hey, c'mon - how we even able to made our regime if our militia units unable to repel local lifeforms?! [:)]

RE: Really getting tired of impervious creatures

Posted: Sat Jun 20, 2020 9:44 pm
by Arkangilos
I agree that they shouldn’t change borders, but I don’t see these as straight battles against them, rather it is a systematic hunting of them in their layers and such.

I kind of envision some of them being like hives of the worms from tremors where they can pop out at vulnerable spots and such. But in my game they never beat me when they were attacking because then it isn’t a hunt.

It would also be cool if you could get food out of them.

RE: Really getting tired of impervious creatures

Posted: Sat Jun 20, 2020 10:11 pm
by Malevolence
ORIGINAL: Arkangilos

I agree that they shouldn’t change borders, but I don’t see these as straight battles against them, rather it is a systematic hunting of them in their layers and such.

I kind of envision some of them being like hives of the worms from tremors where they can pop out at vulnerable spots and such. But in my game they never beat me when they were attacking because then it isn’t a hunt.

It would also be cool if you could get food out of them.

Damn that's a good imagination. It would be nice to have these lairs instead of cities in non-aligned zones. Maybe they give a hex perk to luxury goods--eggs, or honey or something.

Would you add that to the Hunting! suggestion here the way you see it?

RE: Really getting tired of impervious creatures

Posted: Sat Jun 20, 2020 11:59 pm
by diamondspider
As an aside, having watched Spy Eye In The Sky now for many turns. They rarely, if ever penetrate, into AI controlled territory on their own.

I've seen the same for minors vs. majors. My current game I am playing at the juncture of my own territory and 3 other majors, with strips of minors between each. The minors ALL constantly invade my territory as much as possible, but I can see that they never, ever, do that to the other majors. The majors can focus on just me (unless they are invading a minor), while I must either put troops all along the minor borders, or get a peace with them (and here by "all" I mean every single hex).

So when the manual says that the majors play by the same rules as you, this is not to say that any of their enemies play by the same rules vs. you and vs. them.

RE: Really getting tired of impervious creatures

Posted: Sun Jun 21, 2020 12:49 am
by KingHalford
They're supposed to be aliens, they could be more powerful than anything we could possibly imagine. It's also quite easy to turn them off, just don't generate a planet with them on.

RE: Really getting tired of impervious creatures

Posted: Sun Jun 21, 2020 2:02 am
by diamondspider
I've never seen anything except arachnids because I like to play on realistic worlds (no life except majors, minors, and arachnids). So this has never been an issue for me. Arachnids die easily to tier 2 troops.

RE: Really getting tired of impervious creatures

Posted: Sun Jun 21, 2020 12:53 pm
by 76mm
ORIGINAL: KingHalford
They're supposed to be aliens, they could be more powerful than anything we could possibly imagine. It's also quite easy to turn them off, just don't generate a planet with them on.
I've been playing on earth-like planets, so while I suppose they could be "more powerful than anything we could possibly imagine", they could also be just like they are described--giant shrimp, etc. In any event, I doubt that every earth-like planet (like in my experience) would generate swarms of creatures which are not frightened off by gunfire, impervious to bullets, which attack and kill your troops, and which convert your territory as they pass through.

I also don't agree that "it is quite easy to turn them off"--I like to play on earth-like planets, and every one has had large numbers of several types of these creatures.

I agree with other posters that while I like having these creatures, they should be a nuisance, not something that simply cannot be defeated by early-game armed forces. If there would be very rare, more powerful "godzilla" type creatures, so be it, but not swarms of them.

RE: Really getting tired of impervious creatures

Posted: Sun Jun 21, 2020 2:54 pm
by Tchey
Wildlife could have territory, from 1 to 5 hex maybe, and completely ignore player and other factions as long as they don’t venture into the territory.
The they could attack, flea, hide...
Also some could migrate, moving north/south by 1 hex every few turns.

RE: Really getting tired of impervious creatures

Posted: Sun Jun 21, 2020 3:07 pm
by Malevolence
I think Arkangilos' idea of lairs that spawn beasts is superb.

RE: Really getting tired of impervious creatures

Posted: Sun Jun 21, 2020 3:09 pm
by Malevolence
ORIGINAL: Tchey

Wildlife could have territory, from 1 to 5 hex maybe, and completely ignore player and other factions as long as they don’t venture into the territory.
The they could attack, flea, hide...
Also some could migrate, moving north/south by 1 hex every few turns.

Zone borders create a number of headaches due to how zones work with other features.

Re-calculating zones, where news zones are spawned, creates a number of issues with reports, spies, etc.

The less the game re-defines zones the better IMO.