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RE: THIEVES! Massive bug in the code.
Posted: Tue Jun 23, 2020 9:05 pm
by zgrssd
ORIGINAL: Leslac
The event is probably coded to take a certain percentage of your stockpiled money, modified by the roll involved. It doesn't check how long the city has been under your control or whether it's regular or unincorporated.
Now as to WHY it happens, is probably linked to your very low workers wage and probably low worker happiness. I believe newly conquered cities copy your most recent city changes, so you can actually influence what standards are introduced in your cities - worker wages and emergency food f.ex. But it's still somewhat unclear to me.
It could also have something to do with what main stat you're playing with. I tend to get one type of civil unrest event under democracy and others under autocracy.
I'd post this elsewhere, suggestions or the technical forum... The game still needs a lot of tweaking to iron out bugs and inconsistencies.
Only colonies copy the Capitols setting when being set up.
Conquered cities simply start with the inverse of the Happiness and Loyalty they had to the previous owner. So not having a Riotous relation with them is pretty impossible.
In the Zone orders are set to 0 Salary for Workers, 0 recruitment quote, Unincorproated. I can not remember E-Food, but I think it is turned on.
RE: THIEVES! Massive bug in the code.
Posted: Wed Jun 24, 2020 3:28 am
by Vic
Sounds excessive to me!
Will see if i can tune it down a notch
RE: THIEVES! Massive bug in the code.
Posted: Wed Jun 24, 2020 7:34 am
by Sieppo
ORIGINAL: Vic
Sounds excessive to me!
Will see if i can tune it down a notch
Awesome thanks! I was starting to dread thieves massively

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RE: THIEVES! Massive bug in the code.
Posted: Wed Jun 24, 2020 10:27 am
by Kamelpov
Haha well personally I pay at the default of 5 and keep a small treasury.
RE: THIEVES! Massive bug in the code.
Posted: Wed Jun 24, 2020 6:26 pm
by Sarissofoi
It happened for me once too.
I lost like 3k from 4k that I had.
I paid workers like 0.005credits.
It really was bummer and it happen in some freshly conquered town.
RE: THIEVES! Massive bug in the code.
Posted: Thu Jun 25, 2020 1:04 am
by EuchreJack
Well, it sounds like the classic "Thieves stole the Army's payroll" scenario from westerners (and Sci-Fi westerns like Firefly/Serenity), since they're only taking from the accumulated funds, and not reducing the funds that are earned per turn. Presumably, if they are stealing it from a border town, that money was supposed to be used to pay your army and workers. I mean, you have 3600 soldiers and 3000 security personnel to pay. And while I know that you don't pay the private security personnel, you should if they're willing to help you the turn after you conquer their city instead of taking kickbacks from the thieves to not show up.
...but yeah, maybe the game should calculate payroll so the bulk of it is in the capital, unless as I just mentioned there is a massive army to pay in the field. You're soldiers aren't getting paid THAT much. That would be like a year's payroll or something.
RE: THIEVES! Massive bug in the code.
Posted: Thu Jun 25, 2020 9:35 am
by Sieppo
ORIGINAL: EuchreJack
Well, it sounds like the classic "Thieves stole the Army's payroll" scenario from westerners (and Sci-Fi westerns like Firefly/Serenity), since they're only taking from the accumulated funds, and not reducing the funds that are earned per turn. Presumably, if they are stealing it from a border town, that money was supposed to be used to pay your army and workers. I mean, you have 3600 soldiers and 3000 security personnel to pay. And while I know that you don't pay the private security personnel, you should if they're willing to help you the turn after you conquer their city instead of taking kickbacks from the thieves to not show up.
...but yeah, maybe the game should calculate payroll so the bulk of it is in the capital, unless as I just mentioned there is a massive army to pay in the field. You're soldiers aren't getting paid THAT much. That would be like a year's payroll or something.
Yeah I'm not using 3/4 of my empires reserves to pay one measly unit of 3600 soldiers in an army of hundreds of thousands [:D]
RE: THIEVES! Massive bug in the code.
Posted: Thu Jun 25, 2020 9:36 am
by Sieppo
It's more like a high class heist scenario of angry working class master thieves, which they manage to pull of several times in a short time.
RE: THIEVES! Massive bug in the code.
Posted: Thu Jun 25, 2020 9:38 am
by Sieppo
ORIGINAL: Sieppo
It's more like a high class heist scenario of angry working class master thieves, which they manage to pull of several times in a short time. Would be extremely funny as a rare event though :'D..
Was trying to edit the previous comment but failed on my phone

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RE: THIEVES! Massive bug in the code.
Posted: Fri Jun 26, 2020 9:48 pm
by EuchreJack
And this fall, the newest heist movie: Oceans Zero!
RE: THIEVES! Massive bug in the code.
Posted: Fri Jun 26, 2020 10:15 pm
by Sieppo
ORIGINAL: EuchreJack
And this fall, the newest heist movie: Oceans Zero!
Yes I had this in mind [:D]