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RE: Having trouble getting enough workforce
Posted: Thu Jun 25, 2020 8:28 pm
by zgrssd
ORIGINAL: lloydster4
ORIGINAL: zgrssd
Those techs simply double the output of some buildings. So while technicall you could reduce them to 50% then, chance are you will keep them working at 100%.
The only exception is Robot Armies, wich are actually a thing.
You're being ridiculous. Doubling output per worker is a huge deal. It's "actually a thing."
Unless you
actually reduce the production maximum for the buildings, it will not save you
any workers.
Of course it is good. Never claimed it was not. But it does not help with the state goal, wich
saving workers.
RE: Having trouble getting enough workforce
Posted: Fri Jun 26, 2020 6:42 pm
by Zyphtan
I played and won a moon map. I got behind when the major ate the other. I didnt have enough workers or pop but luckly had a ton of recruits and got some merc camps and refugee camps. Managed to build a large army and crush them.
Did worker growth change? I had a much higher worker growth each turn earlier. I am playing the beta and I had a ton of money to play workers so I did. Even with surplus pop they didnt grow as fast as they did before. Does anyone know how it works? The manual says high happiness and better worker pay increase the growth. I ended up using colonist to add works to get the workers I needed.