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RE: Guadalcanal Scenario, Bombarding Lunga & Other
Posted: Tue Jul 28, 2020 3:59 pm
by rustysi
ORIGINAL: Dante Fierro
At the very least you'd have to remember to turn the TF to 'do not unload' and then turn it back on to 'unload' the next turn. Too much for me.
HaHa. I enjoy micro-managing ... so I guess that makes AE and me a perfect fit? 0.o
So if all it takes is flipping a switch back on just before landing ... I'll put chips on the table for that!
I take the micro-managing of the game in stride as well, its my memory I don't trust, turn-to-turn.
RE: Guadalcanal Scenario, Bombarding Lunga & Other
Posted: Tue Jul 28, 2020 4:02 pm
by rustysi
Don't get me wrong, I've used the 'one hex' method myself. Just use caution, and be aware of its pitfalls.
RE: Guadalcanal Scenario, Bombarding Lunga & Other
Posted: Tue Jul 28, 2020 4:05 pm
by Dante Fierro
I take the micro-managing of the game in stride as well, its my memory I don't trust, turn-to-turn.
Yes, I imagine in the Campaign game this could be problematic. My memory is also starting to have a few bolts coming loose. I plan on coming up with a processing sequence which I will try to follow methodically, hopefully will help cover all the mechanics and orders necessary.
RE: Guadalcanal Scenario, Bombarding Lunga & Other
Posted: Tue Jul 28, 2020 4:31 pm
by Dante Fierro
ORIGINAL: rustysi
You need to be careful with the follow command for several reasons. TF's that have commanders with lower aggressiveness levels might now act as you wish WRT each other.
Using a follow command 'sting' is not a good idea. IOW having one TF set to follow another, and then a third to follow a second. Things could get wonky under such conditions.
In addition I doubt I'd have a transport TF follow a surface combat TF. Just doesn't seem it'll turn out well. Not only that, some here have advocated following an ASW TF with a CV TF. I could think of nothing worse than putting my CV's behind such a commander. Just put adequate ASW ships in the CV TF.
Thanks rustysi for your thoughts. This is the planning I'm leaning toward right now in my Guadalcanal game, i.e. leave off on 'Follow' orders for the time being. Like you say, things seem like they could get 'wonky', and the impact of 'leaders' is something I didn't even think about until you mentioned it.
Also it is clear now that the starting default composition of the TFs in the scenario (for the Amphibious TFs located at Espiritu) appear not to be optimal. From suggestions here on this thread, I should build an ASW TF to accompany the Amphib TFs, and also embed into the Amphib TFs some heavy ships - to draw off fire during the actual beach invasion. Also I will need a Bombardment TF - that will bombard on the same turn as the landings. I am assuming I can switch the SC TFs to bombard prior to reaching Lunga (without penalty?) Or perhaps, for best efficiency, I should outlay a Bombardment TF from the start?
RE: Guadalcanal Scenario, Bombarding Lunga & Other
Posted: Tue Jul 28, 2020 7:21 pm
by RangerJoe
ORIGINAL: Dante Fierro
I take the micro-managing of the game in stride as well, its my memory I don't trust, turn-to-turn.
Yes, I imagine in the Campaign game this could be problematic. My memory is also starting to have a few bolts coming loose. I plan on coming up with a processing sequence which I will try to follow methodically, hopefully will help cover all the mechanics and orders necessary.
It is best to start good habits early, especially if you want to play against other players.
RE: Guadalcanal Scenario, Bombarding Lunga & Other
Posted: Tue Jul 28, 2020 7:23 pm
by RangerJoe
ORIGINAL: rustysi
ORIGINAL: Dante Fierro
At the very least you'd have to remember to turn the TF to 'do not unload' and then turn it back on to 'unload' the next turn. Too much for me.
HaHa. I enjoy micro-managing ... so I guess that makes AE and me a perfect fit? 0.o
So if all it takes is flipping a switch back on just before landing ... I'll put chips on the table for that!
I take the micro-managing of the game in stride as well, its my memory I don't trust, turn-to-turn.
That is simply because


[>:]
RE: Guadalcanal Scenario, Bombarding Lunga & Other
Posted: Tue Jul 28, 2020 7:38 pm
by Dante Fierro
It is best to start good habits early, especially if you want to play against other players.
Yes, that is my eventual goal. But just starting out I figure I ought to get a few AI plays under my belt before I potentially waste someone's time with PvP. Admittedly, AE is the most daunting game I think I've ever attempted. I've been coming back to AE off and on over the years, but never really got passed reading up on the documentation and notes and playing the Coral Sea scenario. Now I'm on to the Guadalcanal scenario.
The amount of detail in AE (and not just what's in the manual) but detail in how to actually play (such as Task Force Composition, Carrier Deployment missions, Amphibious Assaults and Bombardment, Training, Air mission details ... the list is endless). The forums here provide a rich source of information along with a number of excellent guides. But still ... the game feels like going from local auto racing at the Concord road strip, to the Indianapolis 500.
RE: Guadalcanal Scenario, Bombarding Lunga & Other
Posted: Tue Jul 28, 2020 9:10 pm
by BBfanboy
ORIGINAL: rustysi
Well it seems like you don't need to do a stand-off '1 hex away' and rush in, if you can simply go to the landing beach hex, and just wait until the next turn to begin your landing. It seems like that would be even more efficient, both fuel and time wise).
Keep in mind I'm talking about a general situation, not a specific instance.
So if you sit in the target hex (or base), I'm not 100% sure, but I think that will expose your TF to any CD guns in the hex.
At the very least you'd have to remember to turn the TF to 'do not unload' and then turn it back on to 'unload' the next turn. Too much for me.[:D]
The hex is 40 nm wide. There is lots of room to be in the hex but not be close to shore. I have done this frequently with no mine hits and no CD gun fire until I tell the Amphibs to unload.
RE: Guadalcanal Scenario, Bombarding Lunga & Other
Posted: Tue Jul 28, 2020 10:45 pm
by rustysi
ORIGINAL: BBfanboy
ORIGINAL: rustysi
Well it seems like you don't need to do a stand-off '1 hex away' and rush in, if you can simply go to the landing beach hex, and just wait until the next turn to begin your landing. It seems like that would be even more efficient, both fuel and time wise).
Keep in mind I'm talking about a general situation, not a specific instance.
So if you sit in the target hex (or base), I'm not 100% sure, but I think that will expose your TF to any CD guns in the hex.
At the very least you'd have to remember to turn the TF to 'do not unload' and then turn it back on to 'unload' the next turn. Too much for me.[:D]
The hex is 40 nm wide. There is lots of room to be in the hex but not be close to shore. I have done this frequently with no mine hits and no CD gun fire until I tell the Amphibs to unload.
Good to know. Thanks for the input.
RE: Guadalcanal Scenario, Bombarding Lunga & Other
Posted: Wed Jul 29, 2020 12:48 am
by BBfanboy
ORIGINAL: rustysi
ORIGINAL: BBfanboy
ORIGINAL: rustysi
Keep in mind I'm talking about a general situation, not a specific instance.
So if you sit in the target hex (or base), I'm not 100% sure, but I think that will expose your TF to any CD guns in the hex.
At the very least you'd have to remember to turn the TF to 'do not unload' and then turn it back on to 'unload' the next turn. Too much for me.[:D]
The hex is 40 nm wide. There is lots of room to be in the hex but not be close to shore. I have done this frequently with no mine hits and no CD gun fire until I tell the Amphibs to unload.
Good to know. Thanks for the input.
PS - but watch for mini-subs and/or PTs.
RE: Guadalcanal Scenario, Bombarding Lunga & Other
Posted: Wed Jul 29, 2020 1:03 am
by RangerJoe
That is why the ASW, to try and spot then prosecute mini-subs. You know, those little snack sized sandwiches.