D-Day start campaign issues

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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Hoggorm
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RE: D-Day start campaign issues

Post by Hoggorm »

ORIGINAL: cfulbright

If it's got a strong solid line, I'll pick a single hex that I can get on three sides of, hammer it with air, attack it from the first and third side, then advance with the units in the second side, and have them attack forward, then convert and advance the attached multi-mode units, then attach some armor units to them.

Is attacking with 6 instead of 9 divisions enough then? I rarely have success with that, but you prepeare as you say for a couple of turns, hence have stronger divisions I guess?

Your air hammering of the unit, is that on that specific hex only, or do you interdict behind the front line as well?

What type of Aircraft do you use when attacking units?
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Hoggorm
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RE: D-Day start campaign issues

Post by Hoggorm »

I have 9th US ID attached to VII US Corps. The corps HQ does have three Field Artillery Battalions attached, but neither can be attached to the ID. Why is that?
cfulbright
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RE: D-Day start campaign issues

Post by cfulbright »

I do ground attack/Unit of the hex with the FB's using 1000lb bombs, and ground attack/interdict of the hex with the medium bombers, also using 1000lb bombs.

Cary
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RE: D-Day start campaign issues

Post by cfulbright »

FA bns only attach to HQ's. You want at least six FA bns attached to the Corps HQ of the attacking units.

Cary
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Hoggorm
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RE: D-Day start campaign issues

Post by Hoggorm »

ORIGINAL: cfulbright

I do ground attack/Unit of the hex with the FB's using 1000lb bombs, and ground attack/interdict of the hex with the medium bombers, also using 1000lb bombs.

Cary

I would imagine FB would be better at interdiction and LB better against static units? But I see you do the opposite? Why is that?

ORIGINAL: cfulbright

FA bns only attach to HQ's. You want at least six FA bns attached to the Corps HQ of the attacking units.

Cary

I understand!

Now there are only three V-Weapon factories/launch sites undamaged, but I still only get one (!) V-Weapon VP. Do you know why? I can understand that my recon may not be exact, but that bad..?

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cfulbright
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RE: D-Day start campaign issues

Post by cfulbright »

I would imagine FB would be better at interdiction and LB better against static units? But I see you do the opposite? Why is that?
1) I may be a minority of one on this forum, but I believe in ground attacking units rather than interdiction. The FB's get major damage doing that, and also some interdiction results, so that's why I do that. When I've tried using medium bombers for ground attack/units, it doesn't kill alot, so I use them for interdiction hoping that has some effect.
Now there are only three V-Weapon factories/launch sites undamaged, but I still only get one (!) V-Weapon VP. Do you know why? I can understand that my recon may not be exact, but that bad..?
You're misreading that victory point chart. If you're the Allies, those are Negative VP's. So if you're only seeing one point per turn, that's a good thing. Hit "v" for the Victory Point screen, and you're see negative numbers next to the V-Weapons line.

Cary
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Hoggorm
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RE: D-Day start campaign issues

Post by Hoggorm »

Ah, that is good to know! I was indeed misreading the victory point chart!
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RE: D-Day start campaign issues

Post by Hoggorm »

ORIGINAL: cfulbright

To extend a breakthrough I assign British, Canaadian, Polish, or Czech tank or armoured brigades to the divisions the turn before the attack. I make sure one or two divisions with the brigades attached either don't participate in the attack on the hex in question, then they advance into the victory hex and make an attack against what is probably a weaker unit. Then I convert one of the brigades to be an on-map unit and advance it forward one hex, then do the same for the second brigade.

I tried this with 3rd US Armoured Division. It had a Armour Brigade attached so moving into an enemy hex I selected the Brigade and pressed "convert". After clicking Yes a couple of times it did not appear on the map though...

What is the correct steps to take?
cfulbright
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RE: D-Day start campaign issues

Post by cfulbright »

Were there three units in the hex when you clicked convert? If so, there's no room for the converted unit to appear and the conversion fails.

Cary
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Hoggorm
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RE: D-Day start campaign issues

Post by Hoggorm »

No, there where only the 3rd AD. I Quicksaved before the test, but when I read the manual it appears as if those converted units will appear at the Corps HQ location, and not at the Division location. Could this be what happened?
cfulbright
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RE: D-Day start campaign issues

Post by cfulbright »

Hoggorm,

Had you assigned the armoured brigade to 3rd US Armored Division the previous turn? You need to have it assigned to a division-signed ground unit the turn before. Then in the next turn you can click on the ground unit, click on one of the three elements of the attached support unit, and then click Convert, and it will appear on-map, and will be able to move a single hex, no matter the terrain.

Sorry if I wasn't clear about that before.

Cary
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Hoggorm
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RE: D-Day start campaign issues

Post by Hoggorm »

Yes, this brigade had been with the 3rd for several turns. I moved the 3rd as far forward as it could go between two german divisions, then clicked the brigade and Yes one or two times. Unfortunately I did not check the HQ, location but it did for sure not appear at the 3rd location. Since what I intended did not appear to work, I reloaded the quicksave and did something else as this was just a test.

This is from the manual regarding Multi-role units. But this might be a different thing?

«When it converts to a combat unit, it will be placed in the hex with the HQ unit and will have one movement point remaining»
cfulbright
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RE: D-Day start campaign issues

Post by cfulbright »

What is the attached brigade?

Cary
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RE: D-Day start campaign issues

Post by cfulbright »

And can you post a screenshot of the 3rd US AD's detail screen showing the attached brigade, like this?

Cary

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cfulbright
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RE: D-Day start campaign issues

Post by cfulbright »

You should see something like this when you click on one of the three elements of the attached brigade:


Cary

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RE: D-Day start campaign issues

Post by Hoggorm »

Screenshots coming up:

3rd US Armor Division



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RE: D-Day start campaign issues

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1/113th US Cavalry Group



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RE: D-Day start campaign issues

Post by Hoggorm »

Convert Unit to Combat Role?



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RE: D-Day start campaign issues

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Unable to recombine sub-units

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RE: D-Day start campaign issues

Post by Hoggorm »

1/113th removed from 3rd AD

I checked the HQ location and it is not there either. It seems to have been returned to the HQ, but not as a combat unit.


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