Page 2 of 5

RE: Variants and Options

Posted: Mon Aug 23, 2021 10:21 am
by Ian R
ORIGINAL: Andy Mac

The binds are too tough to implement

Re sqn size I think its good flavour and makes sense but it should cost more as it costs less in stacking points so allowing 1 or 2 is a good idea but it should cost a little more and have some limits on it

As soon as the guys start their game I will post my latest view amended to fix some of the issues I saw for discussion

Players could flick the scenario to me and I could plug them in; happy to help.

RE: Variants and Options

Posted: Mon Aug 23, 2021 10:26 am
by Andy Mac
Individual ships I agree with its tough to do for a whole class as not sure how I would allocate points to it as the cost of allowing a conversion for a small 2 ship class v liberty ship cannot be the same

RE: Variants and Options

Posted: Mon Aug 23, 2021 11:47 am
by Andy Mac
I think the guys have chosen now and have started so I will post the revised variants based on feedback received below and my own observations of the guys picks


RE: Variants and Options

Posted: Mon Aug 23, 2021 11:52 am
by Andy Mac
1

Image

RE: Variants and Options

Posted: Mon Aug 23, 2021 11:52 am
by Andy Mac
2

Image

RE: Variants and Options

Posted: Mon Aug 23, 2021 11:53 am
by Andy Mac
Feedback recieved was adding in Ironman planes was a step too far and should be something agreed between players only I agree so deleted those options

RE: Variants and Options

Posted: Mon Aug 23, 2021 11:53 am
by Andy Mac
4

RE: Variants and Options

Posted: Mon Aug 23, 2021 11:53 am
by Andy Mac
5

Image

RE: Variants and Options

Posted: Mon Aug 23, 2021 11:59 am
by Andy Mac
had to amend CVB 's too powerfull with full air complements

Image

RE: Variants and Options

Posted: Mon Aug 23, 2021 11:59 am
by Andy Mac
Last one

Image

RE: Variants and Options

Posted: Mon Aug 23, 2021 12:00 pm
by Andy Mac
Nomad did the amends for the guys I am happy to do so if any other pairs want to try a game

RE: Variants and Options

Posted: Mon Aug 23, 2021 12:14 pm
by Andy Mac
Looking for both balance and clarity feedback

RE: Variants and Options

Posted: Mon Aug 23, 2021 12:15 pm
by btd64
Nice possibilities Andy....GP

RE: Variants and Options

Posted: Mon Aug 23, 2021 12:29 pm
by Andy Mac
I think I may include a lot of the variant options in my next scen 2 update (but not active) to make it easier to process variant options I think it more of a pain t6o do a big 200 point game than I thought it would be and if I had pre prepared scenario with ships and air groups even if inactive it would have made life easier to do the variants - is that fair Nomad ?

ie add in a load of ahistoric ships and air groups but inactive so that once they select the ships its easy to process them will just take a load from Ironman

Andy

RE: Variants and Options

Posted: Mon Aug 23, 2021 12:42 pm
by Moltrey
I probably missed the reference earlier in the thread Andy, but is this at all related to your Alternate scenarios over in the other thread? Guess I am kinda confused.
Having said that, I am all for any tweaks to enhance the accuracy of ship locations, etc, etc. at grand campaign start.

RE: Variants and Options

Posted: Mon Aug 23, 2021 12:45 pm
by Andy Mac
yup this is all about variants

RE: Variants and Options

Posted: Mon Aug 23, 2021 12:54 pm
by HansBolter
Soooo........two or three weeks of negotiations as a lead up to cementing what game two players are actually going to start?


Man, it really makes me glad I play solitaire.

RE: Variants and Options

Posted: Mon Aug 23, 2021 1:00 pm
by Evoken
ORIGINAL: HansBolter

Soooo........two or three weeks of negotiations as a lead up to cementing what game two players are actually going to start?


Man, it really makes me glad I play solitaire.
There is no negotiations , you agree on a budget and spend your points as you wish , with my opponent we got it done in a day. You dont even play pbem i dont know why you come up to the thread with negativity , have with with your solitaire [:)]

RE: Variants and Options

Posted: Mon Aug 23, 2021 1:10 pm
by Nomad
ORIGINAL: Andy Mac

I think I may include a lot of the variant options in my next scen 2 update (but not active) to make it easier to process variant options I think it more of a pain t6o do a big 200 point game than I thought it would be and if I had pre prepared scenario with ships and air groups even if inactive it would have made life easier to do the variants - is that fair Nomad ?

ie add in a load of ahistoric ships and air groups but inactive so that once they select the ships its easy to process them will just take a load from Ironman

Andy

Very, this is proving to be a lot of work.

RE: Variants and Options

Posted: Mon Aug 23, 2021 1:17 pm
by Evoken
If anyone wants to start a pbem with these variants , i am also available as a 3rd party editor to put your changes into the game.