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RE: Odd Odds ...
Posted: Mon Nov 09, 2020 9:41 pm
by solops
^ Yeah! What he said!
RE: Odd Odds ...
Posted: Mon Nov 09, 2020 10:36 pm
by KingHalford
Don't trust the odds. They're neither instructive nor particularly intuitive to the results you can get.
That being said, with a bit of experience, you learn to read them fairly well and you'll start to know what will work and what won't.
RE: Odd Odds ...
Posted: Tue Nov 10, 2020 2:19 am
by Vormithrax
The odds calculator is not giving odds of victory. It is only showing the total relative firepower after all appropriate modifiers are applied. What is NOT happening is any application/adjustment/accommodation for things like armor penetration effects/resistances. You can totally surround an enemy with your infantry brigades, have 150 recon on the space, have 100:1 'odds' in total firepower and yet still lose horrifically because your 100:1 firepower advantage cannot penetrate the armor of the opponent for even a single point of damage. this makes an 'odds' info box completely counter-intuitive (and rage inducing) and not the way most other games handle an 'odds predictor' and is a total trap for new players. Understanding the actual units and their opposing abilities is necessary to know how a fight might turn out ahead of time but is also unfortunately very hard to actually learn via the in-game information/feedback.
RE: Odd Odds ...
Posted: Tue Nov 10, 2020 1:19 pm
by Soar_Slitherine
ORIGINAL: Vormithrax
What is NOT happening is any application/adjustment/accommodation for things like armor penetration effects/resistances.
The penalty for weapons being outmatched by armor is included in the modifiers shown by the predictor (it's the "Callibre matrix modifier for attack values"), so logically it should also be reflected in the displayed odds.
RE: Odd Odds ...
Posted: Sat Nov 21, 2020 5:45 pm
by gmsitton
One unit of Walkers attacking a brigade of Free Folk can generate apparently advantageous odds, but they won't likely win.