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RE: Scenario for play test: The Curacao Crisis 11/17/20
Posted: Thu Nov 26, 2020 10:43 am
by BeirutDude
is the dixmude has 16 nh90 nfh for asw role... that seams a bunch... and no attack chopers... i might swapa few out....
Oops, meant to put in French Army Super Pumas for troop transport, I was tired that night! Fixed and readied them for a cargo mission.
Added four (4) EC.665 Tigre's to Dixmude
More updated version below
RE: Scenario for play test: The Curacao Crisis 11/17/20
Posted: Thu Nov 26, 2020 10:53 am
by BeirutDude
You can. Its a simple lua script that you run in the consul, I'll look it up and send your way.
Thank you!
RE: Scenario for play test: The Curacao Crisis 11/17/20
Posted: Thu Nov 26, 2020 2:32 pm
by Gunner98
Not sure how much Lua you’ve done and remember I’m an old dog as well – happy birthday btw.
You should have a text editor, I use Notepad++. Its free and makes things a bit easier. I keep a separate file with all the lua script for each of my scenarios. At least I lose them in an organized sort of way…
This site really helps:
Lua Docs
First thing you need to do is identify the unit: Select the unit, right click/scenario editor/copy unit ID to clipboard. (you can do the same with Ctl+C)
Paste this value into your text editor, you have the name and the GUID. You only need one of them so use the GUID as it is guaranteed to be unique.
{name='HMS Northumberland (F238)', guid='XMJRWB-0HM45FODO2HGL'}
Next make your script
Local u = ScenEdit_GetUnit({guid='XMJRWB-0HM45FODO2HGL'})
So this identifies the unit you want to modify, the local bit is to make sure this function doesn’t linger in the memory of the game file (I think…)
Local fuel = u.fuel
This makes a value for the fuel you’re going to modify. Each fuel type has a code and unhelpfully I cannot find the table anymore but it is in one of the threads in
Lua Legion:
So we know that HMS Northumberland uses Diesel so that is 3001, and her max is 800 tons so lets cut that in half (need to experiment to get the values right:
Fuel[3001].current = 400000
Then we apply the fuel to the unit:
u.fuel = fuel
Open up your Lua Console in game add the script and hit run
local u = ScenEdit_GetUnit({guid='XMJRWB-0HM45FODO2HGL'})
local fuel = u.fuel
fuel[3001].current = 400000
u.fuel = fuel
Change up the GUID, fuel type and level as you need to get all your ships.
B

RE: Scenario for play test: The Curacao Crisis 11/17/20
Posted: Fri Nov 27, 2020 1:04 am
by Gunner98
OK first bomb wave is done, TLAMs mostly gone. Landing about to launch, still some MANPADS popping up on the island which is worrying so helo sweep at long range coming in along with first dudes to mark the beach. AB Bde is enroute so need to get rid of the MANPADS.
Venezuela no longer providing any opposition but I still haven't found their SSK, well re-found it. I had it for a while before hostilities but it got away on me. The Russian SSN made short work of the LCS and CGC but a P-8 sitting overtop of them sorted him out in short order. The Russian FFG was pummeled to death and the SSV was swept up in the P-8 Harpoon strike.
Fun game
B
RE: Scenario for play test: The Curacao Crisis 11/17/20
Posted: Fri Nov 27, 2020 2:04 am
by magi
ORIGINAL: BeirutDude
is the dixmude has 16 nh90 nfh for asw role... that seams a bunch... and no attack chopers... i might swapa few out....
Oops, meant to put in French Army Super Pumas for troop transport, I was tired that night! Fixed and readied them for a cargo mission.
Added four (4) EC.665 Tigre's to Dixmude
11-26-2020 correction attached. Both included but changes are only to the UK-French Intervention Scenario
i put 6 on.... i think..... we good....
RE: Scenario for play test: The Curacao Crisis 11/17/20
Posted: Fri Nov 27, 2020 2:08 am
by magi
geezzz.... when you dont play american... you sure miss a bunch of the cool toys.... like arm and oecm just to name a couple....
RE: Scenario for play test: The Curacao Crisis 11/17/20
Posted: Fri Nov 27, 2020 11:17 am
by Gunner98
miss a bunch of the cool toys
So true.
May want to consider the intervention in Libya were after the initial strikes the US backed off for various reasons and let other NATO partners conduct the kinetic strikes while it supported with ISTAR, OECM etc.
https://en.wikipedia.org/wiki/2011_mili ... n_in_Libya
Perhaps in the French version some of the wide body US support assets could be available.
BTW, I have never used a B-2 in the SEAD role before! By the time one of them got into the fight the only threat left was an SA-23 in a particularly annoying spot. So while distracting it with HARMs & TLAMs I dropped 8x GBU-28 Deep Throats onto it... seemed to work [:D]
RE: Scenario for play test: The Curacao Crisis 11/17/20
Posted: Fri Nov 27, 2020 11:28 am
by schweggy
Whelp, I'm about 12 hours into this latest version. I hope to get all the way through it today. A couple of things I've noticed:
- If you prep the aircraft (F-16's and F-15's) at Homestead as "Ferry" to save a little time and ship them off to PR the HARM loadout is not available for the F-16CJ Blk 52 Falcons because there are no AIM-120's or Sidewinders of the proper variant there. (AIM 120C AMRAAM P31.1 and AIM-9M I think) I realize they can be readied at Homestead with that configuration but they won't be rearmed with anything in PR.
- The HNLMS Dolfijn does not seem to be able to make it to the operational area in time to be a contributing factor given where it starts, and its limitations.
If these are intended behaviors or configuration decisions, cool. Just wanted to point those out.
RE: Scenario for play test: The Curacao Crisis 11/17/20
Posted: Fri Nov 27, 2020 11:45 am
by BeirutDude
Gunner, TY! This looks to be well within my Lua skills. I admit to being able to take most of what others write and apply it, but I'm not writing new code!!!!!! I tried, it was a disaster! [:D]
I'll take a look at this this weekend.
RE: Scenario for play test: The Curacao Crisis 11/17/20
Posted: Fri Nov 27, 2020 11:49 am
by BeirutDude
If you prep the aircraft (F-16's and F-15's) at Homestead as "Ferry" to save a little time and ship them off to PR the HARM loadout is not available for the F-16CJ Blk 52 Falcons because there are no AIM-120's or Sidewinders of the proper variant there. (AIM 120C AMRAAM P31.1 and AIM-9M I think) I realize they can be readied at Homestead with that configuration but they won't be rearmed with anything in PR.
I usually arm and then ferry them, but I'll add the loadouts in PR. PR was a late addition and the load outs are at McCalla, Guantanamo. No reason not to add one light of loadouts there as well.
. - The HNLMS Dolfijn does not seem to be able to make it to the operational area in time to be a contributing factor given where it starts, and its limitations.
Not intended. I had her of Saba for the Exercise, but it makes sense she would have sortied earlier. Will fix TY!
RE: Scenario for play test: The Curacao Crisis 11/17/20
Posted: Fri Nov 27, 2020 12:27 pm
by Gunner98
OK I'll wrap this up now. Enjoyed it. Couple final points.
-Those bloody MANPADs are a real PITA. One Osprey down, another damaged as well as an earlier MH-60 damaged.... Bugger
-There is 10 times the amount of lift you need for the troops sitting at Savaneta: 4x LCU for 98 troops. Now had I tried to be fancy I could have moved the LCUs to the ARG to help out there and flown the Cougars to Savaneta after they dropped off their troops. That probably would have worked out except I didn't think of it in time. Perhaps a note or maybe an airlift into Aruba with more troops - but you don't really need them.
-Never did find the SSK but did notice after the game that it has a huge PZ, it would have actually stumbled into the Dolfijn in a few hours but that was just by luck. You may want to limit and focus its PZ a bit.
-It would have been very useful and I think realistic to have a FARP on Bonaire. Perhaps not at first but as a Special Action later in the game. Also having the F-35s change to QTR in prep for the landing would be realistic as well. You could work in C-130 runs into Bonaire for ammo etc but that would enter the realm of scenario creep... (I'm guilty as hell of that...). Using an existing airport would allow the MQ-9s to rebase there as well.
-The Single Unit Ports are considered hostile, but they're invincible and you probably don't want the player destroying the infrastructure anyway. You may want to put them on an unfriendly side.
-The same goes for Hato airport. I suspect that you would want the player to capture it instead of destroying it completely, as it is now any ground unit in range will start shooting the heck out of the hangars etc. Perhaps have it change sides when a player unit gets close.
Great fun. Thanks

RE: Scenario for play test: The Curacao Crisis 11/17/20
Posted: Fri Nov 27, 2020 12:35 pm
by Gunner98
Oh, here are my loses:
SIDE: Org of American States
===========================================================
LOSSES:
-------------------------------
1x MV-22B Osprey
1x 7.62mm MG [Cargo]
1x Forward Observer + Sensor Tripod (NVG + Generic Laser Designator) [Cargo]
3x Infantry Section [7.62mm MG/Unguided Infantry Anti Tank Weapon] [Cargo]
1x Sniper Section [12.7mm Anti-Materiel Rifle] [Cargo]
1x LCS 1 Freedom
1x WMEC 615 Reliance
Add in 2x F-16s, an AH-1 and an MH-60 damaged. The Osprey loaded with troops was the big hit. Got the Helos off the LCS before she ate a torp.
Points were 3110 and the second wave and the boats from the ARG was inbound so that would have climbed to Triumph pretty quick I think.
RE: Scenario for play test: The Curacao Crisis 11/17/20
Posted: Fri Nov 27, 2020 1:14 pm
by BeirutDude
OK I'll wrap this up now. Enjoyed it. Couple final points.
-Those bloody MANPADs are a real PITA. One Osprey down, another damaged as well as an earlier MH-60 damaged.... Bugger
-There is 10 times the amount of lift you need for the troops sitting at Savaneta: 4x LCU for 98 troops. Now had I tried to be fancy I could have moved the LCUs to the ARG to help out there and flown the Cougars to Savaneta after they dropped off their troops. That probably would have worked out except I didn't think of it in time. Perhaps a note or maybe an airlift into Aruba with more troops - but you don't really need them.
-Never did find the SSK but did notice after the game that it has a huge PZ, it would have actually stumbled into the Dolfijn in a few hours but that was just by luck. You may want to limit and focus its PZ a bit.
-It would have been very useful and I think realistic to have a FARP on Bonaire. Perhaps not at first but as a Special Action later in the game. Also having the F-35s change to QTR in prep for the landing would be realistic as well. You could work in C-130 runs into Bonaire for ammo etc but that would enter the realm of scenario creep... (I'm guilty as hell of that...). Using an existing airport would allow the MQ-9s to rebase there as well.
-The Single Unit Ports are considered hostile, but they're invincible and you probably don't want the player destroying the infrastructure anyway. You may want to put them on an unfriendly side.
-The same goes for Hato airport. I suspect that you would want the player to capture it instead of destroying it completely, as it is now any ground unit in range will start shooting the heck out of the hangars etc. Perhaps have it change sides when a player unit gets close.
Great fun. Thanks
Gunner, I had typed a point for point description of what I was going to do and when i hit send the internet crashed! Bottom line is some of this is beyond my skills, and some I will adjust/one way or another. going to move the Dutch sub closer to the action in both versions and loose some LCUs.
RE: Scenario for play test: The Curacao Crisis 11/17/20
Posted: Fri Nov 27, 2020 4:43 pm
by BeirutDude
ORIGINAL: Gunner98
Not sure how much Lua you’ve done and remember I’m an old dog as well – happy birthday btw.
You should have a text editor, I use Notepad++. Its free and makes things a bit easier. I keep a separate file with all the lua script for each of my scenarios. At least I lose them in an organized sort of way…
This site really helps:
Lua Docs
First thing you need to do is identify the unit: Select the unit, right click/scenario editor/copy unit ID to clipboard. (you can do the same with Ctl+C)
Paste this value into your text editor, you have the name and the GUID. You only need one of them so use the GUID as it is guaranteed to be unique.
{name='HMS Northumberland (F238)', guid='XMJRWB-0HM45FODO2HGL'}
Next make your script
Local u = ScenEdit_GetUnit({guid='XMJRWB-0HM45FODO2HGL'})
So this identifies the unit you want to modify, the local bit is to make sure this function doesn’t linger in the memory of the game file (I think…)
Local fuel = u.fuel
This makes a value for the fuel you’re going to modify. Each fuel type has a code and unhelpfully I cannot find the table anymore but it is in one of the threads in
Lua Legion:
So we know that HMS Northumberland uses Diesel so that is 3001, and her max is 800 tons so lets cut that in half (need to experiment to get the values right:
Fuel[3001].current = 400000
Then we apply the fuel to the unit:
u.fuel = fuel
Open up your Lua Console in game add the script and hit run
local u = ScenEdit_GetUnit({guid='XMJRWB-0HM45FODO2HGL'})
local fuel = u.fuel
fuel[3001].current = 400000
u.fuel = fuel
Change up the GUID, fuel type and level as you need to get all your ships.
B
Thanks Gunner this worked great. Have the U.S.-UK intervention scenario done. Now the Replenishment Group has something to do! Took the QE CSG down 34% and Iwo Jima ARG down 20%
RE: Scenario for play test: The Curacao Crisis 11/17/20
Posted: Fri Nov 27, 2020 6:19 pm
by BeirutDude
11-29-2020 Update Below...
If something hasn't broken with recent changes these should be close to completed!
1. Hato airport changes sides to the OAS if an OAS unit (land Facility actually) enters the grounds. I suggest you drop some paratroopers on it.
2. The OAS submarines have been moved closer to the action.
3. The surface ships now have fuel reductions making underway replenishment/refueling desirable
4. The LCUs on Aruba have been reduced to two (2)
5. The QE CSG and Tideforce Unrep Group have been moved to the Mona Passage near Puerto Rico.
6. Loadouts for the F-16CJ Blk 52s are in the San Juan Intl and McCalla (GITMO) magazines
7. Single unit ports on Curacao are now actually piers or ports (targetable), but have been left as single unit ports elsewhere to preserve scenario performance.
Thanks to AndrewJ, Blast33, tylerblakebrandon, Selchu, Magi, schweggy, and Gunner98 for their play tests and suggestions. While I didn't take all of them, there were some great suggestions that made these better scenarios (and in fact one scenario is based on a suggestion).
RE: Scenario for play test: The Curacao Crisis 11/17/20
Posted: Fri Nov 27, 2020 9:24 pm
by Selchu
Happy to help. I do enjoy a good carrier scenario and this combines several areas that I thoroughly enjoyed. I actually also just got a new 27 inch monitor so I intend to rerun the scenario with the changes in the coming days and see what it looks like on 'the big screen'.
Thanks for an awesome scenario.
RE: Scenario for play test: The Curacao Crisis 11/17/20
Posted: Fri Nov 27, 2020 9:51 pm
by schweggy
Awesome. This is a really "fun" scenario. Many options. Slow to build up, then... BANG!
Glad I could help...
RE: Scenario for play test: The Curacao Crisis 11/17/20
Posted: Sat Nov 28, 2020 11:59 am
by BeirutDude
I'm, going to give it until Wednesday to see if there are any more comments and if not I'll post it. thanks for the help!
RE: Scenario for play test: The Curacao Crisis 11/17/20
Posted: Sat Nov 28, 2020 9:04 pm
by Selchu
ORIGINAL: BeirutDude
I'm, going to give it until Wednesday to see if there are any more comments and if not I'll post it. thanks for the help!
BeirutDude, if you want to give it until next Friday I can run through it again this week. Sorry man but my shifts mean I'm working till wed so it'll be late evenings and Thurs to play for me.
RE: Scenario for play test: The Curacao Crisis 11/17/20
Posted: Sun Nov 29, 2020 8:56 am
by BeirutDude
ORIGINAL: Selchu
ORIGINAL: BeirutDude
I'm, going to give it until Wednesday to see if there are any more comments and if not I'll post it. thanks for the help!
BeirutDude, if you want to give it until next Friday I can run through it again this week. Sorry man but my shifts mean I'm working till wed so it'll be late evenings and Thurs to play for me.
Of course! Thanks for looking it over again. Take your time and I'll post after your review (and possible adjustments).
Al