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RE: Pacific Project-Alvaro

Posted: Thu Dec 03, 2020 12:39 pm
by kennonlightfoot
I liked the War in the Pacific system of you could take ports that had the potential of being 1-9 but if they hadn't been already developed the US player had to "invest" in them and slowly build them up over time to their max level. That keeps you from taking some undeveloped Island and having an instant level 9 port. But that could also be superficial extra function that don't really effect the game play overall. WiP does suffer from being unplayable within one's life time.[:D]

RE: Pacific Project-Alvaro

Posted: Thu Dec 03, 2020 1:18 pm
by AlvaroSousa
WPP (WarPlan Pacific) should play like WPE (WarPlan Europe)

RE: Pacific Project-Alvaro

Posted: Thu Dec 03, 2020 2:01 pm
by OxfordGuy3
ORIGINAL: Omnius

Please stick with the strategic combat system for a strategic level game, just not worth the wasted programming time to do a way-too detailed different tactical combat system. I've never really seen a good tactical battle system for a strategic level game. The current system works for me and I'm looking forward to seeing the new 1.00.09 changes that modify naval combat somewhat.

Agreed 100%!

RE: Pacific Project-Alvaro

Posted: Mon Dec 07, 2020 8:09 pm
by ago1000
Could you share some of the unit specialties that are in WP Pacific?

RE: Pacific Project-Alvaro

Posted: Mon Dec 07, 2020 8:34 pm
by AlvaroSousa
Air specialties
Ace - +10% air 2 air
Navigator - +10% spot chance modifier (50% = 55% for example)
Cannons - air anti-tank bonus during combat
Kamikaze - lose 50% health do 2x damage (only land based air)

Naval specialties
Tactician (+10% naval surface)
Supply (double naval supply effectiveness recovery)
Torpedo +2 attack 1st shot
Screening (added AA)

But these are subject to change during beta

RE: Pacific Project-Alvaro

Posted: Tue Dec 08, 2020 12:57 am
by ago1000
Sounds good. Are the Seebees represented in anyway?

RE: Pacific Project-Alvaro

Posted: Tue Dec 08, 2020 11:51 am
by AlvaroSousa
Abstractly. Now to build an airfield you need a unit with an Engineer specialty if you are in port supply.