RE: Itlaian Frogmen
Posted: Fri Jan 15, 2021 12:46 pm
Thanks! That’s what I wanted to try & recall - where did BBs fire at enemy ships in the Med?
It’s entirely true that hindsight changes perspective, but it is also impossible to avoid in wargaming. The, let’s say ‘efficacy’ of aircraft in naval war went up in WWII and the naval commanders adapted to that in real time. So often I recall histories mentioning not using capital ships somewhere “due to the risk of air attack” - on both sides, in multiple theaters.
I think the historical Italians built around 10,000 aircraft while maintaining a slow but steady CL/CA/BB investment program of construction and upgrades (and replaced a whole lot of lost INF). If you let a person re-cast those decisions 70 years later many will conclude that building 20,000 aircraft and not so much warship steel plate will be more effective. I think that is a prime reason the air force pools were reduced in Collectors Edition - to reduce the players’ latitude to perfectly apply that hindsight.
WiF does quite warp perspective on CV air vs. land-based air when it lets land-based air operate anywhere in a sea zone regardless of base locations (disadvantage to CV), and this warping gets way worse when you can put 2 plane counters on a CV that only held 50-75 aircraft to start with (advantage CV). Playability trade-offs erode accurate views of the history.
So the WiF CW can just rebase planes from Gibraltar to Malta via the sea box, cover supply runs to Malta exclusively with air based in Gibraltar, and never risk exposing their CVs to the Frogmen at all (while defending the supply ships from subs with Cruiser counters). Meanwhile in history, the near loss of the Illustrious was the most Pacific-like action in the Med that I can recall, quite a dramatic running battle that I have always thought would make a good operational naval game or scenario in a far more finely detailed naval game than WiF is.
It’s entirely true that hindsight changes perspective, but it is also impossible to avoid in wargaming. The, let’s say ‘efficacy’ of aircraft in naval war went up in WWII and the naval commanders adapted to that in real time. So often I recall histories mentioning not using capital ships somewhere “due to the risk of air attack” - on both sides, in multiple theaters.
I think the historical Italians built around 10,000 aircraft while maintaining a slow but steady CL/CA/BB investment program of construction and upgrades (and replaced a whole lot of lost INF). If you let a person re-cast those decisions 70 years later many will conclude that building 20,000 aircraft and not so much warship steel plate will be more effective. I think that is a prime reason the air force pools were reduced in Collectors Edition - to reduce the players’ latitude to perfectly apply that hindsight.
WiF does quite warp perspective on CV air vs. land-based air when it lets land-based air operate anywhere in a sea zone regardless of base locations (disadvantage to CV), and this warping gets way worse when you can put 2 plane counters on a CV that only held 50-75 aircraft to start with (advantage CV). Playability trade-offs erode accurate views of the history.
So the WiF CW can just rebase planes from Gibraltar to Malta via the sea box, cover supply runs to Malta exclusively with air based in Gibraltar, and never risk exposing their CVs to the Frogmen at all (while defending the supply ships from subs with Cruiser counters). Meanwhile in history, the near loss of the Illustrious was the most Pacific-like action in the Med that I can recall, quite a dramatic running battle that I have always thought would make a good operational naval game or scenario in a far more finely detailed naval game than WiF is.