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RE: We NEED equidistant spawns as a History Class

Posted: Thu Jan 21, 2021 7:24 am
by beyondwudge
A toggle would be great.

RE: We NEED equidistant spawns as a History Class

Posted: Thu Jan 21, 2021 4:20 pm
by GI Seve
I wholeheartedly support this proposition. It can be really time consuming to have to reroll planets&settings multiple times to finally get one random game start where majors are not right next door neighbors to player nation.

RE: We NEED equidistant spawns as a History Class

Posted: Mon Jun 07, 2021 4:10 pm
by deMangler
Is there a possibility this has been addressed? I have played many games since I got the game in early April and I have not noticed this issue.
I pretty much always play small-normal, unclassified totally random drop-me-in-a-game, Regular difficulty.
If it is still an issue maybe I am just getting lucky...

RE: We NEED equidistant spawns as a History Class

Posted: Mon Jun 07, 2021 7:00 pm
by Zanotirn
There is a quite significant possibility

https://www.matrixgames.com/forums/tm.asp?m=4824133
Changelist for v1.09.04
-Added “Spread Out” History Class to Planet Generation.


RE: We NEED equidistant spawns as a History Class

Posted: Mon Jun 07, 2021 7:05 pm
by deMangler
ORIGINAL: Zanotirn

There is a quite significant possibility

https://www.matrixgames.com/forums/tm.asp?m=4824133
Changelist for v1.09.04
-Added “Spread Out” History Class to Planet Generation.

Ahhh. Missed that. Top of list as well.
:)

Edit to add - I guess that wouldn't explain my luck in not having the issue up til now though.
Glad it has been added. Great game, dev, and community.

RE: We NEED equidistant spawns as a History Class

Posted: Mon Jun 07, 2021 10:41 pm
by scottrossi
We had a thread a few weeks ago and Vic came in support also. Now it's in the beta as people are pointing out. SO AWESOME!

RE: We NEED equidistant spawns as a History Class

Posted: Tue Jun 08, 2021 9:33 am
by varangy
ORIGINAL: zgrssd
The only exception Ive ever heard of is Alpha GO which is a dedicated machine learning algorithm which I understand was applied to Star Craft or some similar named RTS.
It still will have the same abuseable behavior bugs as the regular Starcraft AI.
It is just that those are different abuseable behaviors then the regular AI, so people have not yet figured them out.

No. Alphago doesn't work like a normal game ai, it is completely different. To start with, it actually sees exactly what a human player can see, and doesn't get any kind of cheats or bonuses.

RE: We NEED equidistant spawns as a History Class

Posted: Tue Jun 08, 2021 10:23 am
by zgrssd
ORIGINAL: varangy

ORIGINAL: zgrssd
The only exception Ive ever heard of is Alpha GO which is a dedicated machine learning algorithm which I understand was applied to Star Craft or some similar named RTS.
It still will have the same abuseable behavior bugs as the regular Starcraft AI.
It is just that those are different abuseable behaviors then the regular AI, so people have not yet figured them out.

No. Alphago doesn't work like a normal game ai, it is completely different. To start with, it actually sees exactly what a human player can see, and doesn't get any kind of cheats or bonuses.
???

Go is a perfect information game. Unless there is a variant with Fog of War or exploration I am not aware off?

And in the end, it is still just a AI. It still has absueable weaknesses. We just have not figured them out yet.

RE: We NEED equidistant spawns as a History Class

Posted: Wed Jun 09, 2021 12:34 pm
by Wtface
Maybe spawns should be islands in a sea of non-aligned. Fighting even a nearby neighbor would mean pushing through some amount of empty space full of militia, giving a big advantage to the defender, or at least some time.