RE: is there any point in mechanized artillery?
Posted: Wed Jan 20, 2021 9:57 pm
Rockets and especially Missiles are pretty good, because it's very hard to stop them from plastering your infrastructure.ORIGINAL: Uemon
Sadly i think Vic needs to rework artillery and rocket/missile launchers, they are simply impractical for how much they cost. Artillery in particular, if you use ranged attack option, its prohibitively expensive to operate. Usually 2 motorized artillery brigades max out my early logistics completely with just the ammo heh.
I agree that the way mech arty works needs buffs to be more realistic. Right now armored crew + non-mech arty is basically strictly superior to self-propelled arty, which shouldn't be the case at all.
IRL self-propelled guns don't derive much survivability from their armor (it's very thin and only intended to prevent near-misses from being kills) but the fact they can deploy, do a rapid fire mission (extremely effective with MRSI) in under a minute, then GTFO and reposition for the next fire mission before counterbattery attacks land.