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RE: Italy mobiliization and the DEI
Posted: Thu Feb 18, 2021 1:39 am
by havoc1371
In my current games, we just agreed to leave the DEI unused by the Axis unless attacked by the Allies.
RE: Italy mobiliization and the DEI
Posted: Fri Feb 19, 2021 11:32 am
by USGrant1962
A slight tangent on this subject, but the trigger range of 12 hexes for regular naval units feels a bit too far and risks inadvertent triggering by inexpert Allied players. In addition to Malta and Tunis (unavoidable), 12 hexes incorporates Corsica, Algiers and French and Egyptian coastal waters. 11 hexes would at least not extend into French and Egyptian coastal waters, and 10 hexes would probably still serve the purpose and not include the French ports at Corsica and Algiers.
20 hexes for Amphibious (basically the whole Med) makes sense.
RE: Italy mobiliization and the DEI
Posted: Fri Feb 19, 2021 5:14 pm
by CaesarAug
In the meantime, this issue is very easily moddable by the player.
In the Scripts folder, in the Mobilization #2 script, search for these activation parameters regarding Italy’s Axis mobilisation:
; 2 Allied Amphibious units within 20 hexes of Syracuse Port
#CONDITION_POSITION= 104,60 [20,20] [2,2] [2] [0] <47,48>
; 7 or more Allied naval units within 12 hexes of Syracuse Port
#CONDITION_POSITION= 104,60 [12,12] [7,7] [2] [0]
In a few lines above these parameters, change the #Country ID= 33 which incorrectly activates Dutch East Indies mobilisation,
to #Country ID= 59, which is Italy’s number code. Seemingly, this should set things aright. [:D]
RE: Italy mobiliization and the DEI
Posted: Wed Feb 24, 2021 10:10 am
by petedalby
In my current games, we just agreed to leave the DEI unused by the Axis unless attacked by the Allies.
I offered to go one further which was to sail the naval units away and leave the land & air in place. Unfortunately it makes the DEI an easy target for the Allies.
On balance I think this glitch hurts the Axis more. There is no material difference in income. The oil embargo still fires. The upside is that you don't need to allocate anything to take it but equally you don't get the plunder - which as I recall is quite tasty. The worst thing is that if the Allies take Bataan the DEI surrenders. And the Japanese lose the lot.
If I were to play again with the glitch I would allow the Axis to have full use of the DEI forces and accept that you are more vulnerable to an Allied counter attack.
Hopefully the fix will be out soon so we don't have to make these compromised choices.
RE: Italy mobiliization and the DEI
Posted: Thu Feb 25, 2021 2:16 am
by Tanaka
Curious why Italy war entry is not an issue in WIE but is in WAW. Is it the difference in map size?
RE: Italy mobiliization and the DEI
Posted: Sat Feb 27, 2021 3:45 pm
by rafaelmbaez
Happened in 2 of my PBEM games
