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RE: Air Micro is an Issue

Posted: Sun Feb 07, 2021 6:13 pm
by Harrybanana
ORIGINAL: havoc1371

The level of micromanagement necessary in the game is why I stopped playing it. I got board with "administrating"; I prefer to play a game focused on the conflict, not on administration and logistics. If you want to micromanage, fine, but the rest of us would prefer the ability to automate some of it. having to change settings on a half dozen units to make a coordinated attack is tedious, as is tracking oil supply. Strategic Command: War in Europe may be more simplistic, but its definitely more playable and enjoyable.

I understand what you are saying Havoc. It is difficult task for any Developer to make a game that is both historically realistic and at the same time simple. For myself I prefer the historical realism, but I understand that others prefer keeping it simple. My view is that there are a lot more of the simpler version of the game in this genre than there are the realistic.

RE: Air Micro is an Issue

Posted: Sun Feb 07, 2021 7:30 pm
by ncc1701e
ORIGINAL: havoc1371

The level of micromanagement necessary in the game is why I stopped playing it. I got board with "administrating"; I prefer to play a game focused on the conflict, not on administration and logistics. If you want to micromanage, fine, but the rest of us would prefer the ability to automate some of it. having to change settings on a half dozen units to make a coordinated attack is tedious, as is tracking oil supply. Strategic Command: War in Europe may be more simplistic, but its definitely more playable and enjoyable.

Half dozen units... this is not WITE.

I quit Strategic Command because I was not finding it realistic. Last time I have checked, there was no oil management and no manpower at all. And invading Norway by an event is not what I was looking for.

Sure a very different game.

RE: Air Micro is an Issue

Posted: Mon Feb 08, 2021 3:52 pm
by havoc1371
ORIGINAL: ncc1701e

ORIGINAL: havoc1371

The level of micromanagement necessary in the game is why I stopped playing it. I got board with "administrating"; I prefer to play a game focused on the conflict, not on administration and logistics. If you want to micromanage, fine, but the rest of us would prefer the ability to automate some of it. having to change settings on a half dozen units to make a coordinated attack is tedious, as is tracking oil supply. Strategic Command: War in Europe may be more simplistic, but its definitely more playable and enjoyable.

Half dozen units... this is not WITE.

I quit Strategic Command because I was not finding it realistic. Last time I have checked, there was no oil management and no manpower at all. And invading Norway by an event is not what I was looking for.

Sure a very different game.
Oil management in SC: WatW is generally applied based upon a country's control of oil resources, and affects all the countries forces equally. As opposed to playing War Plan were if you aren't vigilant, you can suddenly run out of oil and then operations for air, sea, and mech come to a sudden halt. I actually think SC's version is more realistic as fuel is distributed through a nation's armed forces equitably and one particular force can't just drain the stockpile, leaving all the others dry.

RE: Air Micro is an Issue

Posted: Mon Feb 08, 2021 4:56 pm
by ComadrejaKorp
No offense but I think your problem is that you spent little time learning mechanics, if you review the forum you will see that you are the only one with this problem, what happened to you was a rookie mistake, it has happened to all of us.

From the questions you asked earlier it seemed to me that this could be a good game for you.

RE: Air Micro is an Issue

Posted: Mon Feb 08, 2021 7:14 pm
by battlevonwar
Microing does give an experienced player an advantage and it is a bit fun at points. Although I didn't think that was the vision of the designer ... More focus on the Macro strategic level!

In Strategic Command in the Day Carriers and Resources with AA would be used to blap air units. That or Insta-Tech... All the sudden you would see 4 or 5 fighters pulverized.

I am not sure what Alvaro's vision was here? There is more than one of the game that has microing to it and since it has a just a complex tech tree it's going to happen ...

RE: Air Micro is an Issue

Posted: Mon Feb 08, 2021 8:50 pm
by ComadrejaKorp
That is the difficult thing in this type of game, IMHO you cannot eliminate all the micromanagement, it would make the game too simple, it would be a game of only strategy, there would be no room for tactics.
I think it is currently well balanced, with little micromanagement for such a deep game.
Just my opinion.

RE: Air Micro is an Issue

Posted: Mon Feb 08, 2021 10:28 pm
by Harrybanana
ORIGINAL: ComadrejaKorp

That is the difficult thing in this type of game, IMHO you cannot eliminate all the micromanagement, it would make the game too simple, it would be a game of only strategy, there would be no room for tactics.
I think it is currently well balanced, with little micromanagement for such a deep game.
Just my opinion.

+1

RE: Air Micro is an Issue

Posted: Tue Feb 09, 2021 12:21 pm
by AlvaroSousa
WP2 will have a different supply truck mechanism. I will probably limit the stockpile and have it used only on HQs to affect all units within range.

RE: Air Micro is an Issue

Posted: Tue Feb 09, 2021 1:32 pm
by ncc1701e
ORIGINAL: AlvaroSousa

WP2 will have a different supply truck mechanism. I will probably limit the stockpile and have it used only on HQs to affect all units within range.

Did you play SSG's Kharkov: Disaster on the Donets?
https://www.matrixgames.com/game/kharko ... the-donets

They have an elegant solution on HQs to distinguish supply for offense from supply for defense.