RE: 1940 Battle of Pindus Scenario
Posted: Sun Feb 21, 2021 12:54 pm
Hi RB,
Yeah, the multiple event structure is definitely needed.
To walk this dog one step further (I'm trying to under the mechanics of how this works), assume:
Force 1 takes the objective -- victory points added to Force 1. Event enabled in case Force 2 re-takes the objective.
Force 2 takes the objective -- victory points subtracted from Force 1. Is the event in case Force 1 takes the objective again (and get the victory points), enabled again?
I've programmed before, but something about the logic functioning in the events engine is evading me.
Cheers
Yeah, the multiple event structure is definitely needed.
To walk this dog one step further (I'm trying to under the mechanics of how this works), assume:
Force 1 takes the objective -- victory points added to Force 1. Event enabled in case Force 2 re-takes the objective.
Force 2 takes the objective -- victory points subtracted from Force 1. Is the event in case Force 1 takes the objective again (and get the victory points), enabled again?
I've programmed before, but something about the logic functioning in the events engine is evading me.
Cheers