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RE: 1940 Battle of Pindus Scenario

Posted: Sun Feb 21, 2021 12:54 pm
by cathar1244
Hi RB,

Yeah, the multiple event structure is definitely needed.

To walk this dog one step further (I'm trying to under the mechanics of how this works), assume:

Force 1 takes the objective -- victory points added to Force 1. Event enabled in case Force 2 re-takes the objective.

Force 2 takes the objective -- victory points subtracted from Force 1. Is the event in case Force 1 takes the objective again (and get the victory points), enabled again?

I've programmed before, but something about the logic functioning in the events engine is evading me.

Cheers

RE: 1940 Battle of Pindus Scenario

Posted: Sun Feb 21, 2021 1:30 pm
by rhinobones
ORIGINAL: cathar1244

. . . something about the logic functioning in the events engine is evading me.

Its a mystery to me too. Good thing there are some Event Wizards around to help us rookies.

Regards

RE: 1940 Battle of Pindus Scenario

Posted: Sun Feb 21, 2021 4:37 pm
by Telumar
ORIGINAL: rhinobones

ORIGINAL: cathar1244

. . . something about the logic functioning in the events engine is evading me.

Its a mystery to me too. Good thing there are some Event Wizards around to help us rookies.

Regards

A good part of the wizardry has to do with try and error. You may want to create sandbox scenarios for testing certain event sequences.

RE: 1940 Battle of Pindus Scenario

Posted: Sun Feb 21, 2021 5:26 pm
by sPzAbt653
Is the event in case Force 1 takes the objective again (and get the victory points), enabled again?
Well yes, if you want the Events to always be Active, thereby triggering Events every time possession changes. Not all Events have to re-enabled, because some do stay Active. For examples see the doc's that Telu referenced above [:)]