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RE: Which Techs do you rarely research?

Posted: Mon Mar 08, 2021 2:26 pm
by Bavre
ORIGINAL: stockwellpete

I have read in several places now that many of the matches in MP do not last beyond 1916. I am sure that there are a number of reasons for this, including artillery still being very over-powered, but I think being able to buy multiple research chits for many of the Techs must also be part of the explanation. I am beginning to look at ways of slowing research down a bit, say, restricting Trench Tech or Submarine Tech chits to 2 at any one time. You need to leave some scope for "gameplay" and alt-history variation, but maybe some of the investment choices should be reduced a bit?

The main stand-out thing I have learnt from this thread is that aircraft should not be able to de-entrench units in the later stages of the war. Might that be considered for a change?

In my limited experience MP matches may not be over in 1916, but most of them will definitely be decided by then. The longest balanced phase I had so far lasted till autumn 16.

RE: Which Techs do you rarely research?

Posted: Mon Mar 08, 2021 3:21 pm
by lwarmonger
ORIGINAL: stockwellpete

I have read in several places now that many of the matches in MP do not last beyond 1916. I am sure that there are a number of reasons for this, including artillery still being very over-powered, but I think being able to buy multiple research chits for many of the Techs must also be part of the explanation. I am beginning to look at ways of slowing research down a bit, say, restricting Trench Tech or Submarine Tech chits to 2 at any one time. You need to leave some scope for "gameplay" and alt-history variation, but maybe some of the investment choices should be reduced a bit?

The main stand-out thing I have learnt from this thread is that aircraft should not be able to de-entrench units in the later stages of the war. Might that be considered for a change?

I agree with all of this. Personally, I think for WWI most techs should be Max 1 research chit, with maybe 2 allowed for trench warfare. As things are, by early 1916 I've maxed out every essential tech, and that makes combat very decisive. Slowing things down research wise would make trench lines harder to break until 1917-18, and also cause people to be a bit less focused in their research.

Also, airpower shouldn't be able to de-entrench units. Artillery, tanks, and drowning trenches in oceans of blood should be the three ways into a trench line.

RE: Which Techs do you rarely research?

Posted: Mon Mar 08, 2021 5:26 pm
by Tanaka
ORIGINAL: Bo Rearguard

ORIGINAL: mdsmall

But I agree, it doesn't make much sense given the rudimentary level of air power in WW1.

You Hunz, bewarez my m1ghty de-entrenching tool.

Image

Frankly, I've never found the MMP funds to invest in things like Ground Attack and Heavy Bombers. It seems like some other sector of the war economy is always screaming for the cash and it's late as it is.

[:D][:D][:D]