RE: Private sector unmothballing takes 10+ turns
Posted: Tue Mar 09, 2021 3:00 pm
This sounds like it might be a separate bug ? And/or a delay issue ?
What's your Strategy?
https://forums.matrixgames.com:443/
Private assets only go to III.ORIGINAL: jimwinsor
Although I do wonder in this instance whether it would have used those new private workers to keep going, and build a Dome IV?
ORIGINAL: newageofpower
Private assets only go to III.ORIGINAL: jimwinsor
Although I do wonder in this instance whether it would have used those new private workers to keep going, and build a Dome IV?
Yeah, this, except for the Emergency Food bit.ORIGINAL: zgrssdIt is possible that you suddenly unemploying up to 32000 people (~320 population units) overtaxed the Private food production, you had forgotten to turn on Emergency Food for the Capitol, leading to mass starvation and thus Emigration.I’ll tell you what I think may have triggered it. It’s just a theory, but prior to this all going down I had replaced all my PUBLIC Dome farms with hydroponics.
And by the time you noticed, you wer still operating on a much higher population.
I wonder what's the lowest % one can reasonably go for population/populace ?ORIGINAL: zgrssdThat^^ORIGINAL: Twotribes
Less federal workers more available for private assets.
Having to many Workers is actually a major factor in driving Private Wages and thus lowering Worker happiness:
- more public workers means less Private Workers
- less Private Workers means higher Private salary, as companies compete for what little workforce there is (I have seen from 0.0001 to 0.007)
- higher private Salary means more money has to be spend to keep workers happy and numerours
I do think a high Private and Public Salary is also a dirving factor for Migration, so it somewhat balances itself.
The Tier 2 farm can supply 50000 Private Citizens.ORIGINAL: BlueTemplar
That's what I feared, but this logic is IMHO *too* simple, and without enough population to work the upgraded dome, IMHO *NOT* sound.
IMHO under these conditions they should probably try to make a second Dome 1 instead ?
(Even if it's less efficient (?) in the "long run", as the "long run" doesn't guarantee ever enough "jobless" population for a dome 3 !)
They can not go to the hydroponics storage. They have to drive or walk to get the Food from the SHQ. Even if that means driving across the entire Empire.ORIGINAL: jimwinsor
Yeah and that's the fundamental illogic of the whole thing. To make up that 100 food difference, they opt for that rather than go to the Hydroponics storage across the street, where the food is free.
That means they have to start with a 2nd Farm at T1 again. And as usual, higher Tier Buildings get Worker efficient!ORIGINAL: jimwinsor
ORIGINAL: newageofpower
Private assets only go to III.ORIGINAL: jimwinsor
Although I do wonder in this instance whether it would have used those new private workers to keep going, and build a Dome IV?
Thank goodness!
It is possible the code fails to realize that the population is now below what it needs a T3 Domefarm for.ORIGINAL: BlueTemplar
This sounds like it might be a separate bug ? And/or a delay issue ?