Page 2 of 3

RE: New swamp, woods and forest map art

Posted: Sat Apr 10, 2021 6:06 am
by Kel
Cheer up, TBJ, I thought I could never understand the Gimp and after a few hours, I started well.. to understand the very basics to draw a few counters.
Anyway, your map art is desired.

RE: New swamp, woods and forest map art

Posted: Sat Apr 10, 2021 6:39 am
by RedLancer
ORIGINAL: TallBlondJohn

I think the vanilla roads are too difficult to see anyway, I will take a look at them (even more work). Maybe make them brown? Then they will disappear in mud turns (as OKH found out the hard way).

Lightening names isn't possible (AFAIK) as they are not done as art. I know they are difficult to read, but they are just as bad in the original map! Re-setting their colour might help if anybody knows how, so I've posted that question in a new thread.


- You can darken the roads by increasing the alpha channel and text has the same ability.
- You can change the order the map draws using the tileDrawOrder.txt files.
- Terrain tiles inc Swamp vary by Ground Weather (not Water/Custom).
- Rail tiles vary by Congestion.
- Woods/Forest tiles vary by season/snow.

RE: New swamp, woods and forest map art

Posted: Sat Apr 10, 2021 7:51 am
by TallBlondJohn
ORIGINAL: overkill01

swamp hexes often have a "coast" side on them to expand the swamp into the next hex to make them blend in.
To get rid of this you may want to replace the .art-file with a file with nothing on it.

In the coast map coast0... is for E, coast1... , is for SE, coast2... is for SW, etc.

Aha, yes I was wondering about that and where to find it. Even more tiles to do!

Thanks


RE: New swamp, woods and forest map art

Posted: Sat Apr 10, 2021 8:33 am
by overkill01
ORIGINAL: TallBlondJohn

Aha, yes I was wondering about that and where to find it. Even more tiles to do!

Thanks


It's just making 6 coast-files blank to make them invisible.
I did it for you real quick.
I've put them in an archive.
To be able to upload to attachments I had to change the extension.
Rename "blank coast.jpg" to "blank coast.rar" and unpack it.

Are you using gimp for you're mod ? If you're serious about you're mod I would suggest using Corel Paintshop Pro, you'll have to pay for it though.

RE: New swamp, woods and forest map art

Posted: Sat Apr 10, 2021 8:42 am
by MakeeLearn
ORIGINAL: overkill01

To help you out,
swamp hexes often have a "coast" side on them to expand the swamp into the next hex to make them blend in.
To get rid of this you may want to replace the .art-file with a file with nothing on it.

In the coast map coast0... is for E, coast1... , is for SE, coast2... is for SW, etc.

If you need info or help, feel free to ask.


The blending on the WiTE2 map is nice. It breaks up the hex look and gives the terrain a natural flow.

RE: New swamp, woods and forest map art

Posted: Sat Apr 10, 2021 4:14 pm
by TallBlondJohn

ORIGINAL:overkill01

It's just making 6 coast-files blank to make them invisible.
I did it for you real quick.
I've put them in an archive.
To be able to upload to attachments I had to change the extension.
Rename "blank coast.jpg" to "blank coast.rar" and unpack it.

Are you using gimp for you're mod ? If you're serious about you're mod I would suggest using Corel Paintshop Pro, you'll have to pay for it though.

Sorry I cant get the attachment, just a broken link. I've already cleaned up and used tiles COAST0_201, COAST1_201, COAST2_201, COAST3_201, COAST0_401, COAST0_501

[edit] I was still getting 'lakes' (the old blue shapes) around the edge of swamps despite loading the new tile sand restarting the game. Then the map editor was crashing whenever I went to Tiles (I restored all the original art and restarted the PC, still crashed). I gave up, restarted WITE2 to take a screenshot of the new tiles that did work - and suddenly all the edges were fixed and the editor didn't crash! Some sort of caching thing going on I suspect.

So now I can see the edge tiles - a few adjustments to make. Then I will set up the mud and snow versions.

Here is a screenshot.



Image

RE: New swamp, woods and forest map art

Posted: Sat Apr 10, 2021 6:20 pm
by Kryger68
I really like your forest and woods.[:)]

Please post a zip file.[8D][&o]

RE: New swamp, woods and forest map art

Posted: Sat Apr 10, 2021 10:26 pm
by MakeeLearn
ORIGINAL: overkill01


Are you using gimp for you're mod ? If you're serious about you're mod I would suggest using Corel Paintshop Pro, you'll have to pay for it though.


I have a older version of Photoshop, on a older computer, and I've used it for somethings. My 2 maps for WiTP:AE I used Gimp. Why do you suggest Corel Paintshop Pro?

RE: New swamp, woods and forest map art

Posted: Sun Apr 11, 2021 7:49 am
by overkill01
ORIGINAL: TallBlondJohn

Then the map editor was crashing whenever I went to Tiles (I restored all the original art and restarted the PC, still crashed).

Ive noticed problems with the editor too, crashes and art not loading in the bar etc.


PS. I'm working on a tree-mod myself, but it's quite different then your's.

RE: New swamp, woods and forest map art

Posted: Sun Apr 11, 2021 7:56 am
by overkill01
ORIGINAL: MakeeLearn
I have a older version of Photoshop, on a older computer, and I've used it for somethings. My 2 maps for WiTP:AE I used Gimp. Why do you suggest Corel Paintshop Pro?


Pretty much every original art has been made in PSP and IMO it's a good program.
Using PSP I could, if a modder wishes, share knowlege and anything from the original art (layers, masks, .... ).

RE: New swamp, woods and forest map art

Posted: Sun Apr 11, 2021 7:56 am
by RedLancer
You must be using 1.00.07 exe if doing anything with the map editor.

RE: New swamp, woods and forest map art

Posted: Sun Apr 11, 2021 9:03 am
by TallBlondJohn
ORIGINAL: overkill01

PS. I'm working on a tree-mod myself, but it's quite different then your's.
Ive noticed problems with the editor too, crashes and art not loading in the bar etc.


PS. I'm working on a tree-mod myself, but it's quite different then your's.

The more the merrier! I find taking it slow in the editor helps - I think sometimes its still loading tiles when I click on a hex and that causes problems. I get that art not loading behaviour as well, it just shows Victory Cities until a restart.

Edit: using 1.00.07 since yesterday and its definitely better, no crashes yet.

RE: New swamp, woods and forest map art

Posted: Mon Apr 26, 2021 4:38 pm
by sil01
Hello!
This is an extremely useful mod, especially for the visually impaired.
I ask you to complete the work if possible.

RE: New swamp, woods and forest map art

Posted: Tue Apr 27, 2021 7:09 am
by Darojax
That looks great!

RE: New swamp, woods and forest map art

Posted: Tue Apr 27, 2021 1:27 pm
by TallBlondJohn
ORIGINAL: sil01

Hello!
This is an extremely useful mod, especially for the visually impaired.
I ask you to complete the work if possible.


Thanks! At the moment I haven't got time to work on mods, so I am waiting to see how Overkill's Pretty Trees comes along. Beyond that I might switch to a much more stylised military map-like approach rather than the 'satellite' view. Something using contemporary fonts and cartography might work well, just have to figure out how to show weather and mud information, then do all the work.


Re: New swamp, woods and forest map art

Posted: Sun Mar 20, 2022 7:31 pm
by G Felzien
A little resurrection from the past... I really like this map mod. Was it ever finished aand made available?

Re: New swamp, woods and forest map art

Posted: Sun Mar 20, 2022 7:40 pm
by TallBlondJohn
In a word, no. Pretty Trees, which I highly recommend, basically covered the same ground and did it better than I ever could. I'd still still like to do a symbol-based approach one day but right now I have no time.

Re: New swamp, woods and forest map art

Posted: Mon Mar 21, 2022 12:33 am
by G Felzien
Thanks for the reponse. To be honest, you do yourself a diservice. While Pretty Trees is an improvement, I prefer the clairity that your appraoch offers. Thanks for "planting" the idea though!

Re: New swamp, woods and forest map art

Posted: Mon Mar 21, 2022 11:51 am
by ninja81
Swamp tile is very nice, can u upload this?

Re: New swamp, woods and forest map art

Posted: Mon Mar 21, 2022 6:36 pm
by TallBlondJohn
I'll see what I can dig out this weekend and then try to figure out how to post it