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RE: Turn 1 Southern Front Activation Warning

Posted: Mon Apr 12, 2021 2:30 am
by Hardradi
Looks good to me.

RE: Turn 1 Southern Front Activation Warning

Posted: Mon Apr 12, 2021 2:33 am
by Nix77
I'd definitely like to have it on only in some filtered map mode. Maybe capture date filter would be a proper match?

RE: Turn 1 Southern Front Activation Warning

Posted: Mon Apr 12, 2021 5:12 am
by Rexzapper
ORIGINAL: Nix77

I'd definitely like to have it on only in some filtered map mode. Maybe capture date filter would be a proper match?

Yes!!!!! That it appears in some filtered map mode (in the "capture date filter", for example) is a very good suggestion ... and also the line of 11.2.2.

RE: Turn 1 Southern Front Activation Warning

Posted: Mon Apr 12, 2021 9:03 am
by Dreamslayer
ORIGINAL: Bamilus
Probably for balancing reasons and also to represent catching Soviets off-guard. The T1 is now longer than it was in WITE.
What do you mean "catching Soviets off-guard" if we talking about Southern Front non on T1? Divisions of 9th Army moved to the border and had time to take defense positions. The main problems there was that they should covers too extended front so density of the defense in this area was insufficient. And second thing was that Southern Front commander Tyulenev overestimated the strength of the enemy and he decided to withdrow to defense position on "old border" there was fort lines.
ORIGINAL: sven6345789
Historically, the Attack from Romania started later than the attack from Poland. The Axis forces in Romania are also frozen turn 1.
Attack from Romania started 22 June, at least "air-phase", we can argue how active was ground part. So Romania and USSR from 22 June was at war.
Now, if we look on the game map we can see how many hexes between Soviet divisions on Prut river, in some areas its up to 7 hexes. I'm not talking about that between Soviet divisions should not be any gap but the current status its too much.

For unknown reasons Soviet divisions in the game can't be breakdown to regiments like Germans, Finnish and now even Romanian divisions has such option. So Soviet units in the game can't be more normally positioned there. And Soviet side forced to wait in this silly position when 11th German Army will start their attack.

RE: Turn 1 Southern Front Activation Warning

Posted: Mon Apr 12, 2021 9:53 am
by Bamilus
ORIGINAL: Dreamslayer
ORIGINAL: Bamilus
Probably for balancing reasons and also to represent catching Soviets off-guard. The T1 is now longer than it was in WITE.
What do you mean "catching Soviets off-guard" if we talking about Southern Front non on T1? Divisions of 9th Army moved to the border and had time to take defense positions. The main problems there was that they should covers too extended front so density of the defense in this area was insufficient. And second thing was that Southern Front commander Tyulenev overestimated the strength of the enemy and he decided to withdrow to defense position on "old border" there was fort lines.
ORIGINAL: sven6345789
Historically, the Attack from Romania started later than the attack from Poland. The Axis forces in Romania are also frozen turn 1.
Attack from Romania started 22 June, at least "air-phase", we can argue how active was ground part. So Romania and USSR from 22 June was at war.
Now, if we look on the game map we can see how many hexes between Soviet divisions on Prut river, in some areas its up to 7 hexes. I'm not talking about that between Soviet divisions should not be any gap but the current status its too much.

For unknown reasons Soviet divisions in the game can't be breakdown to regiments like Germans, Finnish and now even Romanian divisions has such option. So Soviet units in the game can't be more normally positioned there. And Soviet side forced to wait in this silly position when 11th German Army will start their attack.

Not gonna argue with you, man. Like I said, it was for balancing issues to de-Peltonize the game. Judging by your join date you missed the majority of the Pelton saga, so this won't mean much to you, but that's the reason why. There's 0% chance the devs will change this because they don't want a repeat of the cookie cutter AGS openings from WITE1.

RE: Turn 1 Southern Front Activation Warning

Posted: Mon Apr 12, 2021 10:01 am
by Mehring
ORIGINAL: smokindave34

Just so I make sure I understand the rule.......if you want to keep the Southern Front locked you can't go south AND east of the hex in question? So if I go east of that hex but stay north the Southern front stays locked?
Exactly, I posted this earlier, the manual says it wrong.