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RE: PrettyTrees mod v0.1
Posted: Sat Apr 17, 2021 11:42 am
by Kel
I prefer #1
RE: PrettyTrees mod v0.1
Posted: Sat Apr 17, 2021 12:48 pm
by overkill01
Thank you for the feedback.
RE: PrettyTrees mod v0.1
Posted: Sun Apr 18, 2021 2:42 pm
by TallBlondJohn
I'd try a slightly sparser version of version #1, with a broad range of sizes for the copses/woods/stands of trees, perhaps going as small as individual pixels?
RE: PrettyTrees mod v0.1
Posted: Tue Apr 20, 2021 3:45 pm
by overkill01
bump for new version 0.2
RE: PrettyTrees mod v0.1
Posted: Tue Apr 20, 2021 5:59 pm
by vilcum
just my 2 cents...
In this v2 woods seem beter integrated with forest, so from an "realism" view feels better...but maybe from a playability perspective the same feature is not a bonus as it is more difficult to tell one from the others

RE: PrettyTrees mod v0.1
Posted: Wed Apr 21, 2021 6:34 am
by stryc
v2 looks better, sure, but I have to agree with vilcim: v1 is better from a game play perspective. Now to try and quantify why that is:-
- v1 is less 'busy'.
- with v1 the roads and rail (esp. with supply mode on) are easier to see. But only very slightly easier. (This is more an issue with the colours used by that mode.)
- the bleed from woods hexes in v1 is less than in v2. v1 has enough to make the point but v2 overdoes it a bit.
RE: PrettyTrees mod v0.1
Posted: Wed Apr 21, 2021 2:00 pm
by overkill01
I understand, my intention is to make the woods and forests more real and believable.
It is very difficult to do so and keep everything clear.
I like v0.2 better, but who knows, I might develop 2 versions.
RE: PrettyTrees mod v0.1
Posted: Thu Apr 22, 2021 12:59 am
by Hagar
I agree with the majority here, v1 looks more crisp.
RE: PrettyTrees mod v0.1
Posted: Thu Apr 22, 2021 6:24 am
by vilcum
only as a suggestion, maybe with same graphs t in v2 if forest looked darker and woods lighter (modifiying chroma, contrast or some parameter I do not know even to name..)
EDIT: tried myself to the extent of my few abilities with GIMP, added 20 luminosity to first 10 wood and -40 to first 10 forest (I believe I went too far with -40) now forest are distingished from wood at first sight - butperhaps too dark as to obscure other hex features-

RE: PrettyTrees mod v0.1
Posted: Thu Apr 22, 2021 9:22 am
by vilcum
after a gimp batch tutorial (thanks youtube!) I adjusted bright to all forest and woods (did not finf the way to touch luminosity in batch mode) and this is the result.

RE: PrettyTrees mod v0.1
Posted: Thu Apr 22, 2021 1:48 pm
by overkill01
ORIGINAL: vilcum
after a gimp batch tutorial (thanks youtube!) I adjusted bright to all forest and woods (did not finf the way to touch luminosity in batch mode) and this is the result.
Actualy, you can do this in the game itself, in the editor you can change the alpha channel on all the art.
Go in editor, load generic data, go to the map, press ~ key twice and then go to tile in top left then go to alpha and change to your liking, press ~ again to go out, click the cross to exit and select hex art, save generic data.
And that's it, you'll need a new game tho
RE: PrettyTrees mod v0.1
Posted: Sat Apr 24, 2021 2:57 am
by MishaTX
Love your work! Thank you!
RE: PrettyTrees mod v0.1
Posted: Sat Apr 24, 2021 9:03 am
by Parkkicks
Cool mod. You're getting to the point where (and I love it) of.. How light are light woods? And, is hex xx,yy light woods, light light woods, or slightly less than light heavy woods. [:D]
I do appreciate that after seeing pictures of your mod that It would be difficult to return to the original, because those look very very good.
But now I want more... I want to know that george jones from company a's first bullet was near a tree that was slightly darker than the lightly colored tree right next to it!
I want each hex to represent 10 miles OF sections of historically accurate shrubbery! And to do this, I the layperson who will not help you at all, demand that this be done by tomorrow!
I'm kidding of course. Just the idea of seeing the world come to life is totally cool. Plus typing? Out of sight.
RE: PrettyTrees mod v0.1
Posted: Sun Apr 25, 2021 6:20 am
by overkill01
bump for new version v0.3
RE: PrettyTrees mod v0.1
Posted: Sat May 01, 2021 1:20 pm
by Kel
I'd love to see improved graphics for rain weather (the big drops) and ferry icons, which are too big imo.
RE: PrettyTrees mod v0.1
Posted: Sat May 01, 2021 5:22 pm
by vilcum
If you like them you can try this for ferry. cant help with rain drops (I indeed like them!)

RE: PrettyTrees mod v0.1
Posted: Sat May 01, 2021 5:41 pm
by budd
Can you post pictures of V03 and detail the changes.
RE: PrettyTrees mod v0.3
Posted: Wed May 12, 2021 10:45 pm
by Perplexity
Cool, thanks dude
RE: PrettyTrees mod v0.3
Posted: Mon May 24, 2021 4:35 am
by Phoenix100
Really excellent, beautiful mod. Many thanks!
RE: PrettyTrees mod v0.1
Posted: Thu Jun 03, 2021 5:51 am
by Hardradi
Looks great overkill01. Added into my game files.