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Posted: Thu Jun 05, 2003 12:43 am
by RolandRahn_MatrixForum
Yes....
Don't ask me how they lost the one HEAT round :eek: .

Thanks for the hint,
Roland

Me again

Posted: Sun Jun 08, 2003 12:05 am
by Voriax
Hehe...and there he goes again..more nagging :)

You might want to make a general map look-around. Especially check hedges and stone walls. I've noticed quite a few occasions where the map shows a wall, but when you examine the hex more closely there is no wall. These seem to appear especially around places where there is an opening in the hedge/wall

Voriax

Posted: Mon Jun 09, 2003 4:47 am
by RolandRahn_MatrixForum
OK, I made some corrections:


Node 000: Eleminated formations P, Q, R, S, AF, AG, AK, AI, AJ and AK (these weren't on the map)

Node 006 (Hagachi-Ichiki): eleminated the invisible house at 69,56

Approx. 50% of all scenarios: Corrected the suicide AT - they have now all at least one HEAT round (Weapon no. 86)

I call the new version V1.02 and it can be downloaded from:

http://people.freenet.de/steelpanthers/

Thanks again for everyone who gave me feedback, it helps me enhancing this campaign and learning a little bit for future campaigns.

The zero-ammo-bug for the japanese suicide AT was present in every scenario up to the coronet assault, afterwards all japanese suicide ATs had at least one HEAT round.
I think it *might* have something to do with the fact that I created these scenarios with SPWAW V4.4 / 5.0, while the others were created using SPWAW 6.0/7.1.
Strange....

Roland