IR Stealth aka (V)LO Not Modelled In-Game?

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Dimitris
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RE: [DB3K] IRST Systems Overperforming vs VLO Aircraft (?)

Post by Dimitris »

TL;DR version: This is a complex subject and we have various plans for improvement, but they have to wait as we are currently busy with other important items being worked on.

Slightly longer version:

There are basically 3 different aspects on this:

1) Static/nominal DB values
2) Dynamically (in-sim altered) values
3) Altering the IRST (and visual) model to curtail the "volume search" capability


1) The DB values remain to be revised. We will probably need to make some pretty significant tweaks to the signature modifiers in order to incorporate these factors. As it stands, the current modifiers do not offer the flexibility necessary for this.
These are the modifiers currently in use:
Image

2) In some cases the visual & IR modifiers are indeed changed in-sim. An example of this is supersonic/hypersonic skin friction. You can see this clearly in action if, for example, you attempt IR detections (preferably head-on or side-on) on an SR-71 first at subsonic speed and then at M3+. In the latter case you should observe a substantial increase in detection range with a modern IRST.

3) The biggest handicap of the current model IMHO is not the signature details, but that fact that visual/IR sensors are allowed to function as mass volume-search sensors, which IRL is possible only at far-less-than-maximum ranges. With the exception of specialized "staring" sensors like DAS, most such sensors suffer from the "soda straw effect" which limits both their volume-search ability as well as their capacity to keep track of existing contacts. (Abhirup Sengupta describes these limitations decently here: https://www.quora.com/Can-5th-generatio ... Sengupta-5 . He also mentions some of the IR signature suppression techniques & modifiers that you refer to).

At the most recent CUC we presented our preliminary plans for addressing this. Here are a couple slides from the presentation:

Image

Image

I think getting this implemented will go a long way towards balancing out the pros & cons of IR systems, and combined with suitable changes in the DB modifiers can rectify the issues described above.
BDukes
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Joined: Wed Dec 27, 2017 12:59 pm

RE: [DB3K] IRST Systems Overperforming vs VLO Aircraft (?)

Post by BDukes »

Looks good!

Mike
"Smart people just shrug and admit they're dazed and confused. The only ones left with any confidence at all are the New Dumb". HST
Boagrius
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Joined: Mon Jul 20, 2020 9:37 pm

RE: [DB3K] IRST Systems Overperforming vs VLO Aircraft (?)

Post by Boagrius »

Yes thanks Dimitris, that's a great update [:)]

EDIT: The only addendum I would make is that the F22 and F35 have all aspect IR cooling (side + aft, not just frontal - ref OP) and I would expect this feature to appear on other 5th gen aircraft (J-20, FC-31, Su-57) as they and their powerplants mature too.
Dimitris
Posts: 15498
Joined: Sun Jul 31, 2005 10:29 am
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Re: IR Stealth aka (V)LO Not Modelled In-Game?

Post by Dimitris »

Many additions on this in Build 1258.1.
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