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RE: Napoleonic Battles

Posted: Mon May 24, 2021 3:41 pm
by Zovs
It was actually the JTS games I was thinking about with extended line formations:

The units each have their strengths and weaknesses. Infantry vs. infantry – it is best to be in either column or
line formation. While in Line formation they will have superior firepower. Large units can also form what is
known as “Extended Line” formation and occupy two hexes and thus fire at an increased value. Column is best
for movement. Formed infantry units must be in Column if they want to use bridges or the road, path or pike
movement rate. When threatened by cavalry, infantry is best if in Square formation. This formation has all
around facing and cavalry do not get the charge bonus against this kind of target. However, it is more
susceptible to artillery fire and infantry fire and melee combat.

Cavalry can be mounted or dismounted (if Dragoon type unit). While mounted most cavalry units can enjoy a
charge bonus if their target is infantry or artillery. Never mix cavalry and infantry in the same hex. This will
cause both of them to Disorder. Infantry in similar formation may stack together without causing Disorder but
when in different formations (Line and Column, Column and Square, etc) both units will Disorder. Moving
Cavalry or Infantry in Square or Line across certain hexsides or into certain terrain will cause them to Disorder.

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RE: Napoleonic Battles

Posted: Mon May 24, 2021 4:25 pm
by UP844
Back in the Stone Age, there were some Yaquinto games that had 1" x 1/2" counter for infantry in line formation.

I think one of these games was about the battle of Borodino and I vaguely remember there were a few other titles, even though I forgot their subjects.

RE: Napoleonic Battles

Posted: Mon May 24, 2021 5:35 pm
by rickier65
Thanks for response to the facing question Angiel,

and your english is fine, not at all poor!

Thanks
Rick

RE: Napoleonic Battles

Posted: Mon May 24, 2021 6:23 pm
by gamer78
I wasn't instructed by any commanding officer in any clubs necessary that line extended or not necessary in pbem in JTS Napoleonic games. Just moving column and skirmishers for the infantry. [:)]

Anyway every game can be different not same rules such as in JTS or SPI's Wellington's Victory. New designers can have different ideas.

RE: Napoleonic Battles

Posted: Tue May 25, 2021 8:00 am
by Angiel
ORIGINAL: Lobster

Formations and facing were important in this era of warfare. Exactly how much time does a turn encompass?


Yes, very true. But this game is meant to be an introductory game to wargames (like Command & Color), with an undefined time scale (60--80 minutes) for which orientation is automatic and has no cost in pm.
Later, perhaps, I will do something more tactical .... the game that will inspire me will be the "La Bataille" series by Clash of Arms.

RE: Napoleonic Battles

Posted: Tue May 25, 2021 8:02 am
by Angiel
ORIGINAL: Zovs

Also, what about line, square and column formations? To me the counters are not clear enough in showing that. I am thinking like the 1970's when SPI introduced those line formations (or was it another board game company that had the 1 inch counters when in line formation).

For this era, morale, formations (line, column, square, skirmishers, etc.), are leadership are very important.

These are the 3 types of infantry formation in play.

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RE: Napoleonic Battles

Posted: Tue May 25, 2021 8:04 am
by Angiel
ORIGINAL: RangerJoe

I see what appears to be a leader unit with a flag. Do all leaders including the subordinate leaders get flags? If so, do your subordinate leaders have different flags to mark them as subordinates? When then may or may not be visible as such to the enemy?

Regarding the leaders there is only the commander in chief (most often Napoleon).

RE: Napoleonic Battles

Posted: Tue May 25, 2021 8:09 am
by Angiel
ORIGINAL: RangerJoe

I see what appears to be a leader unit with a flag. Do all leaders including the subordinate leaders get flags? If so, do your subordinate leaders have different flags to mark them as subordinates? When then may or may not be visible as such to the enemy?


Regarding the leaders there is only the commander in chief (most often Napoleon).

RE: Napoleonic Battles

Posted: Tue May 25, 2021 4:56 pm
by Zovs
Angiel,

Very nice on that showing of formations. Thank you.

RE: Napoleonic Battles

Posted: Thu Jun 03, 2021 6:00 am
by Angiel

Fixed some bugs regarding combat modifiers.


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RE: Napoleonic Battles

Posted: Sat Jun 05, 2021 11:13 am
by Angiel

Now you can choose between counters and figures.
An example of some French counters:

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RE: Napoleonic Battles

Posted: Sat Jun 05, 2021 3:26 pm
by Zovs
Very nice, love the options.

RE: Napoleonic Battles

Posted: Sun Jun 06, 2021 11:32 am
by rommel222
Greetings Angiel,
The counters remind me of my Martial Enterprises/Clash of Arms La Bataille series of grand tactical, Napoleonic battle games. Look great!
https://labataille.me/published-by-me

https://boardgamegeek.com/boardgamefami ... arms-games



RE: Napoleonic Battles

Posted: Fri Jun 11, 2021 12:50 pm
by Angiel
Hi
A short clip on the new Napoleonic Battles game.



https://youtu.be/s8Rhyt3KQr4

RE: Napoleonic Battles

Posted: Mon Jun 14, 2021 1:56 pm
by Angiel
Hi
Marengo: 9 am, Austrian attack on the Perderbona farmhouse.
farmhouse

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RE: Napoleonic Battles

Posted: Thu Jun 17, 2021 8:47 am
by Angiel

Bug fixes and additions:

- Added WASD keys for scrolling
--On-off music
- Fire animations (ball, bullet, sword)
- Faster fire animations
--Ai now moves faster (150 instead of 100) = faster Ai turn
--Marengo playable
- Cavalry attacking artillery + 2 (was +1)
- Fixed bug of Prussians entering by mistake, on turn 1 in Waterloo
--Fixed French cavalry bug that loops in movement