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RE: Maneuver Units

Posted: Wed May 26, 2021 1:47 pm
by Curtis Lemay
Don't forget to model the rear-area whores giving digital cases of the clap to the troops on r&r.

RE: Maneuver Units

Posted: Wed May 26, 2021 4:15 pm
by Hellen_slith
ORIGINAL: golden delicious

ORIGINAL: Hellen_slith


Me and David will give it a workout ... when's beta? 2022 sometime? Hurry up, man, I ain't gonna live forever!!

:)

We are trying! Shoot, David plays hockey regular for his exercise

You'd need to live forever to play this.

We are trying! Shoot David plays hockey and gets out there doing the Polar Bear plunge.

And he's 64 :)

RE: Maneuver Units

Posted: Wed May 26, 2021 4:17 pm
by Hellen_slith
ORIGINAL: golden delicious

ORIGINAL: Hellen_slith


Me and David will give it a workout ... when's beta? 2022 sometime? Hurry up, man, I ain't gonna live forever!!

:)

You'd need to live forever to play this.

We are trying! Shoot David plays hockey and gets out there doing the Polar Bear plunge.

And he's 64 :)

RE: Barbarossa

Posted: Thu May 27, 2021 1:40 am
by Simon Edmonds
Your map must be considered one of the wonders of the war gaming world. It's making must be a story in itself. It is a shame that the current map limitations wont let you expand it. How hard is it to change those limitations? I keep asking that question but all I ever get is crickets.

Fite is my drug of choice and I guess and I had a thought that whilst involving a s**tload of work might help with the intimidation that it's size plays. I find that is is the first couple of dozen turns that really take up the most time. Why not have a variant that starts on say the 1st of September. This would also work for what you are doing Lobster. The Russians have stabilized the line to some extent and the Germans have yet to make any irreversible choices. (I mean that in the broadest sense)

RE: Barbarossa

Posted: Thu May 27, 2021 5:12 pm
by Lobster
At any point beyond 22 June you could only guess at unit strength. You would also be stuck with previous historical decisions and some have a distinct dislike for being stuck with history. I can understand that and there's nothing wrong with someone changing a scenario to their liking. That can be a lot of work though and breakage is a possibility. [;)]

RE: Barbarossa

Posted: Fri May 28, 2021 5:30 am
by gliz2
Love that bit of freedom and mix up at the beginning. Shame it cannot be even more randomised.

On the effort side. It can only be guessed what would have happened should the Germans capture Moscow. From absolutely nothing to the falling of Soviet regime.
The biggest factor that worked against Germans were thy atrocities against civilians in Ukraine which turned a lot of the locals against them (Germans were mostly well received as saviours from Soviets).

My point being that Germans had no force to go as far as Vladivostok and Caucasus at the same time, and otherwise there could not have been an ultimate victory achieved (as showed by the post IWW international intervention).
Spreading the map beyond Gorki is a bit of wasted effort in my opinion and adds unnecessary additional playing space for mindless clicking.

PS. I highly recommend Across the Bug River, 1941 by Vuca Simulations. A very good board game with an interesting and well designed rules, including a Counterattack order for Soviet player (basically: Soviets must counterattack).

RE: Barbarossa

Posted: Fri May 28, 2021 8:36 am
by golden delicious
ORIGINAL: gliz2


My point being that Germans had no force to go as far as Vladivostok and Caucasus at the same time,

The Germans had no intention of going to Vladivostok; the war plan called for the Urals as the stop line. Soviet population east of the Urals was I think under forty million (including central Asia) so even if the regime had survived I doubt it could have been more than a nuisance to the Germans.

RE: Barbarossa

Posted: Fri Oct 22, 2021 12:52 pm
by Lobster
Fairly all the Soviet side is deployed and reinforcements done. Some Axis left both to deploy and insert as reinforcements. The events should be as boring as can be to do. Nigel has stopped working on his books so I don't have all the information for the Axis minors. Mostly replacements and reinforcements. I do have books on the subject but since this is supposed to be based on his work it's not going to be the same as the rest. Maybe 10% of the information concerning Axis minors will be what I can glean on my own using the references I have at hand.

BTW, someone mentioned this taking a lifetime to play. FitE is over twice as long and with as many or more units so it will take less time than that. [:'(]


Image

RE: Barbarossa

Posted: Fri Oct 22, 2021 1:15 pm
by ncc1701e
ORIGINAL: Lobster

Nigel has stopped working on his books so I don't have all the information for the Axis minors.

Is it temporary or permanent? I have all of them so far.

RE: Barbarossa

Posted: Tue Oct 26, 2021 7:18 pm
by biddrafter2
Beautiful work Lobster.

RE: Barbarossa

Posted: Wed Oct 27, 2021 2:35 pm
by Lobster
ORIGINAL: ncc1701e

ORIGINAL: Lobster

Nigel has stopped working on his books so I don't have all the information for the Axis minors.

Is it temporary or permanent? I have all of them so far.

Last I heard his current employment is consuming his time so he has none to devote to the last couple of volumes. But we all know how quickly things can change in todays crazy world. I do not doubt that he will eventually finish. [;)]

RE: Barbarossa

Posted: Wed Nov 03, 2021 10:38 am
by andy77
ORIGINAL: Lobster
Someone asked about this so I thought I would post it for everyone. It's only Barbarossa btw. 15 June to 31 December.

Is it possible to get your scenario ?
It would be extremely interesting to study such a detailed map and try to play PBEM in such a monster))

RE: Barbarossa

Posted: Wed Nov 03, 2021 12:29 pm
by Lobster
ORIGINAL: andy77

ORIGINAL: Lobster
Someone asked about this so I thought I would post it for everyone. It's only Barbarossa btw. 15 June to 31 December.

Is it possible to get your scenario ?
It would be extremely interesting to study such a detailed map and try to play PBEM in such a monster))

Not done and the compexity would deter the weak of heart.

Thinking about having TOs to make it as complex or simple as people want. But there may not be enough events. [:D]