Page 2 of 2

RE: New Guy Fights the Jap AI

Posted: Mon Jun 07, 2021 10:53 am
by larryfulkerson
I got the acronym LCU from WITP-AE and it stands for Land Combat Unit. Like Infantry, or Calvary, or AT guns, or AFV's etc.
And I appreciate your guidance. Thank you very much for your post.

Image

RE: New Guy Fights the Jap AI

Posted: Mon Jun 07, 2021 11:00 am
by eskuche
LCU = land combat unit, a holdover from perhaps War in the Pacific.

In this game, you don't want subs anywhere near land-based air. If you hover over ocean hexes near your holdings, you'll see that 3-4 hexes away are medium recon, 5-6 low, or summat.
Land-based air demolish subs, so really you need air control to project naval control, even for raiding.

I would recommend changing the unit appearance settings in the menu to strength-opspoints. The Chinese have deceivingly high man numbers, as you probably know.

Effectiveness is lost at a rate higher than what the manual would initially suggest. The rule allowing for effectiveness loss due to parried, so to speak, attacks, drains much more than the 6% per attacker and 3% per defender. Also, units in China lose a lot due to weather (-10% per snow turn and -20% per blizzard turn, IIRC).

Finally, effectiveness recovery is percent (not percentage) recovery of missing effectiveness, as shown in the manual example. So a unit recovering 28% effectiveness while sitting at 50% actually recovers only 14%. The exceptions to this are truck recovery, beachhead recovery, and probably air supply (which I haven't touched). At first glance, these recover effectiveness PERCENTAGE points at 4-6% flat points, so they're great to stack on top of the auto recovery. On further observation, there does seem to be some scaling for these last three modes as well, but I haven't quite worked that out.

RE: New Guy Fights the Jap AI

Posted: Mon Jun 07, 2021 11:11 am
by larryfulkerson
ORIGINAL: eskuche
LCU = land combat unit, a holdover from perhaps War in the Pacific.
Yes. You are correct. I like using "LCU" other than spelling it out. Makes me feel cooler than I really am.
ORIGINAL: eskuche
In this game, you don't want subs anywhere near land-based air. If you hover over ocean hexes near your holdings, you'll see that 3-4 hexes away are medium recon, 5-6 low, or summat. Land-based air demolish subs, so really you need air control to project naval control, even for raiding.
Makes sense to me. Thanks for the tip.
ORIGINAL: eskuche
I would recommend changing the unit appearance settings in the menu to strength-opspoints. The Chinese have deceivingly high man numbers, as you probably know.
I'll take a look at that ASAP.
ORIGINAL: eskuche
Effectiveness is lost at a rate higher than what the manual would initially suggest. The rule allowing for effectiveness loss due to parried, so to speak, attacks, drains much more than the 6% per attacker and 3% per defender. Also, units in China lose a lot due to weather (-10% per snow turn and -20% per blizzard turn, IIRC).
I'll watch for that. Thanks for the heads up.
ORIGINAL: eskuche
Finally, effectiveness recovery is percent (not percentage) recovery of missing effectiveness, as shown in the manual example. So a unit recovering 28% effectiveness while sitting at 50% actually recovers only 14%. The exceptions to this are truck recovery, beachhead recovery, and probably air supply (which I haven't touched). At first glance, these recover effectiveness PERCENTAGE points at 4-6% flat points, so they're great to stack on top of the auto recovery. On further observation, there does seem to be some scaling for these last three modes as well, but I haven't quite worked that out.
I've already ordered building some supply trucks, oilers, transports, landing ships, and something else that I can't remember now. Supply trucks mostly for the Chinese troops. Landing ships and transports for the USA some oilers for the British, etc. So sometime in March '42 I should be able to field that stuff.


Image

RE: New Guy Fights the Jap AI

Posted: Mon Jun 07, 2021 11:01 pm
by larryfulkerson
I put together a carrier task force and drove it down to Canton Island in case the
Japs do some more landings around the Tarawa area. I'm wondering how the AI is
going to react.

Image

RE: New Guy Fights the Jap AI

Posted: Fri Jun 11, 2021 2:50 am
by larryfulkerson
Here's what the Phillippines look like now. The 18th Phil. Division is trapped
between enemy units without anywhere to go and is out of supply and will die
sometime soon.
Image

RE: New Guy Fights the Jap AI

Posted: Fri Jun 11, 2021 3:53 pm
by kennonlightfoot
Doesn't it seem like the Bataan hex ought to be fortified and have a little bit of supply?
Right now the game doesn't recreate the "battling bastards of Bataan"