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RE: Capturing bases???

Posted: Fri Aug 13, 2021 9:15 pm
by USSAmerica
ORIGINAL: Nomad

ORIGINAL: geofflambert

The flag may be of the headquarters the base is assigned to when captured regardless of the nationality or service that is occupying it. Don't think I've ever spent (wasted) PPs changing one.
If you change it before any port or airbase expansion, it costs 0 PPs.

Now that is an interesting tidbit of information! [:)]

RE: Capturing bases???

Posted: Sat Aug 14, 2021 12:29 am
by rustysi
Indeed, I'll have to try it when I get a chance.

RE: Capturing bases???

Posted: Sat Aug 14, 2021 12:35 am
by BBfanboy
You still have to have, at that location, a unit belonging to HQ you plan to change to.

RE: Capturing bases???

Posted: Sat Aug 14, 2021 1:19 am
by rustysi
Yes, that's true.

RE: Capturing bases???

Posted: Sat Aug 14, 2021 2:32 am
by Ian R
ORIGINAL: geofflambert

The flag may be of the headquarters the base is assigned to when captured regardless of the nationality or service that is occupying it. Don't think I've ever spent (wasted) PPs changing one.


Sometimes it is useful, e.g. you might want to change Saipan to match 20th Bomber HQ's command chain in this example:

https://www.matrixgames.com/forums/tm.a ... =&#2220389

ORIGINAL: TheElf

....

A 9+ airfield does not suffer from overstacking.
Here is your out. If you can achieve this through any combination of AF building, and HQ manipulation you can be free of the overstacking rule and have a most efficient AF.

An example:

Saipan: Built to Size 4 AF with a 20th Bomber Command radius of 5 will give you a Size 9 AF. Overstack to your hearts content. No penalty. As long as the best Air HQ of the same command as the base which is within range can add its command radius to the number of groups that can be administrated, otherwise if not in the same command, the nearest HQ will add ½ its command radius to the number of groups. At which point you will NOT have a 9 AF and suffer restrictions.

RE: Capturing bases???

Posted: Sat Aug 14, 2021 8:07 am
by Mike Solli
ORIGINAL: USSAmerica

ORIGINAL: Nomad

ORIGINAL: geofflambert

The flag may be of the headquarters the base is assigned to when captured regardless of the nationality or service that is occupying it. Don't think I've ever spent (wasted) PPs changing one.
If you change it before any port or airbase expansion, it costs 0 PPs.

Now that is an interesting tidbit of information! [:)]

Heck, I never even knew you could change the nationality of a base!

Edit: Maybe it's because I play the Japanese and there is no other nationality. Duh. [:D] It is interesting to know though.

RE: Capturing bases???

Posted: Sat Aug 14, 2021 11:23 am
by HansBolter
ORIGINAL: Nomad

ORIGINAL: geofflambert

The flag may be of the headquarters the base is assigned to when captured regardless of the nationality or service that is occupying it. Don't think I've ever spent (wasted) PPs changing one.
If you change it before any port or airbase expansion, it costs 0 PPs.

And scales upward as the Airbase and Port sizes increase.

Change those level 1 port bases BEFORE you start building them up.