Page 2 of 9

RE: Living Manual

Posted: Thu Nov 11, 2021 11:12 am
by Denniss
section 20.6.1
Soviet City Fortress is now named as such and not as Fortified region anymore

RE: Living Manual

Posted: Sat Dec 04, 2021 5:04 am
by loki100
A version of the Living Manual that maps onto the 01.02.08 patch is now in the first post.

as ever, will expire in a week and then that version will be added to the release documentation.

Updates a few errors as well as the formal patch changes.

RE: Living Manual

Posted: Mon Dec 13, 2021 8:59 am
by HOTEC
When link clicked, I get as shown in the attachment.
a) Is it a reliable source?
b) Can it be placed in the official page?

Image

RE: Living Manual

Posted: Mon Dec 13, 2021 9:12 am
by Denniss
as stated this version of the living manual is included in the altest patch

RE: Living Manual

Posted: Sun Jan 02, 2022 11:04 am
by Kokubokan
After update the game to 1.02.11, in the Manuals folder only appears the Living Manual 1.09 (patch 01.02.08)... ¿Where is the Living Manual for 1.02.11? [:(]

RE: Living Manual

Posted: Mon Jan 03, 2022 6:53 am
by loki100
ORIGINAL: Kokubokan

After update the game to 1.02.11, in the Manuals folder only appears the Living Manual 1.09 (patch 01.02.08)... ¿Where is the Living Manual for 1.02.11? [:(]

we only publish new versions of the manual when a patch changes the rules as set out there, or we find something wrong or that we missed on initial publication

RE: Living Manual

Posted: Mon Jan 03, 2022 12:25 pm
by Kokubokan
Understood. Thanks for the fast reply, Loki. [:)]

RE: Living Manual

Posted: Tue Feb 08, 2022 1:14 pm
by Nikel
The discrepancy noted by Darojax in 2 tables is not fixed in the live manual, so which is correct, the first one?

fb.asp?m=5018977

RE: Living Manual

Posted: Wed Feb 09, 2022 3:22 pm
by Nikel
Bump. Nobody knows? [8|]

Re: Living Manual

Posted: Mon Mar 21, 2022 8:53 am
by loki100
Living Manual has been updated in this thread to reflect the 02.24 beta changes. It will be incorporated into the next released version.

Roger

Re: Living Manual

Posted: Fri Apr 08, 2022 2:36 pm
by riflebrigade
The Link does not go to the Living Manual pdf.

Re: Living Manual

Posted: Fri Apr 08, 2022 2:42 pm
by loki100
riflebrigade wrote: Fri Apr 08, 2022 2:36 pm The Link does not go to the Living Manual pdf.
We only use this thread if I can't get a new version ready to match to a patch release (so we get caught up with the next beta etc). The most recent living manual is in your 'manuals' game folder, should be version 1.11

Roger

Living Manual, some undocumented rules

Posted: Fri Jun 03, 2022 9:37 am
by loki100
Next version of the Living Manual will include 2 undocumented rules (so not bugs, just not recorded). Since the next patch may be a while, felt it was useful to provide the actual changes here (this affects all ongoing games)

Stamb found that there is an issue with HQs that move before combat and their chance to commit support units.

23.6.1 Now includes:
"For a deliberate attack there are some important modifiers. If the attacker (in the current phase) or the defender (in the previous phase) has moved the relevant HQ there is a -1 modifier to the chance of a Support Unit being committed. If the attacker has not moved their HQ in the current turn, then there is a +3 bonus to the chance of a Support Unit commitment.
As a reminder, the relevant leadership value for these checks is their initiative score."
In testing I found that building up 3 Soviet Rifle Brigades produces a Rifle Corps (of the appropriate type) once these can be built.

This actually costs the same in AP for the sequence as using divisions, needs a turn or so to refit and may absorb some low experience elements.

27.5.5 Now includes:

"In addition to the rules above, a Soviet Rifle Corps can be formed with 3 rifle brigades. This will follow the usual rules for Guards/non-Guards status and will need at least one turn to refit to full strength."

Re: Living Manual

Posted: Wed Jun 08, 2022 3:12 pm
by FortTell
Both are significant facts, esp. concerning using Guards brigades as a part of a Guards corps, and just how important is not moving your HQ before attacking.

Re: Living Manual

Posted: Tue Jun 21, 2022 7:05 pm
by BigDuke66
Just wonder, will this ever be merged into the original manual?
Doesn't seem to make sense to look for the latest info here while all graphics especially explaining pictures are on the old manual.

Re: Living Manual

Posted: Sat Jul 16, 2022 2:41 pm
by Nikel
The original manual is not protected.

So anybody with a pdf editor, knowledge and will, may add the content of the living manual.

At least for himself, other thing is that is copyrighted and cannot be uploaded without permission.

Re: Living Manual

Posted: Sat Jul 16, 2022 2:43 pm
by malyhin1517
Nikel wrote: Sat Jul 16, 2022 2:41 pm The original manual is not protected.

So anybody with a pdf editor, knowledge and will, may add the content of the living manual.

At least for himself, other thing is that is copyrighted and cannot be uploaded without permission.
And what's wrong with that? I'm currently in the process of translating it.

Re: Living Manual

Posted: Sat Jul 16, 2022 2:46 pm
by Nikel
I am not saying that is not possible, just that you need permission to upload it.

Or is it not copyrighted?

Re: Living Manual

Posted: Sat Jul 16, 2022 4:15 pm
by malyhin1517
Nikel wrote: Sat Jul 16, 2022 2:46 pm I am not saying that is not possible, just that you need permission to upload it.

Or is it not copyrighted?
No. On the contrary, Loki offered those who wished the Word version of the manual.

Re: Living Manual

Posted: Fri Oct 07, 2022 8:49 am
by OberstVonWitz
loki100 wrote: Wed Jun 30, 2021 3:54 pm The most recent Living Manual can be accessed from this thread. The one released with each update will be correct to the previous patch, here we'll make available one that is updated to include the latest patch.

https://we.tl/t-nDa8Pzirjl

this link gives access to a pdf version - if you would like a word version please contact me

Roger

Yes I'd like a PDF version and

Yes I'd like the air component of this game to be 10x easier which given the depth of possibilities such as having "mouse over" ,pop ups of airbases BEING useful by allowing transfer to ANY base (airfield). ANYTHING but what exists !