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RE: High cost road building through mountain

Posted: Sat Jul 03, 2021 7:19 pm
by mroyer
It takes at least another turn for Logistics to actually flow over this road. So you still get reaction time.

You sure about that? I'll go back and double check, but as I recall when my opponent made a beautiful strategic maneuver to separate my forces into two disconnected valleys, because I was sitting on a pile of logistic points I was able to sudden-build an impossibly long road from one valley over a high mountain chain several hexes wide and into the second valley. Voila, supply was flowing and troops were eating next turn.

-Mark R.


RE: High cost road building through mountain

Posted: Sun Jul 04, 2021 7:15 am
by BlueTemplar
I believe that he's referring to being able to strategically move units ?

RE: High cost road building through mountain

Posted: Thu Jul 08, 2021 3:15 pm
by zgrssd
ORIGINAL: mroyer

It takes at least another turn for Logistics to actually flow over this road. So you still get reaction time.

You sure about that? I'll go back and double check, but as I recall when my opponent made a beautiful strategic maneuver to separate my forces into two disconnected valleys, because I was sitting on a pile of logistic points I was able to sudden-build an impossibly long road from one valley over a high mountain chain several hexes wide and into the second valley. Voila, supply was flowing and troops were eating next turn.

-Mark R.

So your enemy had 1 turn to disrupt that new road was well? Exactly what I am talking about!

I rarely have enough IP for 10 hexes lying around. Nevermind a road going over several mountain hexes. And that longer way should still drain logistics via the AP mechanic, so even it is not cost free.

RE: High cost road building through mountain

Posted: Sun Jul 11, 2021 11:59 am
by bobarossa
Another factor on high cost of mountains is when changing terrain, you pay the cost of the more expensive terrain when going into that terrain and moving out of it. When building across a single mountain hex you pay the mountain cost going into the hex and again building out the other side even if the destination hex is clear terrain.

RE: High cost road building through mountain

Posted: Mon Jul 12, 2021 6:49 pm
by Mercutio
The other issue is many roads over steep areas have switchbacks. You cannot do that with rail nearly as effectively. In reality you need ideal terrain for rail and/or just tunnel through some areas. You can't just build a rail over any part of a mountain range. (Roads either, but much easier, although still intensive with the switchbacks)

RE: High cost road building through mountain

Posted: Tue Jul 13, 2021 5:53 am
by BlueTemplar
Arguably, IRL you can do a switchback *more* effectively with rail - a car isn't expected to be able to start driving in reverse !
Image
Image

RE: High cost road building through mountain

Posted: Tue Jul 13, 2021 7:02 am
by zgrssd
ORIGINAL: Mercutio

The other issue is many roads over steep areas have switchbacks. You cannot do that with rail nearly as effectively. In reality you need ideal terrain for rail and/or just tunnel through some areas. You can't just build a rail over any part of a mountain range. (Roads either, but much easier, although still intensive with the switchbacks)
People still can not understand how limited trains are in regards to cards regarding uphill travel:
https://www.youtube.com/watch?v=KbUsKWbOqUU
ORIGINAL: BlueTemplar

Arguably, IRL you can do a switchback *more* effectively with rail - a car isn't expected to be able to start driving in reverse !
Image
Image
If the switchback is lot as long as the longest train, it is entirely worthless for the purpose. Meaning you waste a ton of ideal driving terrain on something that is for all purposes a speed and capacity reduction.

RE: High cost road building through mountain

Posted: Tue Jul 13, 2021 6:18 pm
by Mercutio
When I say switchback, I mean this
Switchback

RE: High cost road building through mountain

Posted: Tue Jul 13, 2021 7:35 pm
by Mercutio
Ok Blue Templar, how did you get those images in? I am just a moron, but I think a lot of us would like to upload screenshots much less images.

RE: High cost road building through mountain

Posted: Tue Jul 13, 2021 7:53 pm
by zgrssd
ORIGINAL: Mercutio

Ok Blue Templar, how did you get those images in? I am just a moron, but I think a lot of us would like to upload screenshots much less images.
You upload them onto a 3rd party site and image link them from there.

The above images are actually from wikipedia.

RE: High cost road building through mountain

Posted: Wed Jul 14, 2021 10:13 am
by BlueTemplar
ORIGINAL: Mercutio

When I say switchback, I mean this
Switchback

No question that switchbacks exist for roads, I just wanted to point out the existence of railway switchbacks, pictured above (also called railway zig zags) :
https://en.wikipedia.org/wiki/Zig_zag_(railway)