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RE: CoH scenarios, counters and map mod
Posted: Wed Dec 15, 2021 7:10 am
by maitrebongo
Hello to all those who still play this game...
jcrohio, congratulations for your undeniable improvement of this little gem of a tactical computer wargame.
This game has a great potential, I said it in the past and I still think it today even with the appearance of serious competitors like Lock'n'Load Tactical Digital.
CoH has its simplicity of play (even if it doesn't harm the pleasant gameplay) and is the most perfect adaptation of a board game that I know of.
Again, what a shame that it was abandoned by its designers/publishers. This game system could be adapted to other theaters as well as other times, other wars (WW1, WW3, ...).
Now, if a community of enthusiasts, even a small one, wants to give it a second chance by developing free DLCs, I would be enthusiastic to participate. I can easily create all the chits you can imagine, a bit more difficult for the maps... I would need people to work on the data part of the units (I hate the XML format) and on the composition of the scenarios.
Let me know if some of you are interested in such a project.
Remember that this is how Steel Panthers got the best out of itself.
RE: CoH scenarios, counters and map mod
Posted: Wed Dec 15, 2021 12:56 pm
by jcrohio
rodzilla
I am going to assume that the fact that you don't own SOS is the problem but don't know for sure. Therefore, I am NOT going to tell you that buying it would solve the problem (though it is probably cheap with the Christmas sale). Those two units are included in the SOS folders and in fact are part of the original SOS release. The addition of SOS allowed the game to mix units from both modules together in one scenario. So, if a unit was included in SOS but not in AWB I could still mix it into an AWB scenario.
Hope this helps
maitrebongo - Thanks!!
RE: CoH scenarios, counters and map mod
Posted: Wed Dec 15, 2021 1:56 pm
by rodzilla
ORIGINAL: jcrohio
rodzilla
I am going to assume that the fact that you don't own SOS is the problem but don't know for sure. Therefore, I am NOT going to tell you that buying it would solve the problem (though it is probably cheap with the Christmas sale). Those two units are included in the SOS folders and in fact are part of the original SOS release. The addition of SOS allowed the game to mix units from both modules together in one scenario. So, if a unit was included in SOS but not in AWB I could still mix it into an AWB scenario.
Hope this helps
maitrebongo - Thanks!!
Yes, I just purchased Storms of Steel and that fixed my problems. Thanks!
RE: CoH scenarios, counters and map mod
Posted: Thu Dec 16, 2021 9:53 am
by jcrohio
Good to hear!!
RE: CoH scenarios, counters and map mod
Posted: Thu Dec 16, 2021 10:09 am
by maitrebongo
I specify my thought: Do you think it's worth it to make mods for example for the western front, the Pacific, for a hypothetical third world war?
Are there still enough of us playing this game to make it worthwhile?
RE: CoH scenarios, counters and map mod
Posted: Fri Dec 17, 2021 11:11 am
by jcrohio
Not sure of the amount of interest. I can't tell if many people have downloaded what I did. There is virtually no activity on this forum. It is ashame as the simplicity of this system makes it very unique. Copies of the AWB and SOS rule books and firefights can be downloaded for free. Following these lets you read minimal pages of rules and proceed to very simple scenarios. I am a play tester for LnL Tactical and love the system but 140 pages of rules and pages of charts makes it much more challenging to get into.
You might start with small and see if there is any interest. Academy Games has a Pacific module and a Poland module. Maybe trying one or two of these scenarios could test the waters and see if anyone is interested. Or maybe trying a western front scenario?
Jack
Re: CoH scenarios, counters and map mod
Posted: Tue Apr 19, 2022 12:37 am
by rodzilla
Hey Jack, this works as described if I go to "additional firefights" and select a map to play as a single player game. What about online multiplayer? Is it possible to replace the default maps so that I can choose the higher res version in multiplayer? And would both of us have to have the modified graphics for it to work?
Re: CoH scenarios, counters and map mod
Posted: Wed Apr 20, 2022 1:41 pm
by jcrohio
Sorry cannot be of any help. Never played multiplayer so not sure how it works.
Jack
Re: CoH scenarios, counters and map mod
Posted: Sun Oct 16, 2022 6:23 am
by seanny
Do I put the Scenario files just into Folder Scenarios?
Reason I ask is I have Steam Version with both expansions AND there is 3 sub folders inside Scenario Folder called AwakeningTheBear and GhostDivisions and StormofSteel ,other sub folders as well. It seems these particular sub folders have very similar files in them.
In these sub folders Scenarios have like "1. Partisans.scenario"
whereas in your download they are called "ATB1. Partisans.scenario"
Are these scenarios Alternate versions of the vanilla scenarios and should they come up i game under "additional firefights" or under the tab for the expansion ,not too versed in the game yet ,for example "Storm of Steel Scenarios"?
Re: CoH scenarios, counters and map mod
Posted: Sun Oct 16, 2022 12:07 pm
by rodzilla
seanny wrote: Sun Oct 16, 2022 6:23 am
Do I put the Scenario files just into Folder Scenarios?
Reason I ask is I have Steam Version with both expansions AND there is 3 sub folders inside Scenario Folder called AwakeningTheBear and GhostDivisions and StormofSteel ,other sub folders as well. It seems these particular sub folders have very similar files in them.
In these sub folders Scenarios have like "1. Partisans.scenario"
whereas in your download they are called "ATB1. Partisans.scenario"
Are these scenarios Alternate versions of the vanilla scenarios and should they come up i game under "additional firefights" or under the tab for the expansion ,not too versed in the game yet ,for example "Storm of Steel Scenarios"?
Per the instructions: "Copy Scenarios to Documents\Western Civilization Software\Conflict of Heroes - Awakening the Bear\Data\Scenarios (in the Documents Folder)" I.e. not the Steam folder. This is a different folder. You will access these in-game through additional firefights.
Re: CoH scenarios, counters and map mod
Posted: Tue Oct 25, 2022 1:08 am
by seanny
Thanks for your answer.
I will check it out when I can.
Got a bit side tracked ,have been making a mod for Hex of Steel that I am spending a lot of time on. Ansd have become a bit obsesses with it. I am thinking of making a something for CoH as well but want to finish up my existing work first.
Re: CoH scenarios, counters and map mod
Posted: Sat Feb 25, 2023 8:41 pm
by LAKingsGeek
Downloading this now. Looking forward to trying it but would also like to know if someone could provide the high res scans of all of the maps in their unaltered form (how they come in the physical baord game version, not cut up into multiple png files with the wood table background). I'm working on a Vassal module for CoH with Eastern Front solo expansion and the Firefight generator and would love to use high res scans of the maps from the 2nd or 3rd editions. I've already got AtB maps but would like to get a hold of SoS maps and The Marsh expansion map if possible.