RE: Learning Curve
Posted: Wed Jul 28, 2021 2:15 pm
Land units automatically disappear. "Scotty" beams them elsewhere.
That's right come to think of it. I just lost a bunch of aviation support units I had at island airbases like Canton Island to withdrawals.ORIGINAL: RangerJoe
Land units automatically disappear. "Scotty" beams them elsewhere.
ORIGINAL: drum_taps
That's right come to think of it. I just lost a bunch of aviation support units I had at island airbases like Canton Island to withdrawals.ORIGINAL: RangerJoe
Land units automatically disappear. "Scotty" beams them elsewhere.
ORIGINAL: drum_taps
Actually you have helped me twice today. I just did a search on Political Points to try to salvage that game I've spend 4 months on. A post showed up by you from 2017 mentioning ship withdrawal. I know it's in the manual, but I missed it. It is July 4th 1942 and I have not withdrawn one ship. Once I can get those off the board (most of those overdue ships are out at sea) I may be able to get out of the PP hole.ORIGINAL: btd64
ORIGINAL: drum_taps
Great idea. I just went and bought a couple spiral notebooks from the supermarket:-)
Glad you liked the idea....GP
ORIGINAL: btd64
How far in the pp hole are you?....GP
ORIGINAL: drum_taps
ORIGINAL: btd64
How far in the pp hole are you?....GP
-207 PP
Also I think the games you tend to struggle more are more memorable and fun than the games where everything just went perfect.
ORIGINAL: RangerJoe
ORIGINAL: drum_taps
ORIGINAL: btd64
How far in the pp hole are you?....GP
-207 PP
That actually is not that much. But you need to move those ships as fast as is possible to the closest exit port.
ORIGINAL: btd64
ORIGINAL: RangerJoe
ORIGINAL: drum_taps
-207 PP
That actually is not that much. But you need to move those ships as fast as is possible to the closest exit port.
Check air units to....GP
The Air Units withdrawal part I did know about, probably because the air war interests me the most. . . .
ORIGINAL: HansBolter
Ships are the real buggers when it comes to making withdrawals on time.
It often takes far longer to get them to a withdrawal port than it does for air squadrons to get a base that works.
It pays to look far ahead with regard to ship withdrawals.
You don't want to discover 4 days before a withdrawal is due that the ship in question is in a cargo TF in the middle of the ocean.
IIRC the first ship withdrawal is the Dominion Monarch which starts in Singapore.
It should have left Singapore on turn one.
I typically try to look 2-3 months ahead on ship withdrawals so all can be identified, located and a route to a withdrawal port planned.
That with it makes it 2 turns to get down to 1 ship over due and one more turn to clear the overdue list. After I saw you post about Sydney it gave me the idea to test Columbo after I could not get rid of CL Emerald at Trincomalee. Columbo worked.ORIGINAL: RangerJoe
You can withdraw ships from Sydney Australia if it is not threatened by the Japanese.
ORIGINAL: drum_taps
That with it makes it 2 turns to get down to 1 ship over due and one more turn to clear the overdue list. After I saw you post about Sydney it gave me the idea to test Columbo after I could not get rid of CL Emerald at Trincomalee. Columbo worked.ORIGINAL: RangerJoe
You can withdraw ships from Sydney Australia if it is not threatened by the Japanese.
See! They are not memorable at all! [:D]ORIGINAL: rustysi
Also I think the games you tend to struggle more are more memorable and fun than the games where everything just went perfect.
And what game(s) might those be...[:D]
Seriously, I've never had one.[:'(]
ORIGINAL: rustysi
ORIGINAL: HansBolter
Ships are the real buggers when it comes to making withdrawals on time.
It often takes far longer to get them to a withdrawal port than it does for air squadrons to get a base that works.
It pays to look far ahead with regard to ship withdrawals.
You don't want to discover 4 days before a withdrawal is due that the ship in question is in a cargo TF in the middle of the ocean.
IIRC the first ship withdrawal is the Dominion Monarch which starts in Singapore.
It should have left Singapore on turn one.
I typically try to look 2-3 months ahead on ship withdrawals so all can be identified, located and a route to a withdrawal port planned.
Good advice.