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RE: Choosing the right weapon

Posted: Wed Sep 22, 2021 8:01 pm
by Eboreg
Getting back to the original scenario that spurred this question, your best bet for taking out Syrian artillery is Israeli artillery.

RE: Choosing the right weapon

Posted: Thu Sep 23, 2021 1:18 pm
by Nicals
Thanks for the response, I will check all this

RE: Choosing the right weapon

Posted: Thu Sep 23, 2021 1:36 pm
by Jorge_Stanbury
ORIGINAL: c3k

The wide variety of modern munitions, and their arcane names, makes it difficult to determine what to use for best effects. I'd love to see something like:
Air-to-Ground munition, unguided, primarily effective against troops in the open or unarmored vehicles. Best used at 300 knots (or less) and 1,000 feet altitude, or lower.
Or...
Air-to-Ground munition, guided by TV (visible wavelengths) from the releasing aircraft. Best against light to heavily armored targets Created to keep the aircraft beyond AAA fire. Best used at 300-600 knots, 10,000 to 40,000 feet, not more than 10 nautical mile range. Evasive maneuvering by the guiding aircraft may break guidance.

Plus 1

at the very least "best against"; in the database pretty much every bomb works against building (soft), building (hard), mobile vehicles, mobile personnel, etc. knowing that the best use of bomb X is soft vehicles or that the chances of bomb "Y" damaging a bunker are low can really help

RE: Choosing the right weapon

Posted: Thu Sep 30, 2021 5:52 pm
by maverick3320
ORIGINAL: Jorge_Stanbury

ORIGINAL: c3k

The wide variety of modern munitions, and their arcane names, makes it difficult to determine what to use for best effects. I'd love to see something like:
Air-to-Ground munition, unguided, primarily effective against troops in the open or unarmored vehicles. Best used at 300 knots (or less) and 1,000 feet altitude, or lower.
Or...
Air-to-Ground munition, guided by TV (visible wavelengths) from the releasing aircraft. Best against light to heavily armored targets Created to keep the aircraft beyond AAA fire. Best used at 300-600 knots, 10,000 to 40,000 feet, not more than 10 nautical mile range. Evasive maneuvering by the guiding aircraft may break guidance.

Plus 1

at the very least "best against"; in the database pretty much every bomb works against building (soft), building (hard), mobile vehicles, mobile personnel, etc. knowing that the best use of bomb X is soft vehicles or that the chances of bomb "Y" damaging a bunker are low can really help

Plus 2
Also some sort of basic description for sensors. For example: what's the best way to use a TARPs pod?