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RE: Events moved back

Posted: Sat Nov 27, 2021 12:34 pm
by loki100
they are a simplification for a number of practical reasons. In part the W Allies don't exist, they simply generate friction (via the combat intensity measures), a relatively minimal hit on your production (via the bombing events). Not unrelated to this - no-one is playing them.

The final pragmatic bit is there is sense in keeping the game linear - this also relates to the lack of conditional rules and branching events in the game system.

In effect, balancing this game is not easy, if an area can seriously go off the rails then that needs to be evaluated, constrained if important, the effect evaluated and so on.

Realise this is saying nothing new but worth rehearsing. So yes the Allies can pull a D-Day in the middle of an autumn gale because the system simply tests mean date vs accumulated delays. Equally the Allies will make progress even against an over-stuffed axis Theatre ... but then the German player is probably picking up the sort of VP as to make a Soviet win even harder.

I'd love to see some meshing of WiTW with WiTE2 but its not easy to see how. The existing WiTW campaign dates are a poor match but that is trivial (in the sense it needs a lot of research but its doable), but there are some bigger issues. The worst is the game system assumes 2 sides and this may well go deep into the original game engine (ie change at your peril). That needs to be overcome to allow a 3 side war (even just at the level of sorting out the NSS-depot structures).